Corridor
7
INTRODUCTION Earth's fighting days were believed to be over. Most
of America's military funds were now being directed toward research and space exploration.
In 2012, Dr. Donald Fox, a U.S. exobiologist on one of the first manned missions to Mars,
returned with a metallic object taken from an area near one of Mars' curious, face-like
formations. It was the first hard proof that life existed outside earth's solar system.
Scientists were elated but the government, ever so cautious, removed the artifact to
an underground research facility called Delta Base. Delta Base, a small weapons
development and research center located in the Nevada desert, is the only facility with equipment
to test such an object. The object was taken to the lowest level, a maze-like series of
hallways and test chambers, to the laboratory known as Corridor 7.
The age of the object was impossible to determine. Most scientists believed it to be
ancient, but it showed no traces of its age and its surface could not be sampled, even
at the molecular level. The standard battery of tests were issued. In the back of the
chamber the object was subjected to varying levels and types of radiation. During the
Gamma phase of the tests, the object began to change. The Invasion Begins....
Most of the lab in Corridor 7 was destroyed. The object changed and grew in size as personnel
in the upper levels watched their monitors in astonishment. It began to resemble a ball
of lightning. The base was put on alert. The sphere seemed to power itself, and
no one knew how to shut it down, nor did they have the time. From inside the object
something emerged . . short, humanoid in form, but clearly not human . . carrying what
was unmistakably a weapon in one of its arms. Alien invaders rushed through the
object's opening and seized the base. The artifact was a trap planted thousands of years
earlier by the aliens to inform them of the presence of advanced races. They launched
the objects in small foldspace cruisers programmed to seek hospitable solar systems,
and in Earth's case, the gate device was planted on Mars. When Earth's fledging
culture reached the spacefaring stage, discovery was inevitable. The aliens wiped
out the base personnel. Currently, alien technicians are almost finished installing a
device that creates an impenetrable shield around the base, allowing them time to move
in more troops, assess the environment, and change it to suit their needs. While Earth
has developed some advanced weapons, they pale next to the aliens' technology. Conquest
looms ahead. They will destroy and enslave the populace and plunder our resources.
Your Mission Headquarters does not realize what has happened inside the base.
You are an experienced special forces marine given immediate orders to enter the research
facility, proceed to the 30th floor, to Corridor 7, assess the situation and regain communication
with the outside world. After a brief helicopter trip, you're face to face with
Delta Base. Communicating with HQ, you are informed that a large energy force has
been detected underground, too large to be man made. Just then, your communications
are cut as a blue haze surrounds the facility. The air becomes thick and your lungs feel
the pressure. Your only option now is to enter the base, proceed to the last level, and
destroy the object. Against the Odds Several factors are
working in your favor. First, you have the element of surprise; they don't know you're
there. Second, they believe they've killed everyone and are now busy modifying the base
to suit their needs. They have posted sentries around the upper levels as safeguards
against any possible survivors, so they are not worried about someone as out numbered
and insignificant as yourself. The further you descend, more signs of alien habitation
are apparent; walls have been modified to resemble the alien's home environment; alien
weapons and munitions are available. While the aliens vary in size, shape and
color, they all have one element in common; they are geared for war. Some aliens may
look deceiving, but they are armed with weapons beyond our capabilities, moving with
speed and in numbers. To add to the tension, some aliens are invisible. Only your
infrared vision goggles can aid you in their detection. If you are smart, you will learn
their habits, adapt and overcome their strengths. Out-gunned and alone, can you survive
the slaughter and repel the aliens with only pure courage? Your life is on the line as
the country fears what they do not know. Only you can decide our fate. Good luck
. .
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Released: 1995
Published By: Capstone Software
3D
Engine By: id Software
Program & manual copyright 1994 IntraCorp, Inc. All Rights
Reserved. Portions of the program copyright 1994 Id Software. Wolfenstein is a
trademark of Id Software. All Rights Reserved. Corridor 7 : Alien Invasion, Capstone
and The Pinnacle of Entertainment Software are trademarks of IntraCorp. Inc. All other
trademarks acknowledged
Executive Producer: Leigh Rothschild
Producer: David Turner Director: Amy Smith Boylan Programmers:
Les Bird, Jeff Schulz, Rafael Paiz, Joe Abbati Artist: Ruben Cabrera, Carlos
Ibarra, Scott Nixon Manual: Richard Henning Level design: Les Bird,
Scot nixon, Richard Henning Music & Sound: Joe Abbati Quality
Assurance: James Wheeler, Katie Gangi
Features:
Tons
of new features were added to the engine. Walls dispensing health, ammo, and unlocking
doors when you had the right key. If you haven't got this game, search Ebay, or one of
the other auction sites out there.
You
can get the Shareware version of it on MobyGames,
or one of the many other game archives. It's definitely worth the look.
Or via
the Underdogs
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