I've found that the game bombs more when sounds are playing when the MIDI loops.
1.2.12:
* SDL_mixer is now under the zlib license
* SDL_mixer binaries have been built with the following libraries:
flac 1.2.1
libmikmod 3.1.12
libogg 1.3.0
libvorbis 1.3.2
smpeg 0.4.5
* SDL_mixer framework on OSX is built for Intel 10.5 and newer,
PowerPC binaries can be built by modifying the Xcode project
* Fixed seek offset with SMPEG (was relative, should be absolute)
* Fixed memory crash loading Ogg Vorbis files on Windows
* Added an Xcode project for iOS
* Added Mix_LoadMUSType_RW() so you can tell SDL_mixer what type the music is
* Fixed looping native MIDI on Mac OS X and Windows
* Added /usr/local/share/timidity to the timidity data path
* Fixed timidity loading of some MIDI files
* Fixed dropping audio in the FLAC audio decoding
* Fixed memory leak in SDL_LoadMUS()
* Removed GPL native MIDI code for new licensing
* Fixed drums playing on MIDI channel 16 with timidity
* The music-finished hook can start a track immediately
* Added support for FluidSynth
* Added support for native MIDI on Haiku
* Added Android.mk to build on the Android platform
* Added support for libmodplug (disabled by default)