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Updated SDL EXEs for the original Wolf and Spear
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Barry
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PostPosted: Tue Feb 14, 2017 8:16 pm
   Subject: Updated SDL EXEs for the original Wolf and Spear
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If you haven't compiled the code but want an updated EXE that includes the essential code fixes for the SDL version of the original game, I have uploaded both. Thanks to AlumiuN for his SDL repository that includes these fixes.

Wolfenstein 3D (Registered-Activision): http://www.wolfenvault.com/files/sdlexes/wolf4sdl.zip
Spear of Destiny (Registered): http://www.wolfenvault.com/files/sdlexes/sod4sdl.zip

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PostPosted: Wed Feb 15, 2017 10:08 pm
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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What are the fixes?

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PostPosted: Thu Feb 16, 2017 11:54 am
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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gerolf wrote:
What are the fixes?


Added the CalcRotate fix so that enemies appear in the correct direction when running at high resolutions. In addition, the following fixes have been implemented by AlumiuN.

Additional fixes post-revision 262 (http://diehardwolfers.areyep.com/viewtopic.php?t=6693)
- Change unsigned screenbits = -1 to 0 in id_vl.cpp // ADDEDFIX 0
- Typo in WL_ATMOS.CPP fixed // ADDEDFIX 1
- Tricob's AdLib sounds fix #ifdef ADDEDFIX // 2
- Chris's viewsize 21 level number fix // ADDEDFIX 5
- MCS's fix for jumping Hitler #ifdef ADDEDFIX // 6
- Andy's SD_StartMusic illegal startoffs improvement #ifdef ADDEDFIX // 7
- Andy's Spear quickkeys fix // ADDEDFIX 8
- Correct kill ratio for MechaHitler/Hitler #ifdef ADDEDFIX // 29
- Tricob's save game fix // ADDEDFIX 3
- Chris Chokan's load game animation fix // ADDEFIX 4
- Don't make locked door sound if door is open // ADDEDFIX 9
- Original demos sync fix for pick-ups and external demos fix // ADDEDFIX 30
- Don't pick up anything when dying // ADDEDFIX 31

Wolf4SDL v1.8 (unreleased, revision 262)
- Added the DOSBox OPL emulator as a GPL alternative to the MAME one
- Changed source code license to also allow GPL (except for MAME's fmopl.cpp)
- Fixed MinGW portability issues (thanks to Fabian Greffrath)
- Added support for Japanese version
- Fixed ALT-TAB crashes on Windows
- Fixed signon screen (show "One moment") and jukebox
(thanks to Chris Chokan)

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PostPosted: Thu Feb 16, 2017 12:18 pm
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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I didn't implement all of those, those were the fixed present in Andy's version too; I just added a modified version of Ginyu's CalcRotate fix and removed the SoundBuffers array from ID_SD (fixing a memory leak in the process).
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PostPosted: Thu Feb 16, 2017 7:09 pm
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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Do you have the source code for this available? I think it would be useful for those who want to code Wolf4SDL and have these fixes already.

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PostPosted: Thu Feb 16, 2017 7:31 pm
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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https://github.com/AlumiuN/Wolf4SDL

It's had a few modifications even since Barry built the EXEs but they're mostly tiny ones. That link will (assuming Github stays up, which it should) always be relevant.
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PostPosted: Sat Feb 18, 2017 1:57 pm
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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@Tricob or @Ron, would you be good with stickying this thread?

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PostPosted: Sat Feb 18, 2017 5:13 pm
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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Barry wrote:
@Tricob or @Ron, would you be good with stickying this thread?
Done. Thumbs Up
Barry
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PostPosted: Sat Feb 25, 2017 11:33 am
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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Both the Wolf3D and SoD EXEs have been updated implementing PC Speaker sounds in SDL. Courtesy of Chris Chokan.

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PostPosted: Sun Feb 26, 2017 2:12 am
   Subject: Re: Updated SDL EXEs for the original Wolf and Spear
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Thanks Barry and AlumiuN. This thread is a great idea. I'm starting to enjoy using Wolf4SDL as much as DOS again (maybe...) Laughing
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