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WDC
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Adam Biser
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PostPosted: Fri Mar 31, 2017 12:00 pm
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Sure thing. Let me know if these updates cause any problems. There are a couple of fixes in there that are for bugs that have been in the code a very long time.

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PostPosted: Fri Mar 31, 2017 2:32 pm
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Good to see the utility being updated again. I've seen a lot of Wolf3D utilities show strong promise ... only for the updating to cease for one reason or another and never get back on track. So the bugfixes and such are welcome posts to read. Smile
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PostPosted: Wed May 24, 2017 5:33 pm
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Main new feature in this release is the ability to export in UWMF format for use with ECWolf. This feature is somewhat experimental and might go through some changes over the next few releases.

Single letter shortcuts have been added to the map and image editors which will hopefully improve their usability.
  • Added: Ability to export maps in UWMF for use with ECWolf. See: File -> Export to WAD, then Options -> Export Maps in UWMF and Options -> Additional ECWolf Settings for more information.
  • Added: Ability to set up flat textures for plane 3 which can be used with ECWolf. These are used to create an xlat lump and as part of the UWMF map if exporting in that format.
  • Fixed: Pasting to a map while the map is scrolled was causing the map piece to be pasted to bounced around.
  • Fixed: Copying a section of a map or image then changing the zoom level works better than it did before.
  • Fixed: Selection box behaves better after completing a paste on the map.
  • Added: Project Information -> Other Options: "Ignore top row and left column while error checking maps" for projects that use the top row or left column for map settings that error checking should ignore.
  • Added: Single letter shortcuts for map and image edit tools (Pencil is P, Flood Fill is F, etc. See button tooltips.)
  • Added: Single letter shortcuts for Int (I), Hi Byte (H) and Low Byte (L) map editing modes.
  • Added: Press a number key to change planes while editing maps.
  • Added: Ctrl+Click to temporarily use the Tile Picker tool.
  • Fixed: Pasting past the edge while scrolled right or down in the map and image editors now pastes correctly.
  • Fixed: Map coordinates would sometimes not be fully visible in hexadecimal mode.

The previous version has been left up in case this release has issues.

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PostPosted: Wed May 24, 2017 10:49 pm
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Thanks for the update Adam. I wonder if, for the next update (assuming there will be one), would you consider adding more support for Wolf3D's Tile16/Tile16M editing? At present, the only support for them is pretty much just viewing, exporting, and using them in maps. I think the only extra things necessary would be the ability to delete and import them wherever one wishes. Also, whenever I add any Tiles to the VGAGRAPH (using modId), WDC will report an error when attempting to compile the VGA files.

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Adam Biser
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PostPosted: Wed May 24, 2017 11:14 pm
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I'll have to look into the Tile16/16Ms stuff. I *might* be able to add support for them for VGA projects. EGA games have more chunk types, I believe.

(I don't know what modId is though)

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PostPosted: Thu May 25, 2017 12:51 am
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Adam Biser wrote:
I'll have to look into the Tile16/16Ms stuff. I *might* be able to add support for them for VGA projects. EGA games have more chunk types, I believe.

(I don't know what modId is though)

Here's the link to the modId repository: https://github.com/owenmpierce/modId

You can read about it there. NY00123 modified it to support exporting/importing Wolf3D's Tile16s/Tile16Ms. It works nicely, but, being a simple command line program, it's not exactly easy to work with.

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Adam Biser
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PostPosted: Thu May 25, 2017 6:26 am
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Thanks for the info about modId.

I won't be able to start looking into this until next month at the earliest.

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PostPosted: Sun May 28, 2017 9:16 am
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Thanks for keeping up the great work Adam!
I was pleasently surprised when I opened up WDC the other day and got a notification for program update.
Smile
Glad to see you are still developing WDC.
WDC is my primary editior, then I use Chaos Edit 3d edit mode to see minor changes during level building before testing with major developments with Wolf/SOD.

Having the project management features in WDC really was a leap forward for Wolf modding.

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