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Real World Width of One Map Square?
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beefjerky26
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PostPosted: Tue May 16, 2017 11:02 am
   Subject: Real World Width of One Map Square?
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Anyone have any idea? I know the "castles" are very abstract and all, but I am still wondering how big 64x64 really is.

I guesstimate around 8 feet wide for each block, but I dunno.
Matthew
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PostPosted: Tue May 16, 2017 4:50 pm
   Subject: Real World Width of One Map Square?
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Note that since each tile represents a cube-shaped space, the height must be the same as the other two dimensions.

I've defined the tile size as 3 meters. With my modified version of Wolf4SDL, I've used this to calculate the value for the distance between the left and right cameras when stereoscopic rendering is enabled (7 cm).

When you play it in stereoscopic 3D, you can see the physical size of Wolf3D's game world. (Assuming, of course, that your stereoscopic viewing system is set up properly to give a VR experience.)
beefjerky26
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PostPosted: Wed May 17, 2017 8:07 am
   Subject: Re: Real World Width of One Map Square?
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Matthew wrote:
Note that since each tile represents a cube-shaped space, the height must be the same as the other two dimensions.

I've defined the tile size as 3 meters. With my modified version of Wolf4SDL, I've used this to calculate the value for the distance between the left and right cameras when stereoscopic rendering is enabled (7 cm).

When you play it in stereoscopic 3D, you can see the physical size of Wolf3D's game world. (Assuming, of course, that your stereoscopic viewing system is set up properly to give a VR experience.)


Yea cool! I was actually sorta close then. I guess it is abstract, but assuming BJ is approximately 6 feet, I just made a guess.

How do I use Stereoscopic fx? in WOLF4SDL, do I need 3D Glasses?
Matthew
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PostPosted: Sun May 21, 2017 9:42 pm
   Subject: Real World Width of One Map Square?
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beefjerky26 wrote:
I guess it is abstract, but assuming BJ is approximately 6 feet, I just made a guess.


The camera is halfway between the floor and the ceiling. The walls must be twice as high.

3 meters makes a lot of sense. The Germans wouldn't use English units.



beefjerky26 wrote:
How do I use Stereoscopic fx? in WOLF4SDL, do I need 3D Glasses?


I've added stereoscopic rendering support to my modified version of Wolf4SDL.

To view stereoscopic content, you need to have a stereoscopic viewing system. (You can also use colored glasses, but the quality is terrible.)

nVidia and ATI both have stereoscopic viewing systems. If you have an nVidia graphics card, you can use nVidia 3D Vision, and if you have an ATI graphics card, you can use AMD HD3D.

They are very good, but you will probably have to purchase a new monitor to use them (since your monitor needs to be fast enough to work with shutter glasses).

I have nVidia 3D Vision 2 and an ASUS VG278HE monitor.
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