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Beyond the Grave [VERSION 1.01 NOW RELEASED]
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ThunderEnema
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PostPosted: Sun Nov 12, 2017 12:50 pm
   Subject: Re: Beyond the Grave [VERSION 1.01 NOW RELEASED]
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Tricob: the game tells you what level you are on before the level loads. Also, at the end of each level, it says ďArea # completedĒ

And I have played mods that donít tell you what level you are on and am able to determine pretty easily where I am, especially if the mod is only 10-20 levels long. Also, a simple description of the current level or prior level would have sufficed in terms of communicating where one is in the game (but I kind of get why someone might not feel like putting the energy into describing where they are in a game).

Just curious, do you find it difficult to keep track of where you are in a Wolf mod if the status bar does not tell you what level you are on Tricob? I only ask because if it is an issue, I might consider it as something to fix in v1.01.

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PostPosted: Sun Nov 12, 2017 2:51 pm
   Subject: Re: Beyond the Grave [VERSION 1.01 NOW RELEASED]
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ThunderEnema wrote:
Just curious, do you find it difficult to keep track of where you are in a Wolf mod if the status bar does not tell you what level you are on Tricob?
Usually, yes - unless I've designed the game myself, or I've beaten the game at least once. It's especially true of larger levels that are so big, completing one of them feels like completing at least two.
Kumano
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PostPosted: Thu Dec 07, 2017 11:36 am
   Subject: Re: Beyond the Grave [VERSION 1.01 NOW RELEASED]
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I wanted to give this a try and since I'm having a few days off, I downloaded it today, but the mod crashes everytime after a few seconds of gameplay for no apparent reason. Should I run it with dosbox or something?
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PostPosted: Thu Dec 07, 2017 12:34 pm
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Did you unzip the game before running the exe? Otherwise, try running it in compatibility mode. Donít play in windowed mode either because itís known to be problematic.

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PostPosted: Thu Dec 07, 2017 1:28 pm
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I find that first question a little bit offensive Very Happy Changing the compatibility works so far, thanks for advice Wink
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PostPosted: Thu Dec 07, 2017 6:19 pm
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The reason I asked was because we had some issues with people from the Doom community not unzipping the game, so I had to make sure. What system are you running? I ask because it seems others have faced similar problems as you have, but that running in compatibility mode seems to fix the issues.

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PostPosted: Fri Dec 08, 2017 1:50 am
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I'm using Windows 8.1
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PostPosted: Mon Dec 11, 2017 11:00 am
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Is it possible to get 100% stats for each level? I pretty sure it's impossible to get 100% treasure on fourth floor and now I'm stuck on fith floor with one remainning secret Sad
ThunderEnema
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PostPosted: Mon Dec 11, 2017 3:07 pm
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Kumano: there is a blip in the code that prevents 100% kills and treasure on some of the levels. It will be fixed in version1.01, which I plan to have released by the new year hopefully. I am sorry Sad

I hope you are enjoying the game nonetheless.

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PostPosted: Tue Dec 12, 2017 11:49 pm
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I'm enjoying it even more now when I know that I don't have to spend time looking after items that are not really there Very Happy
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PostPosted: Sun Feb 11, 2018 12:49 pm
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Any news on how it is coming along with the manual and the version?

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PostPosted: Sun Feb 11, 2018 10:30 pm
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Again, that mod impressed me more the more I played it.

Just got stuck on some map so stopped playing it. Really scouted that map alot, can't find the path.
ThunderEnema
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PostPosted: Sun Feb 18, 2018 2:31 am
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Doomjedi: Which map did you get stuck on?

Atina: I have currently been busy with life and work. The new version is still being worked on when I have time. The manual is almost finished and I have incorporated 2 secret levels. Check the facebook page for any updates. I should have a better idea about a release date in the next couple of weeks. Thank you for your interest!

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PostPosted: Mon Feb 19, 2018 1:11 pm
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ThunderEnema wrote:
Doomjedi: Which map did you get stuck on?

Stuck in underground pass with orange key
ThunderEnema
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PostPosted: Thu Feb 22, 2018 11:32 pm
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Doomjedi... I am guessing you have not acquired the red key yet... see spoiler below. The two areas circled in red are the two areas you need to go in order to complete the level.



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PostPosted: Fri Feb 23, 2018 1:38 am
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Thanks, it helped, moving forward now Smile
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PostPosted: Sat Feb 24, 2018 3:51 am
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Keep playing this, fantastic mod, scary and challenging.

One nitpick - while the use of room symmetry by itself is not a bad thing (and makes for realistic designs), placing exact same enemies is them...is too predictable.
ThunderEnema
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PostPosted: Fri Apr 13, 2018 8:01 pm
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Happy Friday the 13th everyone! Beyond the Grave version 1.01 has now been released. You can download here or on the first page of this thread. I have updated the first page of the thread to include version 1.01 changes in the game description.

www.mediafire.com/file/0z6laxljq7zs77u/BTGV1.01.zip

or

www.moddb.com/mods/beyond-the-grave/downloads/btgv101

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PostPosted: Sat Apr 14, 2018 4:22 am
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ThunderEnema wrote:
Happy Friday the 13th everyone! Beyond the Grave version 1.01 has now been released.
Dude ... you did that on purpose! Beer
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