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Kurlandfront SDL (in progress)
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Tris
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PostPosted: Tue Jan 02, 2018 12:47 pm
   Subject: Kurlandfront SDL (in progress)
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Kurlandfront SDL
a Wolfenstein 3D add-on by Tristan
coding by ronwolf1705

Storyline:
B.J.'s at it again - this time in Kurland, in German-occupied Latvia.
Here he must seek out Hans Grosse and his henchmen and stop them from launching the Nazi invasion of Great Britain.
Are you up to the task? You will travel through icy snowcaves, dark dungeons, cosy officer clubs and - ultimately - Hans' lair.
Best of luck Captain, you'll need it.


Features:
    - 15 seamless levels in Spear of Destiny-style (no mazefests)
    - 128x128 graphics, many made from scratch, all of which can be used for your own projects after release

SDL code tweaks by ronwolf1705:
    - "Goobers" no longer required to cheat
    - 200 bullets
    - Ambient sounds
    - Animated sprites
    - Bosses drop key when killed
    - Directional sprites
    - Gun bobbing
    - Heartbat sound
    - Hurt sound when hit
    - Knife is silent when attacking
    - More wall textures
    - Moving water texture (4 frames)
    - Multiple floor and ceiling textures
    - No damage flash in God mode
    - Push space & hitwallsound removed
    - Rocket launcher weapon
    - Seamless level flow
    - Shading
    - Signon screen removed
    - Silver and gold key have their own locked door images
    - Spear of Destiny music added
    - SS always throws machine gun
    - Tougher enemies and bosses (hitpoints increased)

Progress report
    - Level design: 20% complete
    - Graphics design: 90% complete
    - Sound design: 95% complete
    - VGAGRAPH design: 90% complete





Last edited by Tris on Mon Mar 12, 2018 4:03 pm; edited 3 times in total
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PostPosted: Tue Jan 02, 2018 3:00 pm
   Subject: Re: Kurlandfront SDL (in progress)
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gg, next time try to reply on a pm before anyone wastes time.

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PostPosted: Tue Jan 02, 2018 3:01 pm
   Subject: Re: Kurlandfront SDL (in progress)
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Yeah, I can say the same.

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Tris
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PostPosted: Wed Jan 03, 2018 1:34 am
   Subject: Re: Kurlandfront SDL (in progress)
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My apologies, had not realised that you had already put effort in it.
I thank you both for your replies Smile
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PostPosted: Sun Jan 14, 2018 3:32 am
   Subject: Re: Kurlandfront SDL (in progress)
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This looks promising.

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Tris
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PostPosted: Sun Feb 11, 2018 12:40 am
   Subject: Kurlandfront SDL (in progress)
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For those interested, new screenshots.






Now it's mainly on to level design and a few code tweaks by my main man ronwolf.
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PostPosted: Sun Feb 11, 2018 12:59 am
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Looks fantastic, so hires, this is the first of many of this direction I'm sure, now when the community has Ringman's and BoA 8-dir enemies.
Do you use Ringman's 8-dir works?
Tris
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PostPosted: Sun Feb 11, 2018 1:48 am
   Subject: Re: Kurlandfront SDL (in progress)
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Yes, Ringman’s work is fantastic. The guards’ base are his (credited ofcourse). Smile
ReddimusVonAggrevatii
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PostPosted: Sun Feb 11, 2018 4:03 am
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This ain't so bad.

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PostPosted: Sun Feb 11, 2018 5:01 am
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It looks great! As a fan of the Mac/Jaguar versions, I really enjoy mods that use the high-res sprites!

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PostPosted: Sun Feb 11, 2018 6:54 am
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Now *this* is the way I think hi-res graphics should be, IMO. The graphics *look* like they were made for this palette in particular. There's no "unevenness" in the coloring, and the hi-res graphics benefit from it immensely.
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PostPosted: Mon Feb 19, 2018 9:16 pm
   Subject: Re: Kurlandfront SDL (in progress)
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This looks expertly crafted, certainly a release I'm looking forward to.
Tris
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PostPosted: Tue Feb 20, 2018 12:16 am
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Thanks for your kind comments. Smile
Tris
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PostPosted: Sun Feb 25, 2018 4:41 am
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"Hilfe! That's so hot! It burns!"
I've been touching up the status bar, I didn't like the weapons display as it was before.
Also touched up the brownish spots in the lettering to red. Shiny huh?
Tris
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PostPosted: Mon Mar 12, 2018 3:59 pm
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Status update:

Level design 50% complete
Documentation 50% complete
Sounds 100% complete
Music 100% complete
Graphics 95% complete
Coding 90% complete
Tris
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PostPosted: Sat Mar 17, 2018 2:21 am
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We are looking for betatesters!
Are you willing? Let us know in this topic.
Thanks!
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PostPosted: Sat Mar 17, 2018 4:50 am
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I'd be interested in testing this. Smile

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Tris
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PostPosted: Mon Mar 19, 2018 2:20 pm
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new screenshots...

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