DieHard Wolfers Forum Index DieHard Wolfers
A Wolfenstein 3d Fan Community


  Hosted by: MCS & Areyep.com - Designed by: BrotherTank

Original Yahoo Forum - Die Hard Archives

AReyeP HomepageAreyep Homepage DieHard Wolfenstein BunkerDieHard Wolfenstein Bunker Log inLog in RegisterRegister Banlist FAQFAQ Search ForumsSearch

  Username:    Password:      Remember me       

[release] SoD Extreme II - Eisenfaust edition
Page 2 of 2 Goto page Previous  1, 2
DieHard Wolfers Forum Index -> Addons/Mods/TC's View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page BottomView Next Topic
Post new topicReply to topic
Author Message
Tricob
Moderator
<B>Moderator</B>


Joined: 14 Mar 2005
Last Visit: 11:53 ago.

Topics: 162
Posts: 8058
Location: Neo-traditions, Inc.
usa.gif

PostPosted: Mon Jan 22, 2018 8:29 pm
   Subject: Re: [release] SoD Extreme II - Eisenfaust edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Next PostGoto Bottom of Posts

Just tried this mod out. Although I've only made it to Level Two so far, I can say that the features are - for the most part - presented to the player very well. It's done in a way that the player finds interesting, but it takes care not to overwhelm him. I love how you can't find all the secrets the "traditional" way, but have to take things a little bit further to unveil everything.

My only gripe is introducing the destructible barrel in the vine area; you don't even get a clear view of the object before you destroy it by accident. But it's probably been said before. Smile
Chris
DieHard Wolfer
DieHard Wolfer


Joined: 11 Mar 2003
Last Visit: 21 Feb 2018

Topics: 55
Posts: 2125
Location: Canada
blank.gif

PostPosted: Thu Jan 25, 2018 5:37 am
   Subject: Re: [release] SoD Extreme II - Eisenfaust edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Thomas wrote:
Level 9 was a masterpiece. The player's starting point does not become one isolated place that is just left behind, it is placed in such a manner that you keep coming back to it. Just a huge palette of walls, textures and guards waiting to track you down. Feels so wide and open yet so crammed and tense in places. Wilhelm's boss level was very clever; again a large, open feel that sees all boss level cliches flushed down the toilet.

I agree. Technicolor was a very interesting design (if that's the still the map in Level 9 for this version). Very Happy
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 4:53 ago.

Topics: 106
Posts: 2794
Location: Israel
israel.gif

PostPosted: Sun Jan 28, 2018 10:32 pm
   Subject: Re: [release] SoD Extreme II - Eisenfaust edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Somebody on moddb team took notice, wow (moddb banners)

Cyanosis
DieHard Officer
DieHard Officer


Joined: 07 Aug 2014
Last Visit: 10 Feb 2018

Topics: 34
Posts: 508
Location: Newport, Oregon
usa.gif

PostPosted: Fri Feb 02, 2018 6:25 pm
   Subject: Re: [release] SoD Extreme II - Eisenfaust edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

I was impressed to see that made the header, very good stuff!
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 4:53 ago.

Topics: 106
Posts: 2794
Location: Israel
israel.gif

PostPosted: Sat Feb 03, 2018 1:24 am
   Subject: Re: [release] SoD Extreme II - Eisenfaust edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Bottom of Posts

Thank you, I was surprised as well, it's a big honor, for Wolf3D mod - maybe a unique one, non of our previous sets made it to moddb head page like that.
Display posts from previous:   
Post new topicReply to topic Time synchronized with the forum server time
DieHard Wolfers Forum Index -> Addons/Mods/TC's View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page TopView Next Topic
Page 2 of 2 Goto page Previous  1, 2
Jump to:  

Related topics
 Topics   Replies   Views   Last Post 
No new posts Discussion of Addons & Mods Standards - You be the judge
Author: BrotherTank
28 8614 Fri Jun 17, 2005 11:48 am
Majik Monkee View latest post
No new posts Do away with the 'score' system?
Author: ChiefRebelAngel
9 2815 Wed Aug 25, 2004 3:24 pm
ChiefRebelAngel View latest post
No new posts New mods
Author: AReyeP
13 4139 Wed Aug 18, 2004 4:54 am
Majik Monkee View latest post
No new posts What kind of add ons would YOU like to see made?
Author: Majik Monkee
41 8565 Sat May 22, 2004 12:28 am
AReyeP View latest post
No new posts Kreml: Last Announcement Before Release
Author: Martin
43 10178 Fri Mar 12, 2004 9:23 pm
Raistlin View latest post
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
   You cannot delete your posts in this forum
You cannot vote in polls in this forum


Copyright ©2003-2008 DieHard Wolfers
A Modified subBunker Theme by BrotherTank
Powered by phpBB © 2001, 2005 phpBB Group