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Falcon*93's Coding Questions
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AlumiuN
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PostPosted: Sun Feb 18, 2018 7:42 pm
   Subject: Re: Falcon*93's Coding Questions
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I don't have a tutorial available, but I did link to the source code for the MMC Complete in its thread that does contain it. It might be a bit overkill for what you need, but if you take a look at the pushwall code in WL_ACT1 and Cmd_Use in WL_AGENT, you might be able to see how to use it.

If you haven't done it already, my tutorial for multiple moving pushwalls should be implemented first.
Falcon*93
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PostPosted: Sun Feb 18, 2018 11:57 pm
   Subject: Falcon*93's Coding Questions
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Thanks Alumiun.
I will try that.

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Falcon 93 Studios
Demo/Level Out - Castle Court
Series/Game Coming - Knights of the SS : BeoWulfenstein
- Episode 1 Armour of Beowulf & Episode 2 The Hrunting Sword -
Smile Collaboration Welcome (:
Falcon*93
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PostPosted: Mon Feb 19, 2018 2:41 am
   Subject: Re: Falcon*93's Coding Questions
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I seem to have gotten the multiple moving pushwalls working, though I accidentally did it in a directory with a broken source code. So I must redo it in the good directory :\
How do I get the multi moving pwalls working with your pushwalls that kill enemies tut?
http://diehardwolfers.areyep.com/viewtopic.php?t=6912

_________________
Falcon 93 Studios
Demo/Level Out - Castle Court
Series/Game Coming - Knights of the SS : BeoWulfenstein
- Episode 1 Armour of Beowulf & Episode 2 The Hrunting Sword -
Smile Collaboration Welcome (:
Falcon*93
Don't Hurt Me
Don't Hurt Me


Joined: 19 May 2017
Last Visit: 12 Apr 2018

Topics: 8
Posts: 65

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PostPosted: Mon Feb 19, 2018 1:51 pm
   Subject: Re: Falcon*93's Coding Questions
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Well this is way over my head, but some the new levels are really incomplete and off without this feature.
So I'm going to have to halt development.
I won't have time to study C++ any time soon.
So I can't say when development will resume.

_________________
Falcon 93 Studios
Demo/Level Out - Castle Court
Series/Game Coming - Knights of the SS : BeoWulfenstein
- Episode 1 Armour of Beowulf & Episode 2 The Hrunting Sword -
Smile Collaboration Welcome (:
Falcon*93
Don't Hurt Me
Don't Hurt Me


Joined: 19 May 2017
Last Visit: 12 Apr 2018

Topics: 8
Posts: 65

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PostPosted: Sat Apr 14, 2018 6:54 pm
   Subject: Re: Falcon*93's Coding Questions
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Hey Guys, I'm Back!

Alright so I need to thank everyone who has helped me with coding in my mod, AND... I also need to thank you for not helping too much....
That is not sarcasm. I am serious. I have been spoon fed allot great code help, and at the time it was great for me, but that time could only last so long.

Getting stuck on the Switch Activated Pushwalls feature(which I now have even more advanced ideas for)
without a fully laid out tutorial and or spoon fed code help has forced me to begin learning C++
A sort of shove out of the nest to learn to fly.

I'm not soaring yet... Still going splat after much flapping of wings... lol
But I am learning the basics of C++ slowly but surely.

_________________
Falcon 93 Studios
Demo/Level Out - Castle Court
Series/Game Coming - Knights of the SS : BeoWulfenstein
- Episode 1 Armour of Beowulf & Episode 2 The Hrunting Sword -
Smile Collaboration Welcome (:
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