I've repurposed the PG13 screen to be shown at the end of the game, as a sort of end text. However, it disappears quickly, not giving the player enough time to read the whole thing. Anyone know how I can fix this?
::: CODE :::
// VW_FadeOut ();
// VWB_Bar (0, 0, 320, 200, 0x82); // background
// VWB_DrawPic (216, 110, PG13PIC);
IN_UserInput (TickBase * 7);
I've tinkered with increasing the number behind TickBase, but that doesn't seem to make a difference.