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Show PG-13 screen longer
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ronwolf1705
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PostPosted: Wed Mar 21, 2018 2:53 pm
   Subject: Show PG-13 screen longer
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I've repurposed the PG13 screen to be shown at the end of the game, as a sort of end text. However, it disappears quickly, not giving the player enough time to read the whole thing. Anyone know how I can fix this?

::: CODE :::
/*
==================
=
= PG13
=
==================
*/

void
PG13 (void)
{
//    VW_FadeOut ();
//    VWB_Bar (0, 0, 320, 200, 0x82);     // background

    CA_CacheGrChunk (PG13PIC);
//    VWB_DrawPic (216, 110, PG13PIC);
    VW_UpdateScreen ();

    UNCACHEGRCHUNK (PG13PIC);

    VW_FadeIn ();
    IN_UserInput (TickBase * 7);
    VW_FadeOut ();
}


I've tinkered with increasing the number behind TickBase, but that doesn't seem to make a difference.
AlumiuN
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PostPosted: Wed Mar 21, 2018 3:14 pm
   Subject: Re: Show PG-13 screen longer
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The "7" in the IN_UserInput call is the number of seconds it will wait before continuing, so changing that should work (don't ever change TickBase, that value needs to stay 70 for stuff to work properly Razz).
ronwolf1705
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PostPosted: Wed Mar 21, 2018 3:40 pm
   Subject: Re: Show PG-13 screen longer
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Haha, thanks! Smile
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