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Keeping the Wolf3D community alive, and thriving.
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Falcon*93
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PostPosted: Sat Apr 14, 2018 8:00 pm
   Subject: Keeping the Wolf3D community alive, and thriving.
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So I may be wrong but it does seem like the WolfModding scene has been slowing down since the Golden Age of the 90's and 2000's
And even since Wolf4SDL hit the scene

What can we do to get more fresh blood in and cooking up new Mods, and maybe some old school legends to roll out some new Mods?

Some things I think help

Youtube Videos
MapMakingContest
The DHW Forum Itself
Obviously BadAss Mods

What else can we do?
Social Media?

Or what can do more / better of?
Better Youtube Videos?


Personally Coding has always been my biggest obstacle
So I posted this
http://diehardwolfers.areyep.com/viewtopic.php?t=7980
with links to some C++ educational resources for begginers


OR......
AM I WRONG ALL TOGETHER?
Perhaps the wolfmodding is and always has been a slow steady train?
and I just perceived it to be booming fast back in the day?


Either way
Long Live Wolfenstein3D
DIE HARD WOLFERS 4 LIFE
lol

Smile Cool Twisted Evil

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doomjedi
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PostPosted: Sun Apr 15, 2018 8:44 am
   Subject: Re: Keeping the Wolf3D community alive, and thriving.
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For a game that old, this forum is quite active with loyal diehards.

Yes, it's not as active as it was some years ago, much less new mods and action. People get older, more busy with life I guess. More advanced mods take more time and so can't come out at same pace...maybe some advanced mods demotivated some wolfers. Donnow. But still it's great community.
Tricob
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PostPosted: Sun Apr 15, 2018 9:21 am
   Subject: Re: Keeping the Wolf3D community alive, and thriving.
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New coding features always help. I just need a few weeks off to get my compiler working and get back to coding again. I do miss coding as a whole, be it C or BASIC. When I'm eager to code, it often results in some of the best coding I've ever done at that point in time.
Tris
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PostPosted: Mon Apr 16, 2018 6:55 am
   Subject: Re: Keeping the Wolf3D community alive, and thriving.
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Seems inactive huh? Well. When people don’t respond to your updates you start wondering if “anyone gives a crap” about the mod you’re making.
Tricob
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PostPosted: Mon Apr 16, 2018 4:54 pm
   Subject: Re: Keeping the Wolf3D community alive, and thriving.
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I honestly haven't played many new games lately ... Wolf3D mods or otherwise. I really like what your mod has to offer here, especially since I'm not really interested in EC Wolf mods.

Just didn't want to disappoint you if I never completed it. Smile
Robbbert
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Joined: 23 Jan 2018
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PostPosted: Mon Apr 16, 2018 5:27 pm
   Subject: Re: Keeping the Wolf3D community alive, and thriving.
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I'll try out all mods I come across, excepting ECWolf as I'm not set up for that yet. The mod must run on Win98SE (some don't), must actually work without crashing, and must have cheats available.

If it looks OK, I'll eventually get to play it through.

If you are making a mod, I often won't comment until it's released. I've seen enough vaporware in my time to not get excited about something in progress.

I use Win98SE for all my 3D "dos" games, because in general, they "just work" without needing Dosbox or whatever.
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