DieHard Wolfers Forum Index DieHard Wolfers
A Wolfenstein 3d Fan Community


  Hosted by: MCS & Areyep.com - Designed by: BrotherTank

Original Yahoo Forum - Die Hard Archives

AReyeP HomepageAreyep Homepage DieHard Wolfenstein BunkerDieHard Wolfenstein Bunker Log inLog in RegisterRegister Banlist FAQFAQ Search ForumsSearch

  Username:    Password:      Remember me       

Wall mirrors
Page 1 of 1
DieHard Wolfers Forum Index -> SDL Code Crackers View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page BottomView Next Topic
Post new topicReply to topic
Author Message
linuxwolf
I am Death Incarnate
I am Death Incarnate


Joined: 16 Oct 2012
Last Visit: 28 Jul 2018

Topics: 7
Posts: 173


PostPosted: Sun Jun 24, 2018 9:00 pm
   Subject: Wall mirrors
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Next PostGoto Bottom of Posts

Can someone do it in Wolf4SDL? I want to add to my next mod. I can't imagine it would be that difficult. Its just a matter of reflecting the rays in AsmRefresh and drawing a few extra sprites on the other side of the wall.
fraggeur
DieHard Guard
DieHard Guard


Joined: 31 Dec 2012
Last Visit: 11 Aug 2018

Topics: 11
Posts: 267

blank.gif

PostPosted: Sat Jul 14, 2018 12:29 pm
   Subject: Re: Wall mirrors
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

What if there is another mirror in the other side? I am not sure it is simple with that engine.
The player itself also has no sprite to be drawn.
Tricob
Moderator
<B>Moderator</B>


Joined: 14 Mar 2005
Last Visit: 16:54 ago.

Topics: 163
Posts: 8166
Location: Neo-traditions, Inc.
usa.gif

PostPosted: Sat Jul 14, 2018 1:23 pm
   Subject: Re: Wall mirrors
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Let's not forget enemy attack frames, doors, and door sides.
AlumiuN
DieHard Wolfer
DieHard Wolfer


Joined: 29 Nov 2007
Last Visit: 0:45 ago.

Topics: 38
Posts: 2465
Location: Christchurch, New Zealand
newzealand.gif

PostPosted: Sat Jul 14, 2018 6:09 pm
   Subject: Re: Wall mirrors
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Bottom of Posts

- You can probably set a reflection limit if you end up with two mirrors reflecting each other
- A player sprite and enemy attack frames can be added (see Splitwolf)
- Doors and door sides shouldn't require a special case

The main trouble will probably be ensuring that enemies that are visible both through the mirror and in the frame normally are drawn twice and reflected correctly.
Display posts from previous:   
Post new topicReply to topic Time synchronized with the forum server time
DieHard Wolfers Forum Index -> SDL Code Crackers View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page TopView Next Topic
Page 1 of 1
Jump to:  

Related topics
 Topics   Replies   Views   Last Post 
No new posts Announcement: Wolf4SDL released
Author: Ripper
522 201473 Mon May 22, 2017 2:04 pm
Tricob View latest post
No new posts [help] Adding teleporters in wolf4sdl
Author: Mortimer
35 10399 Fri May 26, 2017 8:19 am
Military View latest post
No new posts [WOLF4SDL Help] Blake Stone Style doors
Author: Haasboy
3 2927 Sun Jul 20, 2008 7:56 am
Haasboy View latest post
No new posts [Wolf4SDL Help] Inserting a second palette (like in SoD)
Author: Andy_Nonymous
10 3156 Mon Jun 02, 2008 3:59 pm
Adam Biser View latest post
No new posts [Help] Problem with Checkweaponchange function (wolf4sdl)
Author: Mortimer
4 3120 Sat May 17, 2008 11:26 am
Mortimer View latest post
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
   You cannot delete your posts in this forum
You cannot vote in polls in this forum


Copyright ©2003-2008 DieHard Wolfers
A Modified subBunker Theme by BrotherTank
Powered by phpBB © 2001, 2005 phpBB Group