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WDC
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Adam Biser
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PostPosted: Mon Dec 03, 2018 6:28 am
   Subject: Re: WDC
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I'm not sure that VB.NET would be the best option, but just about anything would be better than VB6. I've considered VB.NET, C#, Java, and Python, but like Tricob mentioned, time has been the real deterrent here.

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PostPosted: Sat Mar 09, 2019 12:32 am
   Subject: Re: WDC
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Wolfenstein 3D tile 37 (grey wall w/ Floordrain) is displayed as a floor code. This means they disappear when View Options -> Show Floors is deselected. I'm assuming this is not the intended behavior and thus reporting it as a bug.

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Adam Biser
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PostPosted: Sat Mar 09, 2019 7:09 am
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@serpens: I see wall 37 tagged as a wall code in the installation files. This look like something you accidentally changed. Just open the map tile definitions and change it from floor to wall.

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PostPosted: Sat Mar 09, 2019 7:49 am
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Right, I see what's up now. Feel free to ignore my bug report then; it's irrelevant. Apologies.

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Adam Biser
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PostPosted: Sat Mar 09, 2019 7:50 am
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@serpens: No problem.

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Arielus
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PostPosted: Sun Mar 24, 2019 10:48 am
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Adam,

Perhaps the following has been asked before, so sorry if that's been the case.

Is there any way one can expand this section of the map editor...



...so that long wall or object names can be seen completely?

Best,

Ariel

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Adam Biser
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PostPosted: Sun Mar 24, 2019 1:21 pm
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@Arielus: No there isn't sorry, but hovering over the name should show it as a tool tip.

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PostPosted: Sun Mar 24, 2019 3:56 pm
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Adam Biser wrote:
@Arielus: No there isn't sorry, but hovering over the name should show it as a tool tip.

No problem. Thank you for confirming.

Best,

Ariel

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