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Wolf3D.net, and a Wolf3D Discord
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Zombie_Plan
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PostPosted: Sun Jan 20, 2019 3:30 am
   Subject: Wolf3D.net, and a Wolf3D Discord
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Edit: Website address has been updated. This is it's new permanent home. http://wolf3d.morezombies.net What is permanence? While the hosting is still the same, the website is now at http://wolf3d.net because isn't that nicer?

Hey guys! Long time since I made a dedicated post for something.

I've missed a lot while I've been gone. But I've been particularly saddened by the gap in currently updated Wolf3D websites. I decided to reboot my WolfSource project, and go it in 2 pieces.



First, Discord.

It's been great talking in Discord with other fans of Wolf3D, but I wanted to offer a server specifically dedicated to Wolfenstein and it's sister games. You can join the Discord Server using https://discord.gg/Fee7PBY

Discord is a free and very lightweight chat program that works in browser, and has both a desktop and phone apps.

Feel free to join, chat with others and relax!



Second, Website.

This is a much bigger thing, but here goes. There are a few goals with the project:

  1. Obviously, attempting to be a regularly updated aggregate of news, mod announcements, and interesting Wolfenstein related things.
  2. Provide a more easily searchable database of mods, and provide a way to discover random mods.
  3. Provide a mirror download for mods, and restore mods that only lead to dead links elsewhere.
  4. Find a way to adequately showcase video content.


With these things in mind, I have the following so far (design/colours to be tweaked): http://wolf3d.net
Currently the site is attempting to house current news, and expand it's mod list, which sits at http://wolf3d.net/wolf3dmods



The idea there is to make it easier to find mods you want by being able to sort the games list, and type in search terms to find select titles or authors, as well as showcase random mods at the top.

I'm working on the website a little bit each day, adding more mods and attempting to fill in any blanks I see. There's a roadmap in the About section on WolfSource that shows general plans and in-progress aspects of the website.



Second, part 2

If you've read this far, thank you so much. It's been a bit of effort getting all of this together in 40 degree heat, but I'm happy with how it's starting to shape up.

I hope people find this project useful. I invite any suggestions or critique for it so I can build the site in the right direction. I am one man with his own ideas.

If you have a mod or news you want to display on the website, there are submission links on the website that will send it to me.

Cheers guys, hope everyone is well.
-Zombie

Edit: Updated links

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Last edited by Zombie_Plan on Fri May 10, 2019 12:45 am; edited 4 times in total
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PostPosted: Sun Jan 20, 2019 10:11 am
   Subject: Re: Wolf3D.net, and a Wolf3D Discord
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Great news and fantastic effort Smile Keep it up. what a nice surprise!

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PostPosted: Mon Jan 21, 2019 2:16 am
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The website looks exciting and desparately needed. I hope you get the support you need to deliver it! Please everyone get behind this effort.
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PostPosted: Mon Jan 21, 2019 1:01 pm
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linuxwolf wrote:
The website looks exciting and desparately needed. I hope you get the support you need to deliver it! Please everyone get behind this effort.
Ditto on that. Smile
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PostPosted: Tue Jan 22, 2019 1:55 am
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Great to see finally a new working site regarding mods, news in which the community can take part in. Content and style looks good so far. Hope it grows bigger and older =p

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PostPosted: Tue Jan 22, 2019 10:45 am
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Thanks for the support guys, means a lot Smile

I'm still working on the mod list with nearly 100 listed, mirror downloads mostly still being worked on. Thanks to the help of everyone on Discord as well, I've been able to put other odds and ends around the place over the past few days.

This is very much a work in progress but I'm enjoying how it's coming along.

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PostPosted: Tue Jan 22, 2019 1:58 pm
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It's great to see a new site, and particulatily one in such a user-friendly format!

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Zombie_Plan
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PostPosted: Sat Jan 26, 2019 10:05 am
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I've been plugging away at stuff on the site, however I will be temporarily suspending updates for a few days (If news happens that will still go up) while a domain transition should be occuring. There's a small chance things could break so I've backed everything up in the interim.

Hopefully everything just keeps running, but I'd like to apologize in advance for any interuptions.

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Zombie_Plan
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PostPosted: Fri Feb 01, 2019 10:55 pm
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The transition is done; the new website address is http://wolf3d.morezombies.net http://wolf3d.net is much nicer let's go with that. This is it's new permanent home.

The move was smooth for the most part, but if you find anything broken please let me know. I'm going through now and repairing images and links.

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Last edited by Zombie_Plan on Tue May 07, 2019 12:35 am; edited 1 time in total
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PostPosted: Sat Feb 02, 2019 10:41 am
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Great news, thank you Smile On behalf of all Wolf3D community (I think)

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PostPosted: Sat Feb 02, 2019 8:28 pm
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Looking good so far, def needs more mods though. I have a whole lot of the ECWolf mods if you need any youíre missing.
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PostPosted: Sat Feb 02, 2019 8:33 pm
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I'm slowly working on adding more each day, going through the list in any spare time I have. Hopefully I'll have the majority on there soon.

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PostPosted: Sat Feb 02, 2019 8:54 pm
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I noticed a lot of them are noticeably missing from a lot of the sites, especially the newer stuff. Honestly the only thing I can find of mine is my super super old stuff from the 90s, all of my later stuff is mostly on moddb and the forums. In fact, Iím still finding stuff I didnít know existed from years ago all the time.
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PostPosted: Sat Feb 02, 2019 11:05 pm
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If you find things around the place that seem to have slipped under the radar, absolutely let me know! ^^ I have an email address for everything related to the site (wolf3dmods@gmail.com) and http://wolf3d.net/found-something-interesting/ if you want to send it through there.

If you're talking about your ECWolf releases over the passed year, I'm sending you a PM

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Last edited by Zombie_Plan on Tue May 07, 2019 12:36 am; edited 1 time in total
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PostPosted: Tue Feb 05, 2019 10:32 am
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great initiative!
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PostPosted: Wed Feb 06, 2019 2:53 pm
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Woop, pressure's on now http://deans-wolf-blog.blogspot.com/2019/02/new-wolf3d-website.html thank you so much for the shout out Ron!

I've been adding more mods to the site (Over 200 now x___x), and in my attempt to organize things, I've added a new section, which you can visit at http://wolf3d.net/wolfmods/addons/

The idea is to provide a place to easily see projects that are built off of pre-existing mods, such as Klooni and End of Destiny. There's a WIP slider at the top, with details and links for projects that provide Editor's tools.
If a game has additional map packs, graphical patches or other expanded content, it'll be listed here. I'm currently adding to the list as I come across them, so expect the list to grow.

Please let me know if you find it useful, or if you have any suggestions to improve on it.

Again, thank you all for the support you've been showing.

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Last edited by Zombie_Plan on Tue May 07, 2019 12:36 am; edited 1 time in total
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PostPosted: Thu Feb 07, 2019 4:45 am
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Zombie_Plan wrote:
Woop, pressure's on now http://deans-wolf-blog.blogspot.com/2019/02/new-wolf3d-website.html thank you so much for the shout out Ron!


Haha, didn't mean to put pressure on you mate Laughing The site is coming together nicely, it looks really good Thumbs Up
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PostPosted: Sun Feb 17, 2019 8:05 am
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It probably deserves it's own post somewhere, but Vincent's Wolf3D editing suite, VSWolfTools 2, has had an update. It's mostly bugfixes but.

His homepage: http://vincentius.dk/delphi.htm
Self-plug: http://wolf3d.net/news/vswolftools-2-update-6/

Website wise, still pushing through the mod-list slowly. I'm getting around 30 standalone games added per session (Tabling, screenshots, etc).

I'm finding a fair few games mislabelled or possibly with missing files as I go through the lists, so I'm trying to fix things where I find problems.

The lovely people in Discord have been helping me shape some aspects of the website, and the next section of it should be good to go properly live soon. Here's a screenshot of the general idea, for those interested.



Time will tell if these pages have been useful, but it's been fun making them. I've learned a lot (and am still learning) so many cool things. Once pages are more complete and confirmed accurate they'll go live.

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Last edited by Zombie_Plan on Tue May 07, 2019 12:36 am; edited 1 time in total
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PostPosted: Mon Feb 18, 2019 9:43 am
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More mods have been added, and I've deployed the Editors listings. http://wolf3d.net/utilities/ is the landing page, and it splits off to separate pages for each Editor (TED5 coming soon)

The pages are *fairly* complete, just working on refining some of the dot points on the Editor's individual pages. Eventual plan every Editor will have a page of it's own, with listings to relevant guides and tutorials too.

I wanted people to be able to either see editors on the fly via one of the landing page, or go in to see more specific details too.

A big thank you to the people on Discord for all the help discussing the programs (And a big thanks to Chris, who's knowledge on the subject was invaluable. http://wolf3d.net/utilities/mapedit is only as full because of him).

I may have missed things, or have incorrect information (Even with all the help I may have missed a correction or made an error that no-one's noticed) If that's the case be sure to let me know!

I hope this stuff will prove helpful or at least interesting to people ^^

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Last edited by Zombie_Plan on Tue May 07, 2019 12:47 am; edited 2 times in total
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PostPosted: Tue Apr 30, 2019 5:24 pm
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Nice for you to keepup the updates, I love mr lowes site for the breadth of mods listed on the site, but im pretty sure its not updated anymore because it looks like a geocities site from 2000 ( I love it for that reason as well!). its nice to have a more modern looking site to view on my phone, too.

i hope you can keep it up, I'll definitely check in.
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PostPosted: Tue May 07, 2019 12:33 am
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The website is slowly getting things going. The website has undergone a hosting upgrade and is now hosting download links for listed mods (mostly, still uploading more).

The listings are still being fixed up and added to, but the majority of content from the Vault/ModDB is now listed, along with an assortment of resources for modding and ECWolf-specific modding (AstroCreep is a machine).

The website has also been updated to have a better URL: You can now access the website and it's pages via http://wolf3d.net

I'm still fixing up links and the like, so the morezombies link will still work in the interim, but eventually will just redirect entirely to the new (and easier) url.

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PostPosted: Thu May 09, 2019 11:29 am
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I've got download links set up for most Wolf3D TCs and Mods that I have listed. I'd say this puts it about halfway for getting mods onto the website. I have to sort a few of the unorganized mods I have (listed but hidden), then go over and start to fill in gaps.

I've added some resource pages for mods. While ImageWorld is currently unattended there's a Gallery with user-submitted art and sprites, as well as a page for music, and another for ECWolf-specific resources. There's quite a few things in those pages already thanks to people like AstroCreep and Dunkelschwamm.

http://wolf3d.net/resources/gallery/
http://wolf3d.net/resources/ecwolf/
http://wolf3d.net/resources/game-music/

As a cool side-thing too, with Chris and Serpen's help there is also a little page with the old Wolfenstein 3D FAQ at http://wolf3d.net/pushwall/wolfaq/ if anyone is curious about it

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PostPosted: Mon May 13, 2019 3:47 am
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Website will be going through some funky changes over the next (potentially) few hours. Things will still function but will look weird for a while. My apologies in the interim.

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PostPosted: Thu May 16, 2019 1:57 am
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Nice site. I notice in the bottom right-hand corner the text

ERROR for site owner:
Invalid domain for site key

but it has no apparent effect on the site.
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PostPosted: Thu May 16, 2019 6:26 am
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Thanks Robbbert! That's the Captcha dialogue. Someone else alerted me to that to when I switched to wolf3d.net but it's fallen to the wayside whilst everything else was being fixed.

I forgot to edit and say, funky stuff went off reasonably well, and in conjunction with the Job Board being added, the website had a bit of a makeover to look nicer and ultimately be a bit more flexible. And I think it loads faster?

Any old links to the morezombies.net url should automatically redirect to their wolf3d.net counterpart, so no links should be broken now. If you do come across one, please let me know!

Trying to clean up some of the older pages to look a bit better and be a bit more filled out/updated at the moment, so hopefully it'll be easier to find useful stuff.

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PostPosted: Thu May 30, 2019 6:49 am
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Well, we've got our first proper piece of writing now; an article by Nexion comparing and looking at some of the differences between Corridor 7's final release, and it's earliest known prototype version. http://wolf3d.net/articles/corridor-7-beta-invasion/

I am very interested in hosting anything interesting people might have to say about Wolf3D, the other games, or the community at large. I've posted in a few places, but I'd love to host anything people want to talk about. Analysis of both broad topics or specific niche things, humour pieces, thought pieces, post-mortems of modding or results of coding experiments. Basically anything except reviews, as Dean and Company have a great platform and honestly you should consider writing an article for them!

The members of this community each have very different experiences and knowledge, and I'd love WolfSource to serve as a way to share musings by anyone inspired to create them.

If you're interesting in writing something, please don't hesitate to reach out to me, either in the PMs here, on Discord or via email.

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PostPosted: Fri Jul 19, 2019 10:32 pm
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Update


=Tidying Up=


There's been a few changes going on in the website, mainly fiddling and adding features, and trying to get things cleaner and looking nicer. The amount of items in the navigation menu is being tidied up in particular. Removal of redundant or unnecessary links, and the general condensing of it.




=New Pages=


I've been having fun creating specialized splash pages for each of the "active" source ports we have:

http://wolf3d.net/wolf4sdl/
http://wolf3d.net/ecwolf/

And of course, one for Linuxwolf's newly branded ECWolf fork, LZWolf http://wolf3d.net/lzwolf/

My basic goal here was to create pages that could be used to give a brief overview of the engines and important links with a nice presentation. I'd love to know what more people think about these.




=Mod Page Changes=


The mods have all been accessed from the single page for Wolf3D, with each type in it's own tab you could flip to on the page.While I liked setting it up, it's proven slow in the long run, and I don't like the amount of clicks it takes to get to what is wanted.
Changes are underway in regards to how the site is presenting games and mods. Now, different mod pages will be found under http://wolf3d.net/mods/ with each game or type having it's own subpage. So once these changes go through, blake stone mods will be found at wolf3d.net/mods/blakestone

Currently "available", are the ECWolf and LZWolf mod pages, at http://wolf3d.net/mods/ecwolf and http://wolf3d.net/mods/lzwolf respectively. Over the next week the rest will be converted.

In addition, you might notice the removal of the screenshot carousels. I'm still on the fence about whether or not to keep them, so opinions on the new look pages is encouraged. At the very least, accessing less mods at once should turn out to be faster.

The other change is the eventual site-wide soft-integration with the wiki. Serpens, Dunkelschwamm and everyone else have been doing such an intense and indepth job with their project, it's awe-inspiring.
On the ECWolf and LZWolf mod pages, clicking on a mod thumbnail (Unless marked by a *) will bring up an integrated info-box with the mod's associated wiki page. The idea here is easy access to find out what a mod is like, beyond the name and title screen.

These changes are slowly rolling out, so I apologize for any hiccups occuring during the transition. I'm hoping these changes will lead to a nicer experience on the site.




=Youtube=


Finally, on a smaller front I've started the Wolfsource YouTube channel. The channel won't (at least for now) be a source of original content, but rather an aggregator for what I hope is interesting Wolf3d related content. Going to http://wolf3d.net/youtube will take you to the channel. In the channel you'll find videos from around YouTube showing off interesting and entertaining Wolf3D content, as well as full playlists of Let's Plays and Long Plays of mods.

I'm uncertain if this will ultimately prove useful to people, but I do hope so. I'll be going on now and again to maintain it, and add content as deemed fit (With input from others, if they so wish).

_________________
WolfSource - Your news source since the beginning of time (2019)
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