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What are you doing with Wolfenstein?
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Wolf3DGuy
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PostPosted: Sat Dec 15, 2018 8:41 am
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Just something I am currently working on...



Just some gibs in Wolf3D Very Happy

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PostPosted: Sat Dec 15, 2018 5:15 pm
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Holy shit. Those are dope. Combined with gore from ROTT that could be a real good gib death. If only ECWolf supported as many decorate features as zdoom did I could make a whole gory mess
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PostPosted: Sun Dec 16, 2018 9:17 am
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Well, thanks man, I made them by handdrawn without using rott or doom stuff to make them look like this.


Last edited by Wolf3DGuy on Wed Sep 04, 2019 6:56 am; edited 1 time in total
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PostPosted: Mon Dec 17, 2018 1:07 am
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Wolf3DGuy wrote:
Just something I am currently working on...



Just some gibs in Wolf3D Very Happy


Haha, wow. I love that as a Brutal Doom fanboy. Cool
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PostPosted: Mon Dec 17, 2018 1:12 am
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AstroCreep wrote:
That looks nice. Looks like some later Laz stuff.
It's actually something I promised Thomas to do.. Wink
AstroCreep wrote:
In other news, lets see if you can guess what I'm working on from the remixes I just cranked out

Sounds promising. What DAW do you use? I like your trap/dubstep kinda approach here. However you'd need some fat snares in there to jolt it up a bit Smile
check this out for inspiration: https://www.youtube.com/watch?v=uKXJNFr23Sc
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PostPosted: Mon Dec 17, 2018 5:19 am
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Iím using Logic Pro, massive is the main vst i used. I kinda cheated this time and used the drummer feature lmaoooo. It was just too fun to play around with. I have a hard drive with a terabyte of sample sets I could prob switch some shit around a bit.

Also if you like dubstep check out my soundcloud for more of my non wolf songs http://www.soundcloud.com/aquafiend. Bit higher quality than the few songs I uploaded here but itís been a few years since Iíve made a new song on here lmao
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PostPosted: Tue Dec 18, 2018 1:07 pm
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Nice, my soundcloud is https://soundcloud.com/kressm40 .
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PostPosted: Mon Dec 31, 2018 6:25 pm
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The Gibs are cool. They would fit nicely into a Brutal version of Wolfenstein.
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PostPosted: Tue Jan 01, 2019 9:22 pm
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I am currently working on a video game mod which will consist of 8 levels total. This is still related to the video game mod that I previously announced in this thread. Consider it a prequel to it. I have not forgotten about that video game, but wanted to work on this game before I released the previous one.

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PostPosted: Sat Jan 12, 2019 12:35 am
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A prequel to game you previously announced? Smile
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PostPosted: Fri Jan 25, 2019 10:23 pm
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I've been fairly absent lately, primarily due to this past year being really tough. I have plans to release a few mapsets in the future, and maybe something a little different.

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PostPosted: Fri Feb 01, 2019 3:26 pm
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Now that I got the basic stuff done and all of the enemies and weapons (I think) I wanna add, I feel its time to release a few screens of what I've been working on. This is going to be a complete remake of the whole Astrostein series into a 30 level ECWolf mod. It's going to have tons of weapons, lots of futuristic enemies, and I'm hoping to integrate some of the ROTT mapping features and such (if I can figure out how to do it, mapping isn't exactly my strong suit). So far I have enemies, weapons, music, sounds done. Only a few textures are done so far, and I'll prob end up adding in more decorative sprites and stuff. Zero is done on the maps so far.










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PostPosted: Tue Feb 05, 2019 10:34 am
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I like the setting, keep it up!
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PostPosted: Tue Feb 05, 2019 2:02 pm
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Looks interesting!

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PostPosted: Tue Feb 05, 2019 7:41 pm
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Thanks much guys. Iím still tweaking bosses a bit and working on textures. Still trying to figure out a few things mapping wise. Switches are confusing, and really anything hexadecimal is like Japanese to me so a lot of the stuff mapping wise is going slow. A lot of the more modern ecwolf modding features outside of decorate are pretty confusing to me and has been a lot of trial and error figuring stuff out.

I just finished robo hitler as the episode 3 boss. Gonna be pretty epic. Trying to get a good mix from all the Astrostein mods, even spifferaneous edition plus (as you can see from the shots) a few extras from other games like alien enemies and such.
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PostPosted: Thu Feb 07, 2019 2:26 pm
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I don't mean to bother, but have you considered some sort of billboard laser-effect for this project? I think it would look really cool in this situation.

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PostPosted: Thu Feb 07, 2019 5:49 pm
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I do have billboards planned but I didnít even think about lasers. Trip bombs would be awesome. Honestly not a bother at all lol I could use a few pointers when it comes to mapping and such. This is a pretty ambitious project after all and I donít have a reference point for some of the stuff I wanna do
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PostPosted: Fri Feb 08, 2019 5:01 am
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I'm more inclined to be able to help with decorate scripts rather than mapping, but I can provide insights into that as well.

Tripbombs would be a bit of a pain to create, because they would need a myriad of tiny radiuses, extending all along the beam, but they are possible!
I have used billboarding projectiles trails before, for boss enemies in my Extreme Wolfenstein mod. Plainly put, I think that they look cool, and that they'd look even cooler as lasers. Very Happy

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PostPosted: Fri Feb 08, 2019 3:02 pm
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Iím using trails for a laser weapon but the trail doesnít do damage because I have it set as a ripper and it made the weapon far too strong.
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PostPosted: Sat Feb 09, 2019 10:17 am
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Vehicles!



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PostPosted: Sat Feb 09, 2019 10:47 am
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Hahaha, I love the Duke3D edit. Awesome!
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PostPosted: Sat Feb 09, 2019 12:54 pm
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Thanks. Got one more planned. Think Iím gonna do something with the spider mastermind sprites from doom, but itís gonna require me to figure out what Iím gonna do about level heights. Thinking about mid bosses since I have a few sprites left over I havenít used. Thinking maybe a spider mech, robo-Schabbs and maybe an alien of some sort

Sigma64 wrote:
I'm more inclined to be able to help with decorate scripts rather than mapping, but I can provide insights into that as well.


I may take you up on that once I get the basics on the decorate, might send you a working copy to see if maybe thereís anything that needs cleaned up or some cool features I might have missed. Honestly tho I need super help with mapping, if anyone would like to help or even collab On or submit a map Iíd be super tickled. Mapping is one of my weakest areas and if itís anything like noahpak was this is gonna take a hell of a long time especially since I plan it to be twice as long.

Textures are in the beginning stages too. Got some good stuff started, like some modified Duke3d stuff. Most of the original Astrostein textures are too cartoony for my taste so Iím trying to adapt stuff from WolfenDOOM and Duke Nukem mainly
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PostPosted: Sun Feb 10, 2019 4:50 am
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I'm likin' those vehicles. It looks like BJ is out of bubble gum.

I could contribute/work on maps, I'd just like to emphasize that there's little that I can do towards the xlat and such. I do have a current project underway, but I'm sure I can find the time to make a few maps.

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PostPosted: Sun Feb 10, 2019 6:37 am
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I've got xlat stuff done for the most part, I just need to figure out switches and elevators, that's pretty much what's left confusing me, but those are very new features so it's not surprising lol.

In other news, I've got sprites for RoboSchabbs done. Didn't like spiff's version that much, so I threw this together last night.



plus this one whopping texture lmao but I think I made a decent start

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PostPosted: Sun Feb 10, 2019 8:45 am
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Hehehehe, swastikas always improve textures lol.
How about ďNational Socialist Intergalactic PartyĒ?
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PostPosted: Sun Feb 10, 2019 9:35 am
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Lol. It was just fitting with the original texture From Duke Nukem. Was easy to modify the EDF to EE
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PostPosted: Wed Feb 13, 2019 5:15 am
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Robo Schabbs does not, in fact, look schabby. He actually looks quite good!

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PostPosted: Tue Feb 19, 2019 12:40 pm
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gerolf wrote:
What are you doing with Wolfenstein?
Tinkering with sprites, wall tiles and so on.
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PostPosted: Wed Mar 06, 2019 5:47 am
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To celebrate my 24th birthday tomorrow, a preview shot of a sequel to Fuchs3D. Like that game, it doesn't use the Wolf3D engine but one I made in Game Maker instead.

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PostPosted: Wed Mar 06, 2019 11:20 pm
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lookin' good!
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