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Egyptian tomb mummy mod
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Biergut
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PostPosted: Fri Apr 12, 2019 12:07 pm
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Has anyone made a mod where you would be wandering around in an Egyptian tomb, fighting mummys? I'm not going to do one but I thought it would be a good idea.
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PostPosted: Fri Apr 12, 2019 1:35 pm
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Yes. Quest for the Amulet by ISJ.

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PostPosted: Fri Apr 12, 2019 3:34 pm
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Dang! I like some of the walls and sprites in that one. The liquor bottle is really good. It's hard to do with just a hand full of pixels.
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PostPosted: Fri Apr 12, 2019 5:15 pm
   Subject: Re: Egyptian tomb mummy mod
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I did once attempt a mod set in a pyramid where you'd fight some baddies I hadn't even managed to picture in my head before the whole thing was scrapped.

I remember trying to recreate the pyramid mission from this game: https://www.youtube.com/watch?v=BxM_KJFPKVg

If you like RPGs with a twist of the FPS component, and if you have never played it, I highly, highly recommend you do play it: it is like nothing else I have ever seen from the DOS days.

All the best,

Ariel

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PostPosted: Fri Apr 12, 2019 6:47 pm
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I downloaded Waxworks from the Internet Archive. From the little bit I've seen, it reminds me of Shadowgate. I used to play that game on my NES.
As far as an Egyptian tomb mod, I'm picturing walls with hieroglyphs. various mummies, mummified dogs or cats. and big boss type mummies. They would throw knives, swords, and torches.
Edit: Maybe they would throw wads of mummy wrap. Laughing
Edit again: When BJ's health goes down, show his face getting mummy wrapped in the status bar.
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PostPosted: Sat Apr 13, 2019 3:17 am
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The Lost Missions did have a section in the desert:



Some tomb-like rooms in episode 2 as well. No mummies though Laughing
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PostPosted: Sat Apr 13, 2019 5:35 am
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I think Mummy enemies alone would feel a bit too limited.

I remember going this phase where I craved playing sort of game set in ancient Egypt. It would have enemies like bats, snakes, scorpions, and so on. Now that you mention it, Mummies would be extremely appropriate for such a game. Smile
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PostPosted: Sat Apr 13, 2019 7:03 am
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Well I wanted to create an episode set in Egypt in one of my current mod, but seeing how it didn't fit well in the game, I dropped the idea...

but if anyone is interested:
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PostPosted: Sat Apr 13, 2019 12:01 pm
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The environment I had in mind was in the Cleopatra era. If you're interested in fully recreating it, you'll need to remember a few things:

* There was no electricity at all, so things like ceiling lights are out. We had candlesticks and "tin bowls of fire" instead.
* Nothing was made of wood or brick. It was all sand, rocks, and stone blocks.
* It was a dry environment, and there were no wells anywhere. People drank beer and wine instead of regular water.
* Wild animals and reptiles were often used to kill an enemy more quickly. There were no guns back then, so doing this was faster than weapons that needed constant (manual) reloading.
Chris
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PostPosted: Sat Apr 13, 2019 12:30 pm
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Arielus wrote:
I did once attempt a mod set in a pyramid where you'd fight some baddies I hadn't even managed to picture in my head before the whole thing was scrapped.

I remember trying to recreate the pyramid mission from this game: https://www.youtube.com/watch?v=BxM_KJFPKVg

If you like RPGs with a twist of the FPS component, and if you have never played it, I highly, highly recommend you do play it: it is like nothing else I have ever seen from the DOS days.

All the best,

Ariel

I remember having most of the Super Solver games as a kid, and there was one called Ancient Empires where you could play in Egypt with some interesting puzzles: https://www.youtube.com/watch?v=CgD_K43uSn8

Wolf3DGuy wrote:
Well I wanted to create an episode set in Egypt in one of my current mod, but seeing how it didn't fit well in the game, I dropped the idea...

but if anyone is interested:

I remember watching this and thinking it was pretty neat. Seems like it could be fun even if just for a secret level maybe.
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PostPosted: Sun May 12, 2019 12:07 am
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Team Raycast tossed around a similar idea for along time but we never got around to actually making it. From memory Maxim did a large number of sprites and artwork for it though

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