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Biergut
Bring 'em On


Joined: 08 Mar 2019
Last Visit: 09 Dec 2019
Topics: 17
Posts: 98
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Posted: Fri Apr 12, 2019 12:07 pm
Subject: Egyptian tomb mummy mod
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Has anyone made a mod where you would be wandering around in an Egyptian tomb, fighting mummys? I'm not going to do one but I thought it would be a good idea. |
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Aryan_Wolf3D
DieHard Guard

Joined: 21 Jul 2011
Last Visit: 11 Dec 2019
Topics: 8
Posts: 271

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Posted: Fri Apr 12, 2019 1:35 pm
Subject: Re: Egyptian tomb mummy mod
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Yes. Quest for the Amulet by ISJ. |
_________________ "Way too many #ifdefs in the code!" - John Carmack
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Biergut
Bring 'em On


Joined: 08 Mar 2019
Last Visit: 09 Dec 2019
Topics: 17
Posts: 98
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Posted: Fri Apr 12, 2019 3:34 pm
Subject: Re: Egyptian tomb mummy mod
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Dang! I like some of the walls and sprites in that one. The liquor bottle is really good. It's hard to do with just a hand full of pixels. |
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Arielus
Moderator


Joined: 13 Mar 2003
Last Visit: 14:43 ago.
Topics: 25
Posts: 863
Location: Portland, Oregon, USA

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Posted: Fri Apr 12, 2019 5:15 pm
Subject: Re: Egyptian tomb mummy mod
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I did once attempt a mod set in a pyramid where you'd fight some baddies I hadn't even managed to picture in my head before the whole thing was scrapped.
I remember trying to recreate the pyramid mission from this game: https://www.youtube.com/watch?v=BxM_KJFPKVg
If you like RPGs with a twist of the FPS component, and if you have never played it, I highly, highly recommend you do play it: it is like nothing else I have ever seen from the DOS days.
All the best,
Ariel |
_________________ Hot to Rock - Long Live Metal!
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Biergut
Bring 'em On


Joined: 08 Mar 2019
Last Visit: 09 Dec 2019
Topics: 17
Posts: 98
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Posted: Fri Apr 12, 2019 6:47 pm
Subject: Re: Egyptian tomb mummy mod
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I downloaded Waxworks from the Internet Archive. From the little bit I've seen, it reminds me of Shadowgate. I used to play that game on my NES.
As far as an Egyptian tomb mod, I'm picturing walls with hieroglyphs. various mummies, mummified dogs or cats. and big boss type mummies. They would throw knives, swords, and torches.
Edit: Maybe they would throw wads of mummy wrap.
Edit again: When BJ's health goes down, show his face getting mummy wrapped in the status bar. |
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ronwolf1705
Moderator

Joined: 31 Jul 2006
Last Visit: 13 Nov 2019
Topics: 76
Posts: 3861

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Posted: Sat Apr 13, 2019 3:17 am
Subject: Re: Egyptian tomb mummy mod
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The Lost Missions did have a section in the desert:
Some tomb-like rooms in episode 2 as well. No mummies though  |
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Tricob
Moderator

Joined: 14 Mar 2005
Last Visit: 14:32 ago.
Topics: 167
Posts: 8477
Location: Neo-traditions, Inc.

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Posted: Sat Apr 13, 2019 5:35 am
Subject: Re: Egyptian tomb mummy mod
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I think Mummy enemies alone would feel a bit too limited.
I remember going this phase where I craved playing sort of game set in ancient Egypt. It would have enemies like bats, snakes, scorpions, and so on. Now that you mention it, Mummies would be extremely appropriate for such a game.  |
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Wolf3DGuy
DieHard Guard

Joined: 01 Aug 2017
Last Visit: 4:37 ago.
Topics: 7
Posts: 235

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Posted: Sat Apr 13, 2019 7:03 am
Subject: Re: Egyptian tomb mummy mod
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Well I wanted to create an episode set in Egypt in one of my current mod, but seeing how it didn't fit well in the game, I dropped the idea...
but if anyone is interested:
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Tricob
Moderator

Joined: 14 Mar 2005
Last Visit: 14:32 ago.
Topics: 167
Posts: 8477
Location: Neo-traditions, Inc.

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Posted: Sat Apr 13, 2019 12:01 pm
Subject: Re: Egyptian tomb mummy mod
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The environment I had in mind was in the Cleopatra era. If you're interested in fully recreating it, you'll need to remember a few things:
* There was no electricity at all, so things like ceiling lights are out. We had candlesticks and "tin bowls of fire" instead.
* Nothing was made of wood or brick. It was all sand, rocks, and stone blocks.
* It was a dry environment, and there were no wells anywhere. People drank beer and wine instead of regular water.
* Wild animals and reptiles were often used to kill an enemy more quickly. There were no guns back then, so doing this was faster than weapons that needed constant (manual) reloading. |
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Chris
DieHard Wolfer


Joined: 11 Mar 2003
Last Visit: 10 Dec 2019
Topics: 57
Posts: 2261
Location: Canada

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Posted: Sat Apr 13, 2019 12:30 pm
Subject: Re: Egyptian tomb mummy mod
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Arielus wrote:
I did once attempt a mod set in a pyramid where you'd fight some baddies I hadn't even managed to picture in my head before the whole thing was scrapped.
I remember trying to recreate the pyramid mission from this game: https://www.youtube.com/watch?v=BxM_KJFPKVg
If you like RPGs with a twist of the FPS component, and if you have never played it, I highly, highly recommend you do play it: it is like nothing else I have ever seen from the DOS days.
All the best,
Ariel
I remember having most of the Super Solver games as a kid, and there was one called Ancient Empires where you could play in Egypt with some interesting puzzles: https://www.youtube.com/watch?v=CgD_K43uSn8
Wolf3DGuy wrote:
Well I wanted to create an episode set in Egypt in one of my current mod, but seeing how it didn't fit well in the game, I dropped the idea...
but if anyone is interested:
I remember watching this and thinking it was pretty neat. Seems like it could be fun even if just for a secret level maybe. |
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Dean
Moderator

Joined: 10 Jan 2006
Last Visit: 11 Jul 2019
Topics: 54
Posts: 2211
Location: Australia

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Posted: Sun May 12, 2019 12:07 am
Subject: Re: Egyptian tomb mummy mod
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Team Raycast tossed around a similar idea for along time but we never got around to actually making it. From memory Maxim did a large number of sprites and artwork for it though |
_________________ ... Still alive
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