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Designing new sprites
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Biergut
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PostPosted: Tue Jun 11, 2019 2:51 pm
   Subject: Designing new sprites
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I was wondering how you guys/gals design new sprites and actors. Do you draw it out on paper first or just use the computer. For the computer - which programs do you use?
Tricob
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PostPosted: Tue Jun 11, 2019 10:59 pm
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For my graphics, I use Neopaint for DOS. It does bugger with the palette a little bit, so I have to use ChaosEdit to patch up my work afterwards.

I also wrote "Texture Generator", a hacked Q-BASIC file that takes 320x200 BMP files and replaces certain colors with advanced textures. My Q-BASIC hack also lets me change the picture file's palette in whatever way I want. It's hard-coded to use the file "1.BMP", and it only works with 320x200 pictures in 256 colors. Needless to say, the program still needs work. Smile
Wolf3DGuy
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PostPosted: Wed Jun 12, 2019 2:33 am
   Subject: Re: Designing new sprites
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I mostly use ChaosEdit only and draw graphics by hand in ChaosEdit.


Last edited by Wolf3DGuy on Wed Jun 12, 2019 8:03 am; edited 1 time in total
doomjedi
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PostPosted: Wed Jun 12, 2019 7:23 am
   Subject: Re: Designing new sprites
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I don't draw them on paper first.

For drawing I use MS-Paint (XP)
Lately tried to use Aseprite (which is fantastic tool at least for tilable textures)

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PostPosted: Thu Jun 13, 2019 9:20 am
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I usually use GIMP. If Iím editing vanilla wolf, I then convert to bmp and convert to wolf palette. A few extra steps but it makes the design process a bit easier for me.
Biergut
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PostPosted: Thu Jun 13, 2019 6:59 pm
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Right now I'm using Neopaint (Windows version). I'm thinking about trying to draw on paper like the old cartoon animators - then scan the images and finish in Neopaint.
Tricob - I've used Neopaint since the DOS version. I even have a real early version of it that was called something else (can't remember the name).
Chris
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PostPosted: Fri Jun 14, 2019 6:10 am
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Sometimes I enjoyed just drawing sprites and enemies from scratch in Wolfedit itself.



It was actually quite fun. I did find the keyboard in it easier to use than the mouse though for precision.
Biergut
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PostPosted: Fri Jun 14, 2019 9:46 am
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Chris wrote:
Sometimes I enjoyed just drawing sprites and enemies from scratch in Wolfedit itself.



It was actually quite fun. I did find the keyboard in it easier to use than the mouse though for precision.


Yeah, I used that a lot in the past. It was maddening when the editor would truncate your sprites. Sad
Tricob
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PostPosted: Fri Jun 14, 2019 7:09 pm
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Biergut wrote:
Right now I'm using Neopaint (Windows version). I'm thinking about trying to draw on paper like the old cartoon animators - then scan the images and finish in Neopaint.
Tricob - I've used Neopaint since the DOS version. I even have a real early version of it that was called something else (can't remember the name).
I might get into Windows versions in the future, but updating Neopaint right now really isn't a high priority. I use Neopaint for its Zoom feature and how straightforward it is with what X and Y coordinate the pointer is on. It's also much more flexible with how it lets you alter the palette and select the colors than other editors. MS Paint requires a long list of steps every time you have to change colors, whereas Neopaint required you only dragged and selected a color from a list.
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PostPosted: Fri Jun 14, 2019 9:33 pm
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I mainly use MSPaint from Windows Vista. I'll use Photoshop for some shortcuts like some shading effects, blurring, balancing levels, and recoloring.

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