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How do you display Wingdings font in SDL?
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Joshua
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PostPosted: Mon Jul 08, 2019 10:29 am
   Subject: How do you display Wingdings font in SDL?
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How do you display Wingdings font in Wolfenstein 3D SDL for some of the end art text? Is this done in SDL or done using a txt file?

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PostPosted: Mon Jul 08, 2019 12:07 pm
   Subject: Re: How do you display Wingdings font in SDL?
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Hi Joshua,

That's a great question! You will probably have to open up the VGAGRAPH in an all-in-one editor and replace the first two chunks (fontnumber 0 and/or 1, shown below) with some with wingdings, or possibly make a new sheet and cache and load your new fontnumber=2 when you want to use wingdings.

The top 2 rows in this image are fontnumber 0, which is used for the end and art text normally:



Which can be replaced like this (you probably want something bigger than 8x8 though Very Happy ):



Or you can do like the japanese version (or use it as base) and just make all the readthis pages full 320x200 pictures:

https://github.com/id-Software/wolf3d/blob/master/WOLFSRC/WL_TEXT.C#L604
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