DieHard Wolfers Forum Index DieHard Wolfers
A Wolfenstein 3d Fan Community


  Hosted by: MCS & Areyep.com - Designed by: BrotherTank

Original Yahoo Forum - Die Hard Archives

AReyeP HomepageAreyep Homepage DieHard Wolfenstein BunkerDieHard Wolfenstein Bunker Log inLog in RegisterRegister Banlist FAQFAQ Search ForumsSearch

  Username:    Password:      Remember me       

DHW Mapping League 2 begins - grab the kit here!
Page 1 of 1
DieHard Wolfers Forum Index -> Mapping League View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page BottomView Next Topic
Post new topicReply to topic
Author Message
AlumiuN
DieHard Wolfer
DieHard Wolfer


Joined: 29 Nov 2007
Last Visit: 8:08 ago.

Topics: 40
Posts: 2612
Location: Christchurch, New Zealand
newzealand.gif

PostPosted: Thu Aug 01, 2019 2:32 am
   Subject: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Next PostGoto Bottom of Posts

Well, it's been a lot longer in the making than I was hoping, but the kit for DHWML 2 is finally here*!

(* currently with only Chaosedit definitions, a weird, cluttered test map, and no credits in the documentation; working on those Razz)

Big changes include:

- Dynamic enemy spawning (with multiple ways to choose which things spawn, and some items are available for spawning too)
- Massive weather system improvements, including timed phases, interpolated movement, custom particle colours, and no more silly "I moved too fast and now the particles are only in the roof"
- Lost Episode locked doors, items, and enemies
- Enemy health/damage/speed/animation speed multipliers (applied through "groups", which is also how you make enemies Lost Episodes versions)
- Environment switching without teleporters (and environments are now decoupled from teleporters)
- Pushwall teleportation and deletion objects
- Ability to specify a tile's object ID through the mapinfo file, which among other things, allows a total of 32 pushwall groups
- Berserk and invulnerability powerups, with customisable properties
- A toggle for stealthy knife kills
- A set of normal and Lostep permanently locked doors
- A whole bunch of SoD: Resurrection walls
- Non-mecha Hitler as boss
- Mapset selection menu (not actually sure if old mapsets are working yet; certainly they won't if you just copy it in from ML1, because I changed the compiled mapinfo format, so don't try it Razz)
- Some wall tiles (where appropriate) now show through to the sky/ceiling colour/etc.
- Patrolling enemies can be deaf
- Fix enemy sight and gunfire through pushwall blocks (i.e. the empty parts of a tile with a pushwall in it are now properly empty for sight and gunfire)
- Nested mapinfo IDs (check out mapinfo00.l00 to see this in action)
- New editing-friendly debug commands
Bksp-R to quick reload map with player in place
Bksp-D to freeze enemies and pushwalls
Bksp-E to edit environment values on the fly

And a bunch of other bug-fixes (most of which will apply to ML1 once I get it working).

Grab the kit here!
ronwolf1705
Moderator
<B>Moderator</B>


Joined: 31 Jul 2006
Last Visit: 14 Aug 2019

Topics: 76
Posts: 3858

blank.gif

PostPosted: Thu Aug 01, 2019 7:47 am
   Subject: Re: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Thanks for all the hard work you put into this! Smile
AlumiuN
DieHard Wolfer
DieHard Wolfer


Joined: 29 Nov 2007
Last Visit: 8:08 ago.

Topics: 40
Posts: 2612
Location: Christchurch, New Zealand
newzealand.gif

PostPosted: Thu Aug 01, 2019 4:59 pm
   Subject: Re: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

You're welcome Smile I'm really looking forward to seeing what people come up with Very Happy

EDIT: Forgot to mention, I *guarantee* there will be bugs. There's at least one corner case with the block teleporters where they'll just delete the pushwalls instead that I haven't been able to track down yet, for instance.
Sigma64
DieHard Guard
DieHard Guard


Joined: 14 Jun 2017
Last Visit: 6:39 ago.

Topics: 10
Posts: 245
Location: Castle Wolfenstein
canada.gif

PostPosted: Fri Aug 02, 2019 4:50 am
   Subject: Re: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

The work you have done on this is formidable! I can't wait to try this out!
(On a side note, I've never had much success with properly loading new definitions into ChaosEdit, could someone provide some insight into how that might be done?) ??

_________________
-The Ever Psyched Sigma64
Wolf3DGuy
I am Death Incarnate
I am Death Incarnate


Joined: 01 Aug 2017
Last Visit: 5:39 ago.

Topics: 5
Posts: 191

blank.gif

PostPosted: Fri Aug 02, 2019 6:41 am
   Subject: Re: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

In Chaosedits folder you have an extenstion.txt file, you need to open that. You need to type the extenstion of DHWML2 there then the name of the mapsymbols folder name then the palette folder name.
Sigma64
DieHard Guard
DieHard Guard


Joined: 14 Jun 2017
Last Visit: 6:39 ago.

Topics: 10
Posts: 245
Location: Castle Wolfenstein
canada.gif

PostPosted: Fri Aug 02, 2019 12:27 pm
   Subject: Re: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Thanks! It worked perfectly!

_________________
-The Ever Psyched Sigma64
Wolf3DGuy
I am Death Incarnate
I am Death Incarnate


Joined: 01 Aug 2017
Last Visit: 5:39 ago.

Topics: 5
Posts: 191

blank.gif

PostPosted: Sat Aug 03, 2019 1:00 pm
   Subject: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

You're welcome! Cool
Tricob
Moderator
<B>Moderator</B>


Joined: 14 Mar 2005
Last Visit: 0:11 ago.

Topics: 167
Posts: 8413
Location: Neo-traditions, Inc.
usa.gif

PostPosted: Sat Aug 03, 2019 7:02 pm
   Subject: Re: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Good to see the new version uploaded and ready to go. I've got an online video and Twilight Zone story demanding my attention right now, but maybe I'll get back to this when it's all done. Smile
Wolf3DGuy
I am Death Incarnate
I am Death Incarnate


Joined: 01 Aug 2017
Last Visit: 5:39 ago.

Topics: 5
Posts: 191

blank.gif

PostPosted: Sun Aug 04, 2019 3:07 am
   Subject: DHW Mapping League 2 begins - grab the kit here!
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Bottom of Posts

I did a run on the test map, I kinda like the quake sounds and the particles when enemies spawn in and also the rain or snow particles too, nicely done! Thumbs Up

I might can contribute a map for the first time, not sure yet.
Display posts from previous:   
Post new topicReply to topic Time synchronized with the forum server time
DieHard Wolfers Forum Index -> Mapping League View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page TopView Next Topic
Page 1 of 1
Jump to:  

Related topics
 Topics   Replies   Views   Last Post 
No new posts [ Poll ] Map of the Month Competition - September 2k7
Author: AReyeP
57 15481 Fri Oct 26, 2007 1:20 pm
Lozer_42 View latest post
No new posts [ Poll ] Map of the Month Competition - August 2k7
Author: AReyeP
101 17080 Tue Sep 25, 2007 5:05 am
AReyeP View latest post
No new posts [ Poll ] Map of the Month Contest - July 2k7
Author: BrotherTank
138 32342 Wed Aug 22, 2007 6:34 pm
Adam Biser View latest post
No new posts [ Poll ] Map of the Month Contest - June 2k7
Author: BrotherTank
71 12061 Wed Aug 01, 2007 9:27 pm
Lozer_42 View latest post
No new posts [ Poll ] Map of the month club Part II
Author: MCS
21 5141 Mon May 28, 2007 7:51 pm
insurrectionman View latest post
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
   You cannot delete your posts in this forum
You cannot vote in polls in this forum


Copyright ©2003-2008 DieHard Wolfers
A Modified subBunker Theme by BrotherTank
Powered by phpBB © 2001, 2005 phpBB Group