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John Romero releases image that shows EGA SS Guard
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gerolf
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PostPosted: Thu Dec 11, 2014 4:20 pm
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Here you can see an EGA frame of the SS Guard, that was never converted to VGA. It looks as if it he's surrendering to BJ.

I find this really interesting! Perhaps this May, we'll be given the same treatment the Doom community got yesterday. Romero released a bunch of pictures of Doom beta material. So keep your fingers crossed.
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PostPosted: Thu Dec 11, 2014 4:51 pm
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Thanks for the link, Gerolf. Smile

gerolf wrote:
It looks as if it he's surrendering to BJ.
That's very consistent with what I see in the original WL_ACT2.CPP code; there's "surrender" statetypes for enemy types like the SS, Mutant, and so on. These statetypes are created in the code, but aren't initiated or used in any way. BTW, the statetypes have the words "give up".
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PostPosted: Thu Dec 11, 2014 4:57 pm
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So they don't work at all? Or is there an idea on how they would work?

I knew of something about a "nude" guard body in the code or something. I'm guessing it had to do with taking their uniforms.
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PostPosted: Thu Dec 11, 2014 8:51 pm
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That's a cute art style, I'd like to see a cartoony Wolf mod, EGA or VGA doesn't matter.

Also surrendering Mutants? Never!
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PostPosted: Fri Dec 12, 2014 1:11 am
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Mutant: Oh, the bloody berserk haze in my head is clearing up. I'll surrender and put both my arms in the air if you don't mind, mister.
B.J.: What about the third arm?
Mutant: Damn, he saw right through that.

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PostPosted: Fri Dec 12, 2014 3:17 am
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I believe the_josh actually used that piece of code in Lair of the Mantis.
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PostPosted: Fri Dec 12, 2014 3:47 am
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gerolf wrote:
So they don't work at all? Or is there an idea on how they would work?
I'm sure they would've been coded like Rise Of The Triad, although the "play dead" feature would've been removed. They'd simply kneel there with their hands up for the rest of the level.
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PostPosted: Fri Dec 12, 2014 4:09 am
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serpens wrote:
Mutant: Oh, the bloody berserk haze in my head is clearing up. I'll surrender and put both my arms in the air if you don't mind, mister.
B.J.: What about the third arm?
Mutant: Damn, he saw right through that.


Lol yes Schabbs only produced mutant brains in their beta stage before they got assembled...

This pic is great. I know several mods, mainly older ones (e.g. something called Missing in Action from 2002 or something) used SS surrender sprites that the author made himself. If I recall correctly, that particular mod used them as treasure sprites or block objects.
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PostPosted: Sun Dec 14, 2014 12:43 am
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I think the mutants at one point were not mutants. They could've been Volksstrum or Hitler Youth, but this is just me guessing. That would make more sense of their "surrender"

I think Romero will release some interesting stuff this May, from what I hear the machines that were used to create Keen, Wolf, Doom, etc. have been found again, with some cool stuff in them.
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PostPosted: Sun Dec 14, 2014 4:59 am
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I also suspect a Gatling gun guard could've been possible. Maybe an embryonic Hitler ghost? This is all a bizarre mixture of guesswork and wishful thinking.
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PostPosted: Sun Dec 14, 2014 6:49 am
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gerolf wrote:
I think Romero will release some interesting stuff this May, from what I hear the machines that were used to create Keen, Wolf, Doom, etc. have been found again, with some cool stuff in them.
I had no idea the machines were lost. Usually the issue is that the data is stored on 3.5 floppy disks, and the disks develop "problems" over time, or the disk drive becomes misaligned, so no other drives can read the disk when the drive goes bad. This misalignment problem didn't exist at all with 5.25 disks AFAIK, so as problematic as the 5.25 disks were, they were far more likely to work twenty years later if you gave them proper maintenance.
Chris
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PostPosted: Mon Dec 02, 2019 7:02 am
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Zombie helped me find some more interesting stuff today. Surprised

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PostPosted: Mon Dec 02, 2019 7:31 am
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Woah, has #define s_nakedbody s_static10 finally been revealed? Very Happy

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gerolf
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PostPosted: Mon Dec 02, 2019 11:04 am
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Thatís really cool, Chris!

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PostPosted: Mon Dec 02, 2019 2:41 pm
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Woah, after 27 years, there's still stuff to discover! Awesome!

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PostPosted: Sun Dec 08, 2019 10:15 pm
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Yepp. That's really awesome.

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PostPosted: Wed Dec 11, 2019 12:34 pm
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That's really interesting, thanks for sharing! I also appreciate the nice historical overview that Zombie made.

I wish someone would manage to recover the EGA version of the Wolfenstein 3D Alpha and publish it. I wouldn't hesitate to add it as an option to CatacombGL. Even if it was just a square room with a naked soldier on the floor. Smile
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PostPosted: Wed Dec 11, 2019 1:11 pm
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Arno wrote:
That's really interesting, thanks for sharing! I also appreciate the nice historical overview that Zombie made.

I wish someone would manage to recover the EGA version of the Wolfenstein 3D Alpha and publish it. I wouldn't hesitate to add it as an option to CatacombGL. Even if it was just a square room with a naked soldier on the floor. Smile


Unfortunately everything I look at indicates that the idea of an EGA version was scrapped as little as one month into development, so given how quickly into development it was scrapped, I imagine if there were an EGA version, it would be exceptionally limited in scope and usability.

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PostPosted: Wed Dec 11, 2019 5:20 pm
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You can still see bits and pieces of the EGA pics in the Alpha version of the game, it appears.
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PostPosted: Thu Dec 12, 2019 12:00 pm
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Zombie_Plan wrote:
Unfortunately everything I look at indicates that the idea of an EGA version was scrapped as little as one month into development, so given how quickly into development it was scrapped, I imagine if there were an EGA version, it would be exceptionally limited in scope and usability.

True, given that the total development time of Wolfenstein 3D was seven months, not a whole lot could have been done in a single month. Although in this Twitter post Romero suggests that a substantial amount of the EGA graphics was completed.

Tricob wrote:
You can still see bits and pieces of the EGA pics in the Alpha version of the game, it appears.

Interesting, I wasn't aware that there was an Alpha version of Wolfenstein 3D floating around. But it's not exactly what I had in mind. I was more thinking along the lines of this Alpha version of Doom. It was published with permission from Id Software and demonstrates the state of the game just two months into development. If something like that would exist for Wolfenstein 3D, EGAGRAPH file included, I would love to check it out.
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