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Kreml: Last Announcement Before Release
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Kuki
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PostPosted: Mon Jan 19, 2004 7:15 am
   Subject: Re: Kreml: Last Announcement Before Release
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Majik Monkee wrote:
Me too...usually I'm not impressed by features alone, but looking at the list below...


W3D News, 14th April 2002 http://www.wolfenstein3d.co.uk/kuki.htm Very Happy Very Happy Very Happy

Well, if it will ever be released...

Kuki
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PostPosted: Mon Jan 19, 2004 9:06 am
   Subject: Re: Kreml: Last Announcement Before Release
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I'm still beta testing right?

Email it to me at <removed> when the beta is ready!

Or if you like, I can Alpha Test it Razz Wink

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Last edited by KyleRTCW on Wed Apr 28, 2004 1:48 pm; edited 1 time in total
Zach
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PostPosted: Mon Jan 19, 2004 1:45 pm
   Subject: Re: Kreml: Last Announcement Before Release
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And if it's already been tested he'd like to delta test ahahaha... no. Neutral
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PostPosted: Sun Mar 07, 2004 3:38 am
   Subject: I can donīt wait for kreml3d
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I can donīt wait for kreml3d Laughing
Sockdude
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PostPosted: Tue Mar 09, 2004 5:48 pm
   Subject: Re: I can donīt wait for kreml3d
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I cant wait either, it looks so cool! Shocked Zonk! Drool!

Kremel3d... mmm Razz j/k
But I cant wait, itll be awesome
Raistlin
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PostPosted: Tue Mar 09, 2004 11:53 pm
   Subject: Re: Kreml: Last Announcement Before Release
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I'm afraid that I really do doubt that this is
ever going to materialize....it has been REALLY
delayed for SO long....
Embarassed Embarassed

However, if it ever does come out...it'll be pretty friggin' sweet....

Incidently Kuki, that list of features is very impressive.
how many of them have you actually implemented?

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PostPosted: Wed Mar 10, 2004 4:02 am
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kreml3d and Trench Warfare is coooooooool!!!!!!!! Laughing
Martin
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PostPosted: Wed Mar 10, 2004 11:25 am
   Subject: Re: Kreml: Last Announcement Before Release
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Raistlin wrote:
I'm afraid that I really do doubt that this is
ever going to materialize....it has been REALLY
delayed for SO long....
Embarassed Embarassed


Well yeah, I have to agree with you that it was delayed for a long time, and it won't be out for a long time too. It's sure. No, not because we lack interest of it - I'm putting every free hour in thinking about new graphics, code stuff, features or something that we could put in make it look even better. It's all about our own lives. Look mate, we have school, some of us have personal problems - and those are the main things that are slowing us down. Plus, it's really very hard to work in a team that's bigger than two people - there's three of us working on it everyday, and managing everything to be in time is really a hard task.

I will be surprised if it is going to be out before summer holidays (Jun/Jul). I'd show Dan's PM I received a few hours ago, but I'm not sure is he agreeing. But please keep in your mind that all of it isn't about lack of interest. Wolfenstein is not my life, it's just a hobby.. nothing more or less important.

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PostPosted: Wed Mar 10, 2004 1:17 pm
   Subject: Re: Kreml: Last Announcement Before Release
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This is why I don't like hyping things. It gets people all excited and anxious to play something, than you have to answer all these questions with stuff like:

Martin wrote:
It's all about our own lives. Look mate, we have school, some of us have personal problems - and those are the main things that are slowing us down. Plus, it's really very hard to work in a team that's bigger than two people - there's three of us working on it everyday, and managing everything to be in time is really a hard task.

The initial fame just doesn't seem worth the stress caused onto yourself and others. I'm kind of annoyed that Steve pulled the same thing with my name on the www.areyep.com news; but whatever - the damage is done. I like Ariel's theory in the The Master's supersite thread best. Smile
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PostPosted: Wed Mar 10, 2004 10:46 pm
   Subject: Re: Kreml: Last Announcement Before Release
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Hey, I know what you mean, sorry if I sounded rude.....
Afterall, I've taken 2 years with Gotterdammerung (I can barely spell
it anymore Laughing Laughing ) and its STILL not out!!!!

Anyway, if you want, I can do some textures for you,
just send me a PM if you want me to....If you've seen
Gotterdammerung (or however I used to say it), you'll probably
turn me down, but my ones nowadays arent bad....Especially
with that improved pallette (I hope I spelt THAT on right,
at least Laughing Laughing) of yours......

Or not, whatever you want...you may not want anymore people
clogging up the team... Cool Cool

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PostPosted: Thu Mar 11, 2004 3:00 am
   Subject: Re: Kreml: Last Announcement Before Release
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@ Raistlin... There was nothing wrong with Gotterdammerung (I love that title!) the only thing was that you might have released it a little too early. I'm sure if you kept 'plugging' along with Gotterdammerung and developed a really nice sort of scary feel to it, or something like that, you would be happily suprised by how brilliant a game it would be! It has HUGE potential, believe me, just work on the story line and the levels a bit more... and bingo! 'a Thing of beauty'!

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Raistlin
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PostPosted: Thu Mar 11, 2004 11:23 pm
   Subject: Re: Kreml: Last Announcement Before Release
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Well....It's actually still in developement. Gotterdamerung
I mean...I'm gonna use some of those textures you gave me
on that cd, and I'm developing some pretty SICK guards...
including an SS with a clown face and a Punk hairdo...it's
all progressing fairly well...I'm gonna retreat from killing hans gruber
for a while, because I've gotta find a new artist to do guard graphics
and am not having much luck, so I'll probably be devoting a lot
of time to Gotterdammerung in the near future!!!! Cool Cool

Incidently, hows "Mein Kamph" going?

When's it coming out?

Hopefully soon.... Cool Cool

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PostPosted: Fri Mar 12, 2004 12:52 am
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It's going quite well (Mein Kampf), thank you. I'm still writing up the storyline which I hope to finish completely before releasing the first part of my story/game.

I've decided to stick with fairly original sprites as I am pretty useless drawing guards etc.

As for coding, 'Allied Soldiers' is still in development (coming along, but Very slowly), as are a few other little changes.

Wall textures are pretty much complete, all I'm doing with them now is cleaning them up a bit to fit in with the style which this game will create.

- Talk about off topic!

Great to hear the 'Twilight of the Gods' is still in production! Bring on bullet time!!

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Raistlin
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PostPosted: Fri Mar 12, 2004 9:23 pm
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Actually, I've perfected bullet time level design!!!!!!

HYEAH!!!!!!!


Those textures are pretty sweet, thanks a lot!!!!!!

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