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ZuljinRaynor
DieHard Officer


Joined: 17 Jan 2004
Last Visit: 30 May 2018
Topics: 19
Posts: 559

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Posted: Thu Jan 06, 2005 2:05 pm
Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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::: CODE :::
case 76: // use any case you want that is not taken
SpawnBarrel (x,y);
break;
This might be the problem. ad #endif and #ifdef Spear around it like so.
::: CODE :::
#endif
case 76: // use any case you want that is not taken
SpawnBarrel (x,y);
break;
#ifdef SPEAR
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Posted: Thu Jan 06, 2005 2:23 pm
Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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Thank you very much! It's working now  |
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Posted: Tue Jan 11, 2005 11:30 am
Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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How do you add Breakable Objects? Or how change a boss into a breakable oject? I know Jamez had a tutorial about this... |
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Posted: Tue Jan 11, 2005 3:25 pm
Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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You just have to comment out the useless routines to the pillar, like speed, shooting, etc. |
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Posted: Fri Jan 28, 2005 11:36 am
Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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I did that. I changed the boss Gretel, I removed some things like speed and shooting. But now if I shoot at Gretel, an other boss appears, and that boss can run and shoot at me  |
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Haasboy
DieHard Officer

Joined: 23 Jul 2003
Last Visit: 05 Dec 2019
Topics: 58
Posts: 581
Location: South Africa, Johannesburg

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Posted: Tue Feb 08, 2005 1:00 am
Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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Is it possible to make a directional 3d object which is also a breakable object? |
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Posted: Tue Feb 08, 2005 5:44 am
Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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What bramaldo asked is a good question. By using the states can you make em directional with ripper`s tutorial, not just with different sprites like a normal enemy |
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