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[Info] Breakable or Exploding Objects (colums or barrels)
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ZuljinRaynor
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PostPosted: Thu Jan 06, 2005 2:05 pm
   Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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::: CODE :::
case 76: // use any case you want that is not taken
SpawnBarrel (x,y);
break;

This might be the problem. ad #endif and #ifdef Spear around it like so.
::: CODE :::
#endif
case 76: // use any case you want that is not taken
SpawnBarrel (x,y);
break;
#ifdef SPEAR
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PostPosted: Thu Jan 06, 2005 2:23 pm
   Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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Thank you very much! It's working now Too Cool
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PostPosted: Tue Jan 11, 2005 11:30 am
   Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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How do you add Breakable Objects? Or how change a boss into a breakable oject? I know Jamez had a tutorial about this...
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PostPosted: Tue Jan 11, 2005 3:25 pm
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You just have to comment out the useless routines to the pillar, like speed, shooting, etc.
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PostPosted: Fri Jan 28, 2005 11:36 am
   Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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I did that. I changed the boss Gretel, I removed some things like speed and shooting. But now if I shoot at Gretel, an other boss appears, and that boss can run and shoot at me Rolling Eyes
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PostPosted: Fri Jan 28, 2005 12:14 pm
   Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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It probably has something to do with the KillActor function in WL_STATE.C

say for example you're using a new frames as basis this it what should look like:

::: CODE :::

case fallingpillarobj:
      NewState (ob,&s_fallpdie1);
      gamestate.killcount--;
      break;


You could have probably but the chase statetype for a new enemy. I did the samething in the very beginning of the creation of Double Trouble

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PostPosted: Tue Feb 08, 2005 1:00 am
   Subject: Re: [Info] Breakable or Exploding Objects (colums or barrels
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Is it possible to make a directional 3d object which is also a breakable object?
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PostPosted: Tue Feb 08, 2005 5:44 am
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What bramaldo asked is a good question. By using the states can you make em directional with ripper`s tutorial, not just with different sprites like a normal enemy
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