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How Do You Design Your Levels?
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How Do You Design Your Maps?
With Graph Paper or Sheet of Blank Paper
30%
 30%  [ 3 ]
With An Internal Wolf3d Editor
30%
 30%  [ 3 ]
With A Level Randomizer Because I'm Too Cheap
30%
 30%  [ 3 ]
Both Options 1 and 2
0%
 0%  [ 0 ]
Other
10%
 10%  [ 1 ]
Voted : 10
Total Votes : 10

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TheTalentedMrLeo
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PostPosted: Sun Nov 06, 2005 7:52 pm
   Subject: How Do You Design Your Levels?
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What are you methods for going about designing your levels? If selecting "Other", please explain.
Sporb2000
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PostPosted: Sun Nov 06, 2005 8:19 pm
   Subject: Re: How Do You Design Your Levels?
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My brain, imagination, an internal wolf3D editor and chaos edits 3d edit mode (to gt the atmosphere and object placement)

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PostPosted: Mon Nov 07, 2005 5:36 am
   Subject: Re: How Do You Design Your Levels?
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.....


Last edited by Thomas on Thu May 26, 2011 5:19 am; edited 1 time in total
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PostPosted: Mon Nov 07, 2005 7:16 pm
   Subject: Re: How Do You Design Your Levels?
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I usually listen to the background music, and then try to picture what type of level layout would work best with that music. I then create the map layout, play that portion of the map in the game, and figure out for myself what kind of sequence should be created next, as in - What should you see when you open Door #1? This keeps the level structure from seeming "uneven" to the player or myself. Geek
Chris
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PostPosted: Mon Nov 07, 2005 10:22 pm
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Complex algorithms based on the infinate library of interesting mapping themes in connection with data from the known spectrum of logical gameplay variations. Stuff.

This line fits perfectly on a 1280x800 screen.
TheTalentedMrLeo
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PostPosted: Tue Nov 08, 2005 5:24 am
   Subject: Re: How Do You Design Your Levels?
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Chris wrote:
Complex algorithms based on the infinate library of interesting mapping themes in connection with data from the known spectrum of logical gameplay variations. Stuff.

This line fits perfectly on a 1280x800 screen.


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