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The Lost World Part 4: THe Mage Guild is Done
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RichterBelmont12
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PostPosted: Sun Oct 08, 2006 4:33 pm
   Subject: The Lost World Part 4: THe Mage Guild is Done
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It is Finally Here The Lost World Part 4 is Done..

it has..

1.Millti Floor and Cilling tex
2.Door Opening in the Middle (not the Teleporter Door and the Locked door)
3.2 New Weapons (Dark wand and the Bloodwand)
4.A New Ammo Type: Green Mana
5.40 Maps
6.5 Strong Bosses
7.Changes Debugmode (No Cheating Untill Later)
8.Has a Good Castlevania Feel to the Mod (good for Castlevania fans)

I'll Uploaded Soon

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PostPosted: Sun Oct 08, 2006 4:56 pm
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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can't wait to play it

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RichterBelmont12
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PostPosted: Sun Oct 08, 2006 8:04 pm
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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i Know you can't wait to play it

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PostPosted: Mon Oct 09, 2006 11:25 am
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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It's been posted and there's a link (plus some screenshots) on the Dome News. Smile

http://www.wolfenstein3d.co.uk/news.htm

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RichterBelmont12
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PostPosted: Mon Oct 09, 2006 2:11 pm
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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Feel Free To Post any Commits About this mod Very Happy

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PostPosted: Mon Oct 09, 2006 3:56 pm
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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I just played a few levels and it's quite nice!
I especially like the black and the blue crystal weapon, the green looks a little bit too gloomy I think... which let's me think of why not use animated weapons... did anybody try this yet? I think this could have been a nice and big plus for the green crystal weapon to also show, it's more powerful! Mr Green
Then one other thing I noticed is, that the shading doesn't look too good especially inside buildings. I guess the palette didn't give it enough different looking colors. This way it looks like some pixel fun a 6 meters in front of you. It's a shame, as it would obviously look awsome with those textures. (Just had a look at it in ChaosEdit and it REALLY looks awsome with those textures (and the higher graphics resolution)).
Also the Low mage really great. The next higher enemy lacked a bit of animation I think.
Just had a look at the last weapon and I just gotta say: WOW! THAT's a nice weapon ;D
Good work!

*hearingthesongsinthechaoseditjukebox* Mr Green

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RichterBelmont12
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PostPosted: Mon Oct 09, 2006 4:18 pm
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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Ripper wrote:
I just played a few levels and it's quite nice!
I especially like the black and the blue crystal weapon, the green looks a little bit too gloomy I think... which let's me think of why not use animated weapons... did anybody try this yet? I think this could have been a nice and big plus for the green crystal weapon to also show, it's more powerful! Mr Green
Then one other thing I noticed is, that the shading doesn't look too good especially inside buildings. I guess the palette didn't give it enough different looking colors. This way it looks like some pixel fun a 6 meters in front of you. It's a shame, as it would obviously look awsome with those textures. (Just had a look at it in ChaosEdit and it REALLY looks awsome with those textures (and the higher graphics resolution)).
Also the Low mage really great. The next higher enemy lacked a bit of animation I think.
Just had a look at the last weapon and I just gotta say: WOW! THAT's a nice weapon ;D
Good work!

*hearingthesongsinthechaoseditjukebox* Mr Green



Thanks....All tho the Red Crystal Wand is more Powerful cause it's fast shooting then the Green Crystal. Smile

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PostPosted: Tue Oct 10, 2006 9:22 am
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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by the way Ripper...What Music do u like in my Mod?

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PostPosted: Tue Oct 10, 2006 7:23 pm
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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I just played through the first level and game play is really great. This is your best work yet Kyo. The graphics are really fantastic and I love the doors that open from the centre.
The weapons look good (Although I still think they look a little big) and the music is awesome, I didn't experience any of the usual glitchiness I get with music in newer mods through VDS.

Also I was wondering if you made Lost World Part's 1 & 2?
I've got 3 and 4 but have been unable to find 1 & 2.
If they are available do you have a link of where I might get them from?

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PostPosted: Tue Oct 10, 2006 8:12 pm
   Subject: Re: The Lost World Part 4: THe Mage Guild is Done
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Kyo, this is truly your best mod yet! Cool I'm actually starting to consider the two of us doing a TC together sometime, even though I don't even have the time to finish the work on my current one ...
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PostPosted: Wed Oct 11, 2006 7:21 am
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@Tricob: Maybe so if that Works out a bit i'm try to squeezes my plans ahead.

@Dean: Parts 1 & 2?...... Laughing Laughing you make me smile thay are not done yet untill part 8 is Done..i started part 3 cause i love the Stroy for the mod i thought i Should start that mod 1st.. BTW i got everything set up for the New's Years Mod "The Lost World Part 5: The Tale of the Dark Brotherhood" Then "The Lost World Part 6: Kate's Story (were you play as Kate Marks Girlfriend)" i got allot for Commits about my mod thay Love it they think it should win an Award Very Happy I think so to it is MY BEST WORK since Spear of Dreams Saga



Feel free to post some More Commits about my mod

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Last edited by RichterBelmont12 on Tue Oct 24, 2006 7:21 am; edited 1 time in total
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PostPosted: Wed Oct 11, 2006 6:50 pm
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Kyo Kusanagi wrote:
@Tricob: Maybe so if that Works out a bit i'm try to squeezes my plans ahead.
Tell you what. December is when I'll be doing serious work on my mod. I'll let you know what my plans are once I get back to working on my own TC. Once I get back to my TC again, I'll know for sure whether or not I want to wait on Adam to finish WinWolf3D instead of doing the code-related work for my TC.
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PostPosted: Wed Oct 11, 2006 7:44 pm
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Tricob wrote:
Kyo Kusanagi wrote:
@Tricob: Maybe so if that Works out a bit i'm try to squeezes my plans ahead.
Tell you what. December is when I'll be doing serious work on my mod. I'll let you know what my plans are once I get back to working on my own TC. Once I get back to my TC again, I'll know for sure whether or not I want to wait on Adam to finish WinWolf3D instead of doing the code-related work for my TC.


Sounds Good Man..we are going off-topic

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PostPosted: Wed Oct 11, 2006 8:45 pm
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Yeah, let's get back on topic, shall we? Cool

That tune in Level 1 is really neat. Where did it come from? Smile
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PostPosted: Thu Oct 12, 2006 9:01 am
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I always like medieval (did I type it right?) mods. This is good. Nicely done. I noticed few typos in the read this section, but that's not a big deal. Good job!!!
RichterBelmont12
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PostPosted: Thu Oct 12, 2006 9:12 am
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Tricob wrote:
Yeah, let's get back on topic, shall we? Cool

That tune in Level 1 is really neat. Where did it come from? Smile



That tune Came Form CastleVania Curcle (typo) of moon..


I'm happy for Ppl who Love my Mod i'm sooo happy Very Happy

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PostPosted: Thu Oct 12, 2006 7:12 pm
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Tricob wrote:
That tune in Level 1 is really neat. Where did it come from? Smile
Kyo Kusanagi wrote:
That tune Came Form CastleVania Curcle (typo) of moon..

Heh ... that game's tunes are really going around as far as Wolfenstein mods are concerned. Another tune from that same game made it into the title screen of MedEvil. I also plan to have that title song in my own TC, assuming I don't end up with a better tune while I'm working on it ...

Dang. Hijacking the thread again. Mouth Shut
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PostPosted: Mon Oct 23, 2006 10:31 am
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I just posted an updated version of 'Lost World Part 4' that Kyo sent me. It has an updated map of level 38 which fixes a missing end level object bug. For those who already have the set, a maps only patch is also available.

It's on the Dome News - Oct 23 post - at http://www.wolfenstein3d.co.uk/news.htm

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RichterBelmont12
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PostPosted: Tue Oct 24, 2006 7:19 am
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Tricob wrote:
Tricob wrote:
That tune in Level 1 is really neat. Where did it come from? Smile
Kyo Kusanagi wrote:
That tune Came Form CastleVania Curcle (typo) of moon..

Heh ... that game's tunes are really going around as far as Wolfenstein mods are concerned. Another tune from that same game made it into the title screen of MedEvil. I also plan to have that title song in my own TC, assuming I don't end up with a better tune while I'm working on it ...

Dang. Hijacking the thread again. Mouth Shut




ooo ya that level in Castlevanina:COM was hard...going off topic >_< oooo ok i found this mod on another website and i'm proud of what i mead..i'm sticking to the Saga and more saga. and yes tricob Hijacking again Shrug

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