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Map of the Month Club - Discussion 1
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Tricob
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PostPosted: Thu May 31, 2007 5:20 pm
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OT - Well, according to the Apogee FAQ, Apogee did in fact sell copies of Spear for a while. The only thing was, the company only had a certain number of copies of SOD left when Formgen was bought out. They couldn't get more after that.

Your theory about the bidding war with Wolf3D is probably correct, though. At any rate, at least it wasn't as big a mess as the Tetris licensing situation with Nintendo and Tengen.
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PostPosted: Sun Jun 10, 2007 10:07 am
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Ok everyone.... Just a little update. We have 4 maps submitted so far and if everyone that said they would submit a map does, we will have quite the little contest for this month. There is still 20 days left to get your maps in if you wish to participate.

Greg
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PostPosted: Sun Jun 10, 2007 10:26 am
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My map is almost done, I'll try to send it today. Smile
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PostPosted: Sun Jun 10, 2007 10:32 am
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No Rush... You all still have 20 days to submit your maps. I was just giving an update... lol...


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PostPosted: Sun Jun 10, 2007 10:41 am
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Yes, I got that. Smile

I had another question. How did you make that shading switch? It's a bit difficult to play Wolf3d on a dark computer when there's shading.
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PostPosted: Sun Jun 10, 2007 11:12 am
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Think I've tracked down the Weapon #2 bug and how it works ... I have a level I've done where it shows up whenever you pick up everything in the first room before anything else. I'll have someone test out my theory to see if they can replicate the problem on their computer, since they're using the level in one of their own TCs, anyway. Smile

Edit: Never mind. It only shows up if there's no level-ending elevator in the map. ???
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PostPosted: Sun Jun 10, 2007 6:59 pm
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ronwolf1705 wrote:
Yes, I got that. Smile

I had another question. How did you make that shading switch? It's a bit difficult to play Wolf3d on a dark computer when there's shading.


Tab-S will toggle the shading on and off.

Greg
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PostPosted: Mon Jun 11, 2007 3:39 am
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BrotherTank wrote:
ronwolf1705 wrote:
Yes, I got that. Smile

I had another question. How did you make that shading switch? It's a bit difficult to play Wolf3d on a dark computer when there's shading.


Tab-S will toggle the shading on and off.

Greg
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Yes, I got that! Laughing

But how to code it?
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PostPosted: Mon Jun 11, 2007 7:33 am
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Download the "BrotherTank's Base Source" ... You will find the coding for the toggle in wl_play.c file down in the CheckKeys function. That's exactly how I did it for the MapSet as well.

Greg
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PostPosted: Mon Jun 11, 2007 8:42 am
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Thanks, I'll have a look.
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PostPosted: Mon Jun 11, 2007 3:25 pm
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Question: When I make a level, shall BJ come out of an elevator or start right up a flat elevator?
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PostPosted: Mon Jun 11, 2007 5:49 pm
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Thomas wrote:
Question: When I make a level, shall BJ come out of an elevator or start right up a flat elevator?


That is totally your choice Thomas. The only thing that you can't use or do is end the game with the end game trigger. Other than that, you've got up to 400 statics, up to 150 enemies, and up to 64 doors.

You choose the style, layout, decoration, and flavor (dark searching to fast furious fire fight).. Create a map in your own original style, or use the map submission to do or try something outside your regular style. Try something new or stick to an old standard. There is no theme or story...

All the maps will start exactly the same way.... 3 lives, Knife & Pistol, 8 Ammo and the players ready to go and test out each map to choose which they like best. So when a player finishes your level, they start the next one the same way they started yours. The position of inside or outside an elevator is not as important as doing the best you can to make people enjoy your map and want to vote for you.

Hope that helps...

Greg
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PostPosted: Sun Jun 17, 2007 2:59 pm
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I finished my map and tested it the best I could. Smile I've also sent the map to you, BrotherTank.
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PostPosted: Sun Jun 17, 2007 5:23 pm
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BT - Will you let me know when you're taking submissions for Map-Month #2? I have a map sitting around that I created for nostalgia purposes, and there's not really a place for it in my TC.

Thanks. Smile
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PostPosted: Sun Jun 17, 2007 11:07 pm
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@Thomas: Got it.... Thanks...

@Tricob: The next period starts July 1....

@All: I've got 6 entries so far and there is only 12 days left.... No rush, but I hope or had hoped that more people would participate. Anyhow... You've still got time.. So send them in..

Greg
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PostPosted: Mon Jun 18, 2007 5:09 am
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@BrotherTank: Did you get my map?
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PostPosted: Mon Jun 18, 2007 7:15 am
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@BrotherTank: I start my map today, so you should be getting at least one more within the week.

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PostPosted: Mon Jun 18, 2007 9:46 am
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No problem Adam... And yes Ronwolf... got yours...

I was just hoping to bump some of those that voted yes to remind them that they only have 12 more days to get their maps in for this period.

Oh well... I await the entries... lol...

Greg
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PostPosted: Mon Jun 18, 2007 10:11 am
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Well, I should get my entry done this week (if I have any freetime).

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PostPosted: Mon Jun 18, 2007 1:37 pm
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BrotherTank wrote:
No problem Adam... And yes Ronwolf... got yours...

I was just hoping to bump some of those that voted yes to remind them that they only have 12 more days to get their maps in for this period.

Oh well... I await the entries... lol...

Greg
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Well, I voted yes, I'll create one as soon as I possibly can. I've been using most of my free time to sort out my website, as I've been experimenting with several different content managers for my site...by the way does anybody know of a really good content manager that I could use????????

Back on to the topic...I'll start on Thursday with my level and I should have to within a couple days afterwards...

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PostPosted: Mon Jun 18, 2007 8:11 pm
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I'll have a go this weekend, i've had pretty bad 'Mapper's block' lately so not sure if i'll be able to get anything done, but i'll certainly have a go.

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PostPosted: Mon Jun 18, 2007 8:47 pm
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Don't be afraid to experiment, Dean. That's what I did with my "nostalgia" level. Smile
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PostPosted: Thu Jun 28, 2007 8:46 pm
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Only 2 days left to get your entries in for the first Map of the Month Competition for the month of June. Everyone can expect a new download (the entries) on or about July 1 (depending on how I feel after my MRI which I get at 7am that day).

So get your entries in.....

Greg
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PostPosted: Fri Jun 29, 2007 6:26 pm
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Working to finish mine up. If I don't get time, I'll submit as it is...

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PostPosted: Fri Jun 29, 2007 8:13 pm
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I'm not going to be able to get one in this month. I got the big promtion at work that i've been trying to get and thats been taking up all my time. I'll try to get one done for next month.

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PostPosted: Fri Jun 29, 2007 9:08 pm
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BrotherTank: There are a couple things I've noticed:
- When you get the machine gun, you can no longer switch back to the pistol "You don't have that weapon"
- Is there a way to shut off the shading completely for a level (meaning using a map code, not user toggle keys).. same with the cross hair...

EDIT: Also, when you die, the red goes off the top of the view area into the message/countdown area (at least it did when I noticed it this time).

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PostPosted: Sat Jun 30, 2007 2:05 am
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Yeah... I don't see why I couldn't do that... not a problem Adam... I'll add that to the exe's for next month.

Actually, because of the schedual that I've had this week, and into next, I'll continue to accept entries until July 3rd... I'm doing this only because I've got to be at the hospital at 7am on the 1st of July for an MRI, and with everything I've done this week, I need a few days to rest - As you can see by the posting time of this message it's once again another Friday night/Saturday morning that I haven't slept.... Wednesday I got the news... Yes... Torn Rotator Cuff in the right shoulder and am now awaiting another visit to the specialists office to go and book the surgery... and with the MRI on Sunday morning... I have a very strong feeling that it will generate another surgery, but this time on the left knee... Anyhow... that will also give me a chance to check out the things Adam has noticed and make any slight changes to fix any bugs...

So... Keep On Mapping.. July 3rd Midnight is the deadline.

Greg
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PostPosted: Sat Jun 30, 2007 10:17 am
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BrotherTank wrote:
@All: I've got 6 entries so far and there is only 12 days left.... No rush, but I hope or had hoped that more people would participate. Anyhow... You've still got time.. So send them in..


I see you've extended the deadline by a few days Greg - I was about to submit my map today (may still do) but I'll just go over it one more time. Anyway, you know me - I leave things to the last minute Smile I started my level around 4 weeks ago, just did a little bit here and there as the time went. I think whoever is the coordinator for the month can expect my entry towards month's end.

Thanks too Greg for explaining the whole concept of the map club so well in your initial posts - it makes it a lot easier (I copied that whole post to a text file for reference).

I think this may have already been covered from reading about an error with some of the bosses, but one of the bosses causes the game to hang on my end - I'm using the exe from 28 May and have version 1.4 of Wolf. Don't know if anyone else has experienced this type of thing - I'll give you more detail in the email I send you Greg.

Good luck all - there's going to be some good levels in all of this methinks!

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PostPosted: Sat Jun 30, 2007 10:47 am
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Adam Biser wrote:
- When you get the machine gun, you can no longer switch back to the pistol "You don't have that weapon"
Seems to be triggered only in incomplete levels. Try placing an exit elevator in the map, complete with an elevator door, and Floorcodes on both sides of the door. I remember that once I put the exit elevator in the map, the problem disappeared. But then, maybe the problem only shows up when the total number of doors is below a certain number ...

Quote:
- Is there a way to shut off the shading completely for a level (meaning using a map code, not user toggle keys).. same with the cross hair...
Re: Crosshair. What happens when you change the crosshair color to the 255 (&HFF) color?

Quote:
EDIT: Also, when you die, the red goes off the top of the view area into the message/countdown area (at least it did when I noticed it this time).
I haven't noticed this. Do you have a screenshot?
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PostPosted: Sat Jun 30, 2007 11:01 am
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Well unfortunately I wasn't able to submit a level, I've been using all my free time to sort my website and I was hoping to finish with it by tomorrow, but I'll probably be finished half way through July. I might submit a map for July.

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