Here's an example of code in WL_GAME.C from one of the projects I was working on:
::: CODE :::
case 87:
case 88:
case 89:
SpawnStatic(x,y,tile-23);
break;
// WSJ: More static objects
case 400:
case 401:
case 402:
case 403:
case 404:
case 405:
case 406:
case 407:
SpawnStatic (x,y,tile-333);
break;
If you want to start with a different number than 400, then make sure that the number in "SpawnStatic (x,y,tile- " will equal 67 if it's subtracted from the number of your first static object in the new list. I hope that made sense. (Ex: 400-333 = 67)