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Adenovirus story
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AlumiuN
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PostPosted: Thu Jan 24, 2008 9:18 pm
   Subject: Adenovirus story
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Wow, this forum hasn't had much use in a while. Better use it, then. Here is the introductory story to my new Wolfenstein mod, Adenovirus. It has a massive back story as well that documents the history of the Earth between the present time and the setting of the game (mid-2015), but I'm not going to give all that away as well, because that will be revealed throughout the game, and I want to keep you all guessing. Smile It is quite long, and does have some nasty language as well. Other than that, enjoy!

Note: Sorry about the indentation. I wrote it in DOS and forgot that most things these days have word wrap. Very Happy

-- ADENOVIRUS STORY --

"We may have to level a couple of plantations to get it into place.
The treehuggers will complain as usual."
"Well, ask them what they would prefer. A little less oxygen in the
atmosphere, or death at the hands of an orbital assault ship."
"Or so they say."
The construction worker flicks the cigarette in his hand over his
back, pulls out another cigarette from the pack in his pocket, lights it up
and thoughtfully gives it a puff.
"You know," he says while gazing at the large metal spire, "I think
there's something more to this than an orbital defense system."
"What do you mean?" asks the architect standing beside him.
"Satellites, skywards-pointed lasers at strategically positioned
locations around the world, large power plants - I'm starting to believe that
maybe they might be turning the planet into something akin to the Death Star -
but with six and a half billion people living on it."
"Well, I do happen to be a, lest I say it, minor architect on this
project, so I know that it's possible with this sort of laser. Of course, this
is of a much bigger scale than the Death Star, and getting the entire grid to
focus on one satellite, having that satellite put up with the intense energy
put upon it, and then redirecting that energy towards a planet or hostile
ship would take an unimaginably large amount of money, and I don't think that
anyone actually takes this project seroiusly enough to pump _that_ much
cash into it, despite what it might look like at the moment."
"Because it certainly looks like it right now."
The architect throws back the last of his coffee and kicks the
polystyrene cup into the ravine in front of him.
"Now does it?"
The construction worker looks over the edge and, turning round with
a monkeyish grin, has his brains splattered over the architect by a .50
caliber bullet from a sniper rifle. Because of the angle said bullet was fired
at, the architect also now has a hole in his chest. He collapses to the ground
and faints with his hands holding his stomach inside his body cavity.
On a hill two kilometres away, a sniper is dressed in jet black with a
logo of a snake printed on his left shoulder below his callsign - "Viper".
On his right shoulder is two upward pointing arrows and a unique insignia. He
stands up, and, reloading his Barrett M82A1S sniper rifle, turns around and
walks back over the hill, before appearing back on the hill slightly further
and firing a bullet through the window of the main command building. This time
the bullet swipes the project commander's head off before continuing through
the wall and hitting an badly placed metal plate, richocheting through the
wall of the power plant and blowing the control housing off the top of the
fusion rod holder.
"Bites every time," he whispers to himself as he twists his scarred
face into a smirk and walks back over the hill, followed by the sounds of
panicked alarms and eventually a gargantuan explosion caused by a fusion
reactor overheating. And yet, as large pieces of metal and charred bodies
fly overhead, he still only walks, stopping only to shoot a hole in a tattered
Spanish flag at the nearby military base.

You shoot upright as you awake from your nightmare and hit your head
on the metal bottom of the bunk above you with a clang.
"I wish you'd stop dreaming of mass murder," comes a muffled mumble
from the bunk above.
"Can I help it?"
"Drink less coffee."
"Ha. I'm not going to start now."
You put your feet on the cold, sterile vinyl floor and wearily stand
up, clipping your head on the egde of the upper bunk.
"That's not going to help either," appraises the voice.
You plod down the dimly lit corridor into the cafeteria, where your
beloved coffee machine awaits. Only it doesn't, because some bastard stole it
about a week ago. Dammit. You look at your watch. 2:35 am. Breakfast wasn't
until 7:30. 5 hours without coffee. Fragmented thoughts of making your own
coffee filter their way through your current primary instinct of 'sleep'.
Ten minutes seem to pass in an state that feels like unconsciousness.
You find yourself sitting in the dark restroom with a nice hot cup of...
Dammit!
You throw the cup into the toilet with as much vigour as you can
manage in your drowsy state and flush it without remorse. Moving back out into
the hallway, you clip your head on the doorway. You vaguely register that it
hurts before your body finally gives up its quest for coffee. You return to
your bunk, lie down, close your eyes and slip into a deep sleep.

The alarm signalling full-scale medical alert emerges into your brain
patterns in a seeming invasion of privacy. Your eyes bolt open again.
"Not another friggin' emergency," comes a slightly muffled voice from
the bunk above.
"And while I'm coffee-deprived. This sucks."
The voice from the bunk materialises a pair of polyester clad legs
over the edge. Those legs drop to the ground and are followed by their owner,
a Dr. Johnathan Tycho.
"What's the time?"
"About 4 damn 30."
You roll out of bed and stand up.
"I'm sick and tired of this crap. Lets just get this over with so I
can have my [Censored] coffee and then a long sleep."
"I couldn't agree more."
"We don't get paid enough for this," mumbles the body in the opposite
bunk as it flops out onto the floor and limply stands up.
"At least we slept in our uniforms, I suppose," you say, trying to see
the bright side of it as you begin the early morning shuffle to the briefing
room once again.
The thought that there ever was a bright side to ever being a TransMed
evaporates once you see Snr. Dr. Harraway's expression - one of utter
exhaustion mixed with a pang of fear. Normally, the head of TransMed Unit B7
was composed and revealed nothing through his face. Now he looked as if he had
died again.
"Ladies and Gentlemen, we are at war."
A whisper of conspiration emerges from the staff.
"We are at war - with an enemy we know nothing about."
The whisper grows louder.
"I want everyone -" he sighs, "- on full alert and ready to be awaken
and swamped with casualties at any second."
The whisper becomes a fanfare of tired moans.
"Fortunately, the coffee machine has been repaired." A hint of a smile
creeps across his weathered face. "Any questions?"
"How do we know we are at war?" you ask, looking as solemn as is
possible with the knowledge that your treasured coffee machine has returned
fresh in your head.
"Approximately 5 hours ago, the UN Alpha Strategy laser bases in
Germany, Spain and France were obliterated. By who, we don't know, but there
have been recent rumours of a rapidly growing anarchist group becoming hostile
towards, well, society."
"What order were they attacked in, sir?" questions John.
"First it was France, then Spain. Germany was the last, but we expect
the rest of the bases to be -"
"Oh, shit. Permission to use the whiteboard, sir?" you interrupt, a
realization dawning in your mind.
"Uhhh, granted?" he slurs, unsure of your intentions. You run up to
the front of the briefing room, grabbing a whiteboard pen on the way past.
"What are you doing, Miller?"
You draw a quick diagram of Europe on the board, and, using the red
end of the whiteboard marker, draw a cross on the locations of the attacked
bases - Barcelona, Marseilles, Dusseldorf - and then a blue cross on your
current position in Poland. You then play connect the dots with the locations.
It forms a line very close to being straight.
"I think the Polish one's next."
"Warsaw?"
"Exactly."
You are impressed at how clear your mind is without even a single cup
of coffee.
"Why do you think they're targeting Europe, Miller?"
"Because that's the longest link between multiple bases without sea
in between them. They're hitting the weakest link in the shield."
"Shield?"
"Well," you reply nervously, knowing full well that if he knew about
your involvement in the program, he would tear you to shreds for withholding
information, "I'm assuming that given the positions of them on the planet,
they make some sort of defense net with the equivalency of a shield."
"Fair enough. Dave!"
"Yes, sir!" says a technician in the back row of the room.
"Get those friggin' automatic defenses up now! Alex!"
"Yessir!"
"I want all armoury weapons cleaned out and polished so well that I
can see myself in them. Then distribute them - one pistol to all staff, one
assault rifle to all security members, and an Ultima suit for Soldier One."
"Got it."
"The rest of you - back to your quarters. Your weapons shall arrive
soon. Be prepared for conflict at any moment."
The staff rise and make their way out in a state of suppressed panic.
As soon as the door closes behind them, Dr. Harraway turns to you, peels off
his glasses and calmly says,
"I didn't know you were involved in the project."
"I... err... um..."
"Don't worry. I've known you for too long to be able to miss it. Why
didn't you tell me?"
"It... ahh... must have slipped my mind."
"Don't bullshit me, Doug."
"O.K., I didn't want anyone finding out, otherwise there would be
questions flying left, right and centre about why a projectee was serving on
a TransMed unit. I don't think my co-workers would be able to cope."
"I understand. Did the order to keep quiet come from Farmer, or did
you decide yourself?"
"A bit of both. Farmer told me to 'screw off', but Burgess suggested
I try a TransMed unit near the action."
He scowls at you with a smudge of disbelief wiped across his face.
"Good thing they told me the truth. Go get suited up, Soldier One. We
may need you out there."
"What? Soldier One? I..."
He turns around and walks away.
"Never underestimate Burgess," he launches back.
You stand there, dumbstruck. Soldier One? You? How? You had the
scrawniest arms of anyone on B7, you couldn't run a kilometre without
stopping... how the hell did you become the most famed TransMed protector in
Europe?
You pull your phone out of your pocket and call Michael Burgess.

Outside of Warsaw, a large group of people gather in the shadows near
a barn. They are all dressed in black, and carrying assault rifles slung over
their shoulders or pistols in black leather holsters strapped to their waists.
One of them, the one with a logo of a snake on his left shoulder, signals to
the two people standing beside him. They move across the moonlit paddock and
throw themselves into a ditch. He then rolls across the distance between the
barn and the side of the country road.
"Alpha is here."
"Good. You know what to do."
He whispers to the people opposite, "Hit them."
The group of people swarm around the barn, cocking assault rifles at
the same time. The sniper, on the other hand, moves off across another paddock
and disappears into the darkness. This goes unquestioned, maybe even unnoticed
by the group, who let out a blood-curdling scream and charge at TransMed unit
B7.

"Why the hell didn't you tell me, Michael?"
"Too much at stake, Douglas. We simply couldn't have you stampeding
around destroying everything that annoyed you as if you were the Hulk until it
was absolutely necessary."
Something flickers in your mind.
"Why would I do that?"
"We wiped you, Douglas. You forgot. You've done it twice before."
The flicker becomes a pulse that identifies itself as a memory rather
forgotten.
"Last time you levelled Landshut."
The pulse morphs into a full-blown memory and invades your mind.
Michael's voice fades out temporarily to be replaced by the crackling of
flames as the last building of a blood soaked town burns to the ground.
"They sentenced you to death, Douglas. You died."
The pungent smell of mustard gas returns to your nose for a split
second.
"But the army would have none of it. They re-energised you to use as
their own - with some mental conditioning."
A frighteningly loud "Ten-hut!" pierces your ear drums as it had all
those years ago.
"We would have none of the army's plan, though. So we took you back."
The taste of coppery blood fills your mouth and an aching pain
manifests at the back of your neck as the stock of a BM-12 assault rifle hits
it. Then you realise you have actually been hit by an assault rifle stock, and
you are lying on the ground, your cellphone clattering off a chair and landing
open against the cracked window. The sound of Michael Burgess, Military
Commander, United Nations's voice, muffled through distance, echoes through
your mind as you slip into unconsciousness.

"Th..th..the..they sho..shot Bill!" stammers the man.
"Alright sir, calm down."
"Ca..ca..calm down?!"
"Please, sir," says the nurse.
"Don't let me die!"
"We won't, I promise."
The man with the hole in his chest is shifted into the van. The nurse
puts her head in her hands. A paramedic closes the doors and steps over to
comfort her.
"I hate to see them like that," she says in fluent Spanish.
"I know," he replies in his native Spanish, "and the worst thing is,
they're taunting us too."
She looks up at him, her eyes red from crying.
"How do you mean?"
"Every Spanish flag within 30 miles has a hole in it."
"But I thought they only wanted to get rid of the laser."
"So did I, darling. So did I."

"Who the hell are you?"
"Ask Micheal Burgess, he should know," you reply to the weapons
technician.
"Have you got ID?"
"Nope."
"I'm not gonna let you in without I-"
"Let the man in," says Dr. Harraway, who is limping slowly behind you.
He flashes his own ID card at the technician, although the technician has
already pressed the large green button on his desk to open the door.
"Sorry, sir," he mumbles. You give him a self-righteous smirk as you
go through into the armoury. All of the weapons are gone - they've been
distributed amongst the rest of the staff. The only thing remaining is a suit
propped up against the wall. It is made of diamond-cut titanium, and has a
helmet with various buttons on it sitting on a shelf beside it.
"Miller," says Dr. Harraway, "this is the A14-2 Ultima suit. Minus a
targeting computer."
"Targeting computer?"
"Sorry. The IFF in the computer was playing up. It's currently back
in Australia being fixed."
"Great. So I can't see where I'm shooting?"
"Didn't seem to stop you in Landshut."
The sound of crackling flames return to your ears, this time with the
groan of a dismembered, dying human in the background. You quickly shove it to
the back of your mind.
"You'll have a basic crosshair, anyway."
"Is there anything _else_ missing that I should know about?"
"Yes, all of the inbuilt weapons systems."
"WHAT!? How am I supposed to kill people without any weapons?"
"That also didn't seem to stop you in Landshut."
You disregard the comment as if it means nothing. After all, no-one
knew for sure it was you, not even yourself.
"Here," he says, handing you his pistol, "have this and stop
complaining."
Far from his usual self, Dr. Harraway looks as if he's just been hit
by a pillow filled with amphetamines. It must be the painkillers.
"Right. Get into the suit, get out there and kill some shit."
Dr. Harraway quickly limps through the door into the control room and
back into the bunker with the senoir staff. You pull yourself into the suit.
Despite its size, it feels light and easy to move. As you put the helmet on,
the light blue heads-up display lights up, complaining of a lack of weapons
and radar. It wasn't the only one. You pick up the pistol and the suit detects
it, stops complaining and lights up an ammo panel in the bottom-right hand
corner of the screen, telling you that you have 9 bullets in the current clip
and another 12 in reserve. Oh well. As the doctor said, it didn't stop you in
Landshut.
Tricob
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PostPosted: Sat Jan 26, 2008 8:54 pm
   Subject: Re: Adenovirus story
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Cool! It is a bit longer than the usual in-game story, like you said, but well worth reading. Thumbs Up
AlumiuN
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PostPosted: Mon Jan 28, 2008 12:34 pm
   Subject: Re: Adenovirus story
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Well, Wolfendoom's story (uncut version, of course) was about twice as long as this. I'm glad you like it. Notice I'm describing the HUD at the end? That's because I'm recoding it. You'll also have to wait for that.
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PostPosted: Tue Jan 29, 2008 12:14 am
   Subject: Re: Adenovirus story
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It's very good to see people putting in the effort to craft a detailed backstory - it's one of the areas where creativity really comes into play in making a mod/TC.
AlumiuN
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PostPosted: Wed Jan 30, 2008 1:27 pm
   Subject: Re: Adenovirus story
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All I hope is that my as of yet untried TC-ing skills can stand up to such a story. Smile
AlumiuN
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PostPosted: Sat Feb 02, 2008 8:08 pm
   Subject: Re: Adenovirus story
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I know this is a bit off topic, but I want to hear what everyone thinks. For the 'light blue' hud, should it be a sort of mechanical wires-and-blue-metal sort of HUD, or a HUD that looks as if it has been projected against the visor?
AlumiuN
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PostPosted: Tue Feb 05, 2008 5:04 pm
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Wow, what an amazingly fast influx of opinion! Mr Green
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PostPosted: Tue Feb 05, 2008 5:30 pm
   Subject: Re: Adenovirus story
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AlumiuN wrote:
I know this is a bit off topic, but I want to hear what everyone thinks. For the 'light blue' hud, should it be a sort of mechanical wires-and-blue-metal sort of HUD, or a HUD that looks as if it has been projected against the visor?
Sorry for my delayed response. The Tale Tellers section usually isn't very active. Sad

I like the projection-on-visor idea best (atypical if anything else), but I recommend you keep the wires-and-blue concept as a backup, in case the visor projection idea ends up working against the game for some reason.
AlumiuN
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PostPosted: Tue Feb 05, 2008 5:35 pm
   Subject: Re: Adenovirus story
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I must admit that the projection was what I originally had in mind, and for that reason, I'm currently working on a piece of code using Ripper's GetColor function from the shading routine and the VL_GetPixel function to create a translucency effect. Without it, the projection would just be wrong, wouldn't it? Very Happy But then, the wires\blue metal style probably looks more unique. Currently, though, the only thought running through my mind is ????, so it's good to hear others' ideas.
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