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[help] adding music and seamless levels, textured ceilings
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Tricob
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PostPosted: Tue Aug 19, 2008 8:04 pm
   Subject: Re: [help] adding music and seamless levels, textured ceilings
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Pretty simple, actually. In VERSION.H, look for the line:

::: CODE :::
//#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp)


Change it to:

::: CODE :::
#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp)


Then add the WL_FLOORCEILING.CPP file to your project. Last, Rebuild All.
lilmanjs
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PostPosted: Thu Aug 21, 2008 4:17 pm
   Subject: Re: [help] adding music and seamless levels, textured ceilings
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thanks for that. then how do I add in the extra wall slots so I can start putting in the textures without making some random texture show up as the door texture when you play the mod.

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PostPosted: Thu Aug 21, 2008 6:49 pm
   Subject: Re: [help] adding music and seamless levels, textured ceilings
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The new wall images are put right before the door images. You'll only be able to have 64 different walls in your maps altogether.

Sorry about that, but it'll be like this until the 90 Walls code is working in Wolf4SDL. Sad
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PostPosted: Thu Aug 21, 2008 10:17 pm
   Subject: [help] adding music and seamless levels, textured ceilings
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lilmanjs, I think it's about time you experimented with the code by yourself - without experimenting how are you going to learn. There's no problem in asking questions, but try and do something your self!!!!!

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PostPosted: Fri Aug 22, 2008 1:12 pm
   Subject: Re: [help] adding music and seamless levels, textured ceilings
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I do try before I ask. why ask for help without trying. still its nice to get coding guides for SDL you know.

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