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Thomas
Mapping Master

Joined: 23 Nov 2004
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Posted: Wed Nov 21, 2012 1:41 am
Subject: Re: What are you doing with Wolfenstein?
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Really love that second shot! Though brown marble and gray stone/slime ought to be worlds apart, they actually compliment each other graphically and therefore make the map interesting and diverse. |
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gerolf
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Posted: Wed Nov 21, 2012 7:05 am
Subject: Re: What are you doing with Wolfenstein?
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Thanks!  |
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Tricob
Moderator

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gerolf
DieHard Wolfer


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Posted: Wed Nov 21, 2012 5:56 pm
Subject: Re: What are you doing with Wolfenstein?
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Tricob wrote:
Enjoy!
Thanks, that's pretty interesting, I never noticed it before, I guess that's good to know to make new menu screens
Anyways, I enjoyed it, I can't get rid of all those Mutants though, so that's where I'm at right now. Graphically, it's very appealing, the only thing I'd suggest is the removal of shadows from the lights, dog, etc. Code wise, it's perfect! I may wish to use the Base of Operations code someday. |
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Tricob
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Location: Neo-traditions, Inc.

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gerolf
DieHard Wolfer


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Posted: Thu Nov 22, 2012 11:21 pm
Subject: Re: What are you doing with Wolfenstein?
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Great
And it's the room with the red white and blue floors, where the chaingun is located. I could probably beat it if I wasn't so tired from working and the holiday. |
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Tricob
Moderator

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Location: Neo-traditions, Inc.

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gerolf
DieHard Wolfer


Joined: 28 Jan 2010
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Posted: Fri Nov 23, 2012 11:31 am
Subject: Re: What are you doing with Wolfenstein?
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Thanks, I'll try that
*cough*
Incredibly early screenshot for whatever this is. |
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Thomas
Mapping Master

Joined: 23 Nov 2004
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Posted: Fri Nov 23, 2012 11:46 am
Subject: Re: What are you doing with Wolfenstein?
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Whatever the hell it is, it rocks, gerolf! Love those old Kuki gray panels.
I am currently starting a map set for the Spear of Destiny Mission Pack: The Ultimate Challenge (aka the Lost Episodes).
EDIT: Speaking of goofy graphics...
Incredibly late screenshots for whatever this was. |
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Thomas
Mapping Master

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Posted: Fri Nov 23, 2012 1:11 pm
Subject: Re: What are you doing with Wolfenstein?
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This is what I did with Wolfenstein just now:
Lost Episodes! Man, there's a long way between good graphics in that one. |
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gerolf
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Posted: Fri Nov 23, 2012 1:16 pm
Subject: Re: What are you doing with Wolfenstein?
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Wow that all looks great! |
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Thomas
Mapping Master

Joined: 23 Nov 2004
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gerolf
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Posted: Fri Nov 23, 2012 2:09 pm
Subject: Re: What are you doing with Wolfenstein?
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Checking it out now |
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Tricob
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Thomas
Mapping Master

Joined: 23 Nov 2004
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gerolf
DieHard Wolfer


Joined: 28 Jan 2010
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Tricob
Moderator

Joined: 14 Mar 2005
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Posts: 8476
Location: Neo-traditions, Inc.

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Thomas
Mapping Master

Joined: 23 Nov 2004
Last Visit: 1:28 ago.
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Posted: Sat Nov 24, 2012 7:38 am
Subject: Re: What are you doing with Wolfenstein?
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@Gerolf: Great looking guard! There hasn't been many decent blue-suited guards around for a long time. |
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ronwolf1705
Moderator

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Posted: Sat Nov 24, 2012 9:50 am
Subject: Re: What are you doing with Wolfenstein?
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Did some work on this today, had been a while:
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Thomas
Mapping Master

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Posted: Sat Nov 24, 2012 10:54 am
Subject: Re: What are you doing with Wolfenstein?
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Interesting stuff! And BJ jumped the Movember trend. |
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gerolf
DieHard Wolfer


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Ringman
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Posted: Mon Nov 26, 2012 8:35 am
Subject: Re: What are you doing with Wolfenstein?
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Not saying that I plan to commit to anything, but recently I have been playing a bit with the "Lost episodes" as well. I've been toying with the idea of a remake of these, by cleaning up many of the graphics, and creating a 10 level mapset, but I don't know if I'll ever actually pursue this. Some of the art in it is interesting, yet there's a lot that is worthless. However, what is there that's good has the potential for setting up some interesting map designs. My main goal for graphics cleanup would've been fixing the boss walking animations, and the Axe's death animation as well, recoloring the weapons, adding shadows underneath all the enemies, fixing the lighting on some of the textures, while completely redoing or replacing others, and replacing some of the static object sprites. Who knows if this will ever get anywhere ... |
_________________ One day I saw upon a stair a little man who wasn't there. He wasn't there again today. My gosh I'd wish he'd go away.
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Executor
DieHard Officer


Joined: 28 Mar 2003
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Posted: Mon Nov 26, 2012 3:43 pm
Subject: Re: What are you doing with Wolfenstein?
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I like that idea; you should pursue it. |
_________________ My Wolf3D mods on ModDB
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Thomas
Mapping Master

Joined: 23 Nov 2004
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Posted: Tue Nov 27, 2012 12:09 am
Subject: Re: What are you doing with Wolfenstein?
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Yes, we've seen various improvements of both Wolfenstein and Spear of Destiny, so an LE pendant of the same sort would not be out of line. |
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Ubermutant
Bring 'em On


Joined: 22 Jun 2004
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gerolf
DieHard Wolfer


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Posted: Tue Nov 27, 2012 2:49 pm
Subject: Re: What are you doing with Wolfenstein?
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The Lost Episodes have always been in the realm of obscurity, hence their name "Lost Episodes"
Though I agree, Ringman, you should try and make that happen. Something I'd suggest is make the green slime that has non-animated steam... well, animated. |
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Executor
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Ringman
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Posted: Wed Nov 28, 2012 5:33 am
Subject: What are you doing with Wolfenstein?
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Well, I made a test-map last night that played around with the different wall combinations and what worked well and what didn't. There's definitely walls that will get removed and or replaced entirely, but I was surprised what can be done with the right combinations. Some of these walls make for really neat lighting effects.
I feel a bit more confident about this project, so I'm going to try my hand at building a few actual maps, and make some art changes as needed, but I'm really going to try to work with what's there as much as possible. I want to keep a "lost episodes" feel to the whole thing, while eliminating some of the more ridiculous portions.
Also, what is everyone's opinion on the bats? I've considered, keeping them as is, but at the very least correcting the back wing color to be blue like their hanging frames. Another alternative, would be making them gun-less, and fast flying melee enemies. Or Replacing them entirely with something else. |
_________________ One day I saw upon a stair a little man who wasn't there. He wasn't there again today. My gosh I'd wish he'd go away.
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Thomas
Mapping Master

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Posted: Wed Nov 28, 2012 6:10 am
Subject: Re: What are you doing with Wolfenstein?
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This is so strange, Ringman. Last week I commenced my Lost Episodes map set, something I'd been scheming for the past month or so.
Bats are weird. The animation is crap (when you shoot them but they do not die, the dead bat sprite sometimes appear). And they're not really easy to put in mapping environments, I think. Had we had hanging vines, cave walls etc. that would be something, but in LE there are no good alternatives.
I should mention I'm using The Ultimate Challenge as my map set's base. I know there are more walls to choose from in Return to Danger. I'm considering 'moving' my maps to RtD instead.
Your 'fast flying melee enemies' idea sounds interesting. Maybe that would make the bats useful and fun to experiment with rather than a pure annoyance. |
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BrotherTank
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Posted: Wed Nov 28, 2012 6:36 am
Subject: What are you doing with Wolfenstein?
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Wow.. How many of you have actually been to and read the information on the Wolfenstein Bunker??
Lost Episodes..... No such thing... The Mission Packs from Formgen
Read that and the other info on the site... You'll see why I have my nickname... why the site is the Bunker... and lots of other unique things that people have used in naming games, options, and ideas.... lol... The site is packed with all kinds of information, but there are NO Lost Episodes
Greg
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