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Blake Stone Source Code Released
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Ubermutant
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PostPosted: Mon Jul 08, 2013 5:04 pm
   Subject: Blake Stone Source Code Released
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From the annoucement page

After nearly 20 years, Apogee Software has unearthed the source code (or what’s left of it) for their classic FPS, Blake Stone: Planet Strike. This code (long thought lost) is being made available freely to the public as of today.

With the release of The Apogee Throwback Pack on Steam, interest in Blake Stone is at an all time high, and Apogee hopes that with the release of this code, fans will be able to bring Blake back in a whole new way.

“When we were selecting games for the Throwback Pack and decided to put both Blake Stone games in, I knew we had a golden opportunity to finally release the source code that Blake fans have been wanting for all these years. And when I contacted Mike Maynard, he agreed that it was definitely about time. Nice to know that those old 3.5″ floppies retain data for so long!” Terry Nagy, Apogee Software

The code is now freely available and can be downloaded Here or from ApogeeSoftware.com

If Brothertank (or anyone else in charge) could make a news post of this at the Dome or something, that'd be appreciated.
Thanks in advance you guys Cool
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PostPosted: Fri Jul 12, 2013 7:10 am
   Subject: Re: Blake Stone Source Code Released
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I'll sticky this.
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PostPosted: Fri Jul 12, 2013 5:26 pm
   Subject: Re: Blake Stone Source Code Released
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Uh ... what's going on? For the seond time now, I've found that all the posts after the first one are wiped out without explanation. I assume the "wipeout" occurs when the posts make their way to the second page, but I'm not sure. Confused

Ubermutant wrote:
If Brothertank (or anyone else in charge) could make a news post of this at the Dome or something, that'd be appreciated.
Thanks in advance you guys Cool
You can E-Mail this news to Brian Lowe. Check the links on the left of the Dome for his E-Mail addy.
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PostPosted: Sat Jul 13, 2013 7:20 am
   Subject: Re: Blake Stone Source Code Released
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Tricob wrote:
Uh ... what's going on? For the seond time now, I've found that all the posts after the first one are wiped out without explanation. I assume the "wipeout" occurs when the posts make their way to the second page, but I'm not sure. Confused


Not sure what you're referring to. I saw this post in the middle of the forum, but no other posts in this thread.
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PostPosted: Sat Jul 13, 2013 8:31 am
   Subject: Re: Blake Stone Source Code Released
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Tricob wrote:
Uh ... what's going on? For the seond time now, I've found that all the posts after the first one are wiped out without explanation. I assume the "wipeout" occurs when the posts make their way to the second page, but I'm not sure. Confused


There was another thread by a different user (made prior to this one) that was about the same exact thing. Maybe you're getting the 2 mixed up?

http://diehardwolfers.areyep.com/viewtopic.php?t=6667&highlight=

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PostPosted: Sat Jul 13, 2013 4:31 pm
   Subject: Re: Blake Stone Source Code Released
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gerolf wrote:
Tricob wrote:
Uh ... what's going on? For the seond time now, I've found that all the posts after the first one are wiped out without explanation. I assume the "wipeout" occurs when the posts make their way to the second page, but I'm not sure. Confused
There was another thread by a different user (made prior to this one) that was about the same exact thing. Maybe you're getting the 2 mixed up?
Yes, I am. My mistake. Smile
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PostPosted: Tue Sep 10, 2013 12:00 am
   Subject: Re: Blake Stone Source Code Released
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Did modders ever work out how to do the elevator to and from different floors? If not this is probably the perfect time

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PostPosted: Tue Sep 10, 2013 1:52 pm
   Subject: Re: Blake Stone Source Code Released
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Zombie_Plan wrote:
Did modders ever work out how to do the elevator to and from different floors? If not this is probably the perfect time
I'm sure I could figure it out myself, even without the source code. But - being done in my hand - the code wouldn't exactly be ... uh ... compact. I'd be better off leaving it to the pros. Porting that part of the code to SDL probably won't be a problem, though. Cool
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