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[new edition]"Operation Eisenfaust:Legacy" release
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doomjedi
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PostPosted: Fri Nov 21, 2014 2:45 am
   Subject: [new edition]"Operation Eisenfaust:Legacy" release
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Happy upcoming Christmas to you all! Smile (...and happy birthday for myself tomorrow Smile )

4 years in the making, Team RayCast would like to release its new mod:

Operation Eisenfaust: Legacy
http://www.moddb.com/mods/operation-eisenfaust-legacy

Featuring story and level design by Ronwolf, art by Doomjedi, programming from the talented Linuxwolf and WSJ, as well new and original soundtrack mostly by Lozer_42.

Eisenfaust Legacy new edition:
http://www.moddb.com/mods/operation-eisenfaust-legacy/downloads/operation-eisenfaust-legacy-new-edition

Eisenfaust Legacy Halloween pack:
http://www.moddb.com/mods/operation-eisenfaust-legacy/downloads/operation-eisenfaust-legacy-halloween-pack

The story takes place after the events that occured in Operation: Eisenfaust Origins and Operation: Eisenfaust. After Schabbs' demise, it was assumed that the Eisenfaust plans had been destroyed once and for all. But a former protégé of Schabbs has taken the blueprints of the operation and is attempting to restart it. It is up to special agent B.J. Blazkowicz to stop the Nazi's from creating another mutant army. Will B.J. stop them, or is he about to find out that the operation might have progressed a lot faster than he thought, with its effects far more devastating...



Legacy began right after the cancellation of SonderKommando Revolt, long before Operation Eisenfaust: Origins was even discussed. 4 years, this closely matches Sonder in development timescale. Initial ideas were taken from some ideas thrown in the discussion of the Eisenfaust: Origins remake but ended up growing into having a life of it's own.
This is the first time Team RayCast has gone for new sounds and music made specifically for the mod.

Please read readme before playing!

Have fun! Cool


Last edited by doomjedi on Sat Dec 26, 2015 6:05 am; edited 6 times in total
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PostPosted: Fri Nov 21, 2014 5:35 am
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Happy Birthday Doom, and looking forward to playing this!
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PostPosted: Fri Nov 21, 2014 6:08 am
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Awesome! Have got to try this when I get back to Wolfing. And have a happy birthday!
Aryan_Wolf3D
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PostPosted: Fri Nov 21, 2014 7:59 am
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Good timing! I've been dying for something new to play! Downloading now...

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PostPosted: Fri Nov 21, 2014 10:56 am
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Well, after playing this mod for a while, I'm quite blown away by its features. I was expecting there to be a lot of great new things, but never in my wildest dreams did I anticipate what one particular level would have to offer...

I get to control a mecha armour suit? AND fight duels with mutant controlled mecha suits? Really?! Forgive me, I have to stop playing for a while. This game just became too cool.
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PostPosted: Fri Nov 21, 2014 2:27 pm
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Nice to see you're enjoying the mod! Smile
Aryan_Wolf3D
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PostPosted: Fri Nov 21, 2014 3:25 pm
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I just finished it! I won't post any of the details for now, so as not to spoil it for anyone, but I would like to report a couple of issues... I got the GetNewActor error a few times, caused by some of the projectile firing enemies, and an enemy spawning another enemy when I killed it. It didn't happen often though. The other thing was when I got past the final ratios screen, the game bombed out saying the ENDART file had no "^P" at the beginning. I noticed that the Totenkopf SDL ENDART file was called "ENDART1"... This mod uses a modified Totenkopf SDL source, correct? Well, I renamed the ENDART file to "ENDART1", and it didn't crash. So if anyone else gets this problem, that would seem to be the solution.

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PostPosted: Fri Nov 21, 2014 4:00 pm
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I just downloaded this! I'll be giving it a whirl later tonight.

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PostPosted: Fri Nov 21, 2014 4:32 pm
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Just got to Level 4. I'm really enjoying it so far and I can only imagine it will get even better.

I love how killing a nazi with the rifle makes his head explode like a really huge pimple. Very cool effect!

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PostPosted: Fri Nov 21, 2014 4:53 pm
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Thanks for the kind words Smile that is a cool effect indeed!
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PostPosted: Fri Nov 21, 2014 7:05 pm
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Indeed; gratuitous, but satisfying.

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PostPosted: Fri Nov 21, 2014 9:35 pm
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Story + Area 1 (from Balames87): https://www.youtube.com/watch?v=HdlesPwkHtY&list=UUhodPs8v9UAe_ViYU9pOwKw
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PostPosted: Sat Nov 22, 2014 3:19 am
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happy birthday doomjedi. games is awesome. must play carefully because enemies shooting from too far perfectly and losing more health. sounds and atmosphere are wonderful.
doomjedi
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PostPosted: Sat Nov 22, 2014 11:15 am
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Thank you, guys! Smile
Thomas
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PostPosted: Sat Nov 22, 2014 4:06 pm
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Just reached level 7, managed to get 3 x 100 % on all levels thus far... What I like more about this than e.g. Eisenfaust Origins is that it does not take me hours to finish one map. It's more short, sharp, shock and very straight ahead yet still difficult (playing on hardest skill) but not confusing mapping, all sprinkled with meticulously beautiful graphics and exquisite, bug-free coding. I am a huge fan of Ogg Vorbis sounds and music, it really lifts the whole thing to another level. I am sincerely looking forward to the next levels and I wonder how this ends...

I've always been a fan of huge mods that take this whole thing to the next level. I could never make one myself - but there's nothing I love more within the modding world than playing something that just exhumes progress and elegance while still respecting the original game.
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PostPosted: Sat Nov 22, 2014 8:01 pm
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i wonder how you guys find all secrets in a level. it is so boring to crawl through all walls while pressing space. it makes me tired. Smile) i am in level 4 "sewer". anyone tell me if there is a technique to find secrets automatically. Smile i do it in hard way by opening map in editor and find secrets. but not all times i do that.
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PostPosted: Sat Nov 22, 2014 8:58 pm
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quartzdoll wrote:
i wonder how you guys find all secrets in a level. it is so boring to crawl through all walls while pressing space.


Because we're Diehards. Thumbs Up
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PostPosted: Sat Nov 22, 2014 9:00 pm
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So far I really enjoy it and have made it to level 4! The only strange thing I've noticed is the over-sized villagers! They look like giants Laughing
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PostPosted: Sat Nov 22, 2014 9:48 pm
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Two-button strafe but no autorun, so close to proper WASD but so far...my muscle memory goes to hell when I try holding down the run button. The fact that the mod is extremely hard with the rifle guards being so quick on the draw doesn't help.

It sure looks nice but I'm not sure I can hack it. Having autorun would make it easier to play since I wouldn't have to think about the run button and could play more by instinct.

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PostPosted: Sat Nov 22, 2014 10:30 pm
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I use left alt to hold down for run with my thumb in Wolf. Not sure if that'll make it less taxing for you or not. What really hurts my hand is cursor keys and middle finger for shift!
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PostPosted: Sat Nov 22, 2014 10:31 pm
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Thank you so much, guys....Thomas Smile

Quote:
I am sincerely looking forward to the next levels and I wonder how this ends...

At that point you should wonder how this begins, heh Smile
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PostPosted: Sun Nov 23, 2014 2:30 am
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Quote:
At that point you should wonder how this begins

I thought things started to get really interesting at level 6. That level is a gem... The creepy atmosphere, the feeling that you're getting close to your objective, and that deliciously suspenseful music. A question for the composer (Lozer_42?): Was it intentionally similar to "Evil Incarnate"? It definitely reminds me of it. In any case, it's a lovely track, and...

... I also really like the sped up/adrenaline version that plays when the boss is alerted.
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PostPosted: Sun Nov 23, 2014 5:27 am
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quartzdoll wrote:
i wonder how you guys find all secrets in a level. it is so boring to crawl through all walls while pressing space. it makes me tired. Smile) i am in level 4 "sewer". anyone tell me if there is a technique to find secrets automatically. Smile i do it in hard way by opening map in editor and find secrets. but not all times i do that.
Finding the secrets was easy enough, but I never could get 100% kills in Level 2. Even looking in the map editor, I have no idea what I missed.
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PostPosted: Sun Nov 23, 2014 7:22 am
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Tricob wrote:
Finding the secrets was easy enough, but I never could get 100% kills in Level 2. Even looking in the map editor, I have no idea what I missed.

https://www.youtube.com/watch?v=he3k_nTSE0Y
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PostPosted: Sun Nov 23, 2014 9:45 am
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Wolf_CCCP wrote:
A question for the composer (Lozer_42?): Was it intentionally similar to "Evil Incarnate"? It definitely reminds me of it. In any case, it's a lovely track, and...
... I also really like the sped up/adrenaline version that plays when the boss is alerted.

Actually, no, the similarity was not intentional. I just had the tune in my head one day and thought, "That's what I'll use on that level." Though the similarity did come to my attention later on, I thought it just fit the level so well that I didn't want to change it.

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PostPosted: Sun Nov 23, 2014 12:17 pm
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Download file (dropbox link and soon - moddb link) was updated to prevent end-mod crash and fix mapping error that prevented access to one of the secret levels.
Direct link to new map files:
https://dl.dropboxusercontent.com/u/3751922/sfix.rar
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PostPosted: Sun Nov 23, 2014 11:06 pm
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Another mapping fix for blocked treasure/secret
https://dl.dropboxusercontent.com/u/3751922/sfix.rar
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PostPosted: Mon Nov 24, 2014 3:32 am
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dropbox link updated with exe update to fix crashes and most of the other reports.
Should not affect saved files.
If you want direct download link for the new exe:
https://dl.dropboxusercontent.com/u/3751922/objlimitfix.rar
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PostPosted: Mon Nov 24, 2014 4:47 am
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compile whole setup with fixes and upload again after you receive sufficient level of reports. applying each patches is like windows update hehehe. in 6th level now i liked it because there are MG42 guns inside the room with unlimited ammo. by alerting enemies i can run towards MG42 and shoot them for good. i am Terminator lol. Smile
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PostPosted: Mon Nov 24, 2014 5:22 am
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But people play the mod NOW. Have issues NOW.
People make youtube videos of it NOW.

If you want download it all - come back in a few weeks and download again from moddb Smile You'll get it all done.
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