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Nocturnal - iLOW3D Released!
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Ipank7000
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PostPosted: Fri Jan 16, 2015 3:24 pm
   Subject: Nocturnal - iLOW3D Released!
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Hi everybody Smile ,
i just finished my fifth mod and it's called Nocturnal - iLOW3d.

So what is Nocturnal - iLOW3d? Yap, this is the sequel of my previous mod called Trilogy - iLOW3D with many new feature like:

*30 new challenging levels
*New enemies
*New weapon
*New object
*And many more!!!

Basically it is just old-school type mod but it challenging! so just give it a try!

You can get it HERE


=============
Update:

(18/01/2015)
* Fixed inaccessible key in level 5-2 (Thanks to Thomas!)
(20/01/2015)
* Fixed weird sniper scope
* Remove backpack after player dead
* Including new EXE (as WolfForever suggested)
(22/01/2015)
* Fixed other small bugs
* Including missing demo files in the zip
(27/01/2015)
* Fixed menu bug (Thanks to ronwolf1705 and Tricob)
(17/02/2015)
* Fixed title screen typo "Adventure" (thanks to ronwolf1705)
* Make the sniper rifle more realistic (low damage in low distance("unscoped mode"))
* Tone down sniper (enemy). Same as player weapon, his shoot cause low damage in low distance,
but still dangerous in great distance. (Suggested by WolfForever and xdman)
* Fixed warped ceiling/floor bug after dying (Thanks to Valentin R)

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Last edited by Ipank7000 on Mon Feb 16, 2015 7:34 pm; edited 5 times in total
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PostPosted: Fri Jan 16, 2015 4:49 pm
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Right within days of the anniversary - coincidence?

Exciting news regardless, iLOW was one of the best mods IMO of 2014. Smile Hopefully no rifle issue this time.
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PostPosted: Sat Jan 17, 2015 3:38 am
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Looking forward to playing this later today... Your maps are truly an inspiration, fresh and filled with action, old school and modern in one fell swoop.
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PostPosted: Sat Jan 17, 2015 4:05 am
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Looking forward to playing this one when I have the time! Trilogy was fantastic Smile
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PostPosted: Sat Jan 17, 2015 5:35 am
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On level 2 so far....very nice mod. Thought was put in it...unique style...
Thomas
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PostPosted: Sat Jan 17, 2015 5:42 am
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I love that it's so direct. No pretentious BS with 1000 levels where it takes forever to progress and get new cool weapons. It's all there, though not easy at all as the enemies are much more difficult to defeat. And this is probably the best homage to E4L2 I've seen in a long, long time. I think Chemical Warfare only tops it - or ties - because there is so much concise action in this, all the while it looks like a mod that was made more than a decade ago, but it plays bug-free and is truly stunning. On to level 3!
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PostPosted: Sat Jan 17, 2015 10:10 am
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I like to often play levels from scratch. Could a modified version be added where you don't lose the backpack or secret weapon if you die (but you lose everything else as usual)?

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PostPosted: Sat Jan 17, 2015 11:51 am
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Very high praises from me so far. Challenging, smart, great mapping, distinctive weapons...love snipers implementation and smart use, it's fantastic.
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PostPosted: Sat Jan 17, 2015 1:00 pm
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Just finished Episode 4. Well, not really, my saved game is stuck at the second I'm struck by a missile from Otto after having battered him with the chain gun and the heavy automatic rifle you get when you press 3 two times, but I don't need the aggro to go and do it all over again. 3 x 100 on all levels, had a BALL... Wonderful simplistic design, using the traditional sounds and graphics interspersed with the new WSJ stylings is truly something I haven't seen yet, it really is a gem. Thank you so much for putting this one out, Ipank, it's really given a boost of inspiration and when I saw the Gary Ragland checkerboard I was literally smiling from ear to ear. In the year 2015 - classic mods are alive and well and are truly fun to play. I'd give this a hundred stars if I could - even if I cocked up and pressed F8 like an idiot after being killed on level 7, having to knife my way back in. I loved it. Don't know when I'll start Episode 5 but it won't be too long... Wink
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PostPosted: Sat Jan 17, 2015 4:10 pm
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Found a bug: The red key is inaccessible in E5L2; a tile is in the way at X:3 Y:17.
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PostPosted: Sat Jan 17, 2015 5:35 pm
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Thomas wrote:
Found a bug: The red key is inaccessible in E5L2; a tile is in the way at X:3 Y:17.

I'm really apologize. Thank you very much about reporting that bug. I updated the map file so yo can download it again.
Thomas wrote:
Just finished Episode 4. Well, not really, my saved game is stuck at the second I'm struck by a missile from Otto after having battered him with the chain gun and the heavy automatic rifle you get when you press 3 two times

The Otto's rocket is homing to player btw Laughing

MrWolfForever wrote:
Right within days of the anniversary - coincidence?

I kinda do but i kinda don't Smile. I mean, i want to release it in late 2014 but i finished this mod in January 2015.

Thank you everyone Smile , i hope you guys enjoy it! If there are bug, comments, or anything just reply this topic or email me!

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PostPosted: Sat Jan 17, 2015 10:03 pm
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I'm wondering if you could provide an alternate EXE with just a simple gameplay modification: You don't lose backpacks, portable medkits, nightvision, or secret level weapons if you die at the beginning of a new level. That's because I prefer to play levels from a pistol start when it's possible, it adds an extra element to the balance and the challenge, but I'd like to be able to retain my backpacks, special powerups, and/or secret weapons, and lose only normal weapons. It can be an alternate EXE, just like you did alternate map files for the first iLOW. I'd really appreciate this. Smile

Alternatively you could just include another EXE that has it hardcoded to take away all items besides the ones I mentioned when moving to a new level. Either would work.
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PostPosted: Sat Jan 17, 2015 10:28 pm
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This is a proof that when worthy mod comes out - it'll get plenty of attention.
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PostPosted: Mon Jan 19, 2015 10:40 pm
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MrWolfForever wrote:
I'm wondering if you could provide an alternate EXE with just a simple gameplay modification: You don't lose backpacks, portable medkits, nightvision, or secret level weapons if you die at the beginning of a new level. That's because I prefer to play levels from a pistol start when it's possible, it adds an extra element to the balance and the challenge, but I'd like to be able to retain my backpacks, special powerups, and/or secret weapons, and lose only normal weapons. It can be an alternate EXE, just like you did alternate map files for the first iLOW. I'd really appreciate this. Smile

Alternatively you could just include another EXE that has it hardcoded to take away all items besides the ones I mentioned when moving to a new level. Either would work.

Why? Why don't you want the mod as the creator has intended? Surely if you want a different version you'd have to go about doing that yourself, everyone else has had to ove the years.

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PostPosted: Mon Jan 19, 2015 10:45 pm
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I like to make sure I'm not carrying over overwhelming amount of ammo but I don't want to lose other powerups.

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PostPosted: Tue Jan 20, 2015 12:52 am
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Maaaan I love those snipers....brilliant. So scary and realistic...like in real war.
Ipank7000
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PostPosted: Tue Jan 20, 2015 7:37 am
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Thank you Doomjedi Smile .
Again, i update the mod (Fixed minor bugs). And again thank you everyone. I hope you guys enjoy it!

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PostPosted: Tue Jan 20, 2015 2:21 pm
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According to the Read This, I lose my secret weapon in both EXE's if I die. Was it just not updated in the second EXE? No problem if so, just checking. And thanks for making that EXE, it makes pistol starts more fair and enjoyable. Smile

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PostPosted: Wed Jan 21, 2015 8:11 pm
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MrWolfForever wrote:
According to the Read This, I lose my secret weapon in both EXE's if I die. Was it just not updated in the second EXE? No problem if so, just checking. And thanks for making that EXE, it makes pistol starts more fair and enjoyable. Smile

No. i mean in the new EXE you don't lose the secret weapons. I forget to edit the read this.

And again, i update the mod, fixed some minor bugs and including missing demo files in the zip.

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PostPosted: Wed Jan 21, 2015 10:34 pm
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saved games not compatible with new exe files.
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PostPosted: Thu Jan 22, 2015 1:04 am
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quartzdoll wrote:
saved games not compatible with new exe files.

Really? I checked the both exe and it works. Can you explain the detail of the problem (i.e what the level you saved it).
I'm sorry about this problem.

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PostPosted: Thu Jan 22, 2015 2:20 am
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saved in 3rd level. i put savegamexx files as they are and deleted other files and unzipped latest files. when i select a load game, it quits to windows without a message.
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PostPosted: Thu Jan 22, 2015 4:49 am
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Oh no! It happened to me too. It's weird too since the latest EXE and the previous one only have very minor changes. I tried re-compile the previous code changes and it didn't work. Did you deleted the config file? I'm so sorry about this problem. Sad

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PostPosted: Thu Jan 22, 2015 4:05 pm
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no prob i play again. try to get 100% score now Wink
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PostPosted: Sun Jan 25, 2015 12:05 pm
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I always turn off wall sounds, but whenever I reload my game the flashes are turned off and the wall sounds turned back on again. I had the same problem in Trilogy - any idea what might cause it?

Apart from that very minor issue, great mapping so far! Smile
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PostPosted: Sun Jan 25, 2015 3:32 pm
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ronwolf1705 wrote:
I always turn off wall sounds, but whenever I reload my game the flashes are turned off and the wall sounds turned back on again. I had the same problem in Trilogy - any idea what might cause it?
I'm getting this, too. It's like the config file is being read in a different order than it's saved. If so, the problem exists purely in the WL_MAIN file.
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PostPosted: Mon Jan 26, 2015 7:20 pm
   Subject: Nocturnal - iLOW3D Released! [Update 22/01/2015]
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Thanks for pointing this ronwolf1705 and Tricob. Yes, I wrote the read/write code different order. Btw Thanks Tricob, I used your tutorial for this feature.
I updated the EXE, and BACKUP your ALL your data. Because sometimes the new EXE will not working with old savegame (Thanks to quartzdoll to pointing this).

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PostPosted: Sat Jan 31, 2015 7:21 am
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Up to E1L7, which was a challenging one! So far, it's fantastic. The only minor complaint I have is that some levels have a bit too much symmetry, making them a tad predictable. But you counter that really well by creating some fantastic traps. Love the weapons, love the new enemies. Feels like a step up from the first trilogy, which I enjoyed a lot.

EDIT: Finished E1 (or E4, really), fantastic! I dig those snipers. One small nitpick: on the title screen it says 'advanture', instead it should say 'adventure'.
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PostPosted: Sat Jan 31, 2015 4:24 pm
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ronwolf1705 wrote:
Up to E1L7, which was a challenging one! So far, it's fantastic. The only minor complaint I have is that some levels have a bit too much symmetry, making them a tad predictable. But you counter that really well by creating some fantastic traps. Love the weapons, love the new enemies. Feels like a step up from the first trilogy, which I enjoyed a lot.

Thanks for the feedback. Honestly, i was kinda out-of-idea when mapping in that episode due to college stuff.
ronwolf1705 wrote:

EDIT: Finished E1 (or E4, really), fantastic! I dig those snipers. One small nitpick: on the title screen it says 'advanture', instead it should say 'adventure'.

Thanks for reporting Smile. I will fix it soon. I don't realize that i wrote small mistake in that title screen. The "A" and "E" is close each other on the keyboard but i think it's just my plain bad english Sad. Again thanks for the feedback.

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PostPosted: Sun Feb 08, 2015 8:06 am
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According to a friend of mine there's another bug. He had a backpack and 9 points and he was able to pick up a SINGLE pistol on the ground to get a DOUBLE pistol putting his point total to 11, above the cap. (Trying to pick up an actual double pistol doesn't work though in this situation, which is the correct behavior.)

Also the regular rifle is pretty useless once you find a sniper. I think you should make the regular not as accurate at long range and the sniper less accurate short range to balance this. Or you can force the player to use the scope when using the sniper, that would work as well.

Finally you can never drop single pistol. I don't know if this is intended.
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