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Basic guard alternate firing animation
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Zach
DieHard Guard
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PostPosted: Wed Aug 06, 2014 1:24 pm
   Subject: Basic guard alternate firing animation
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I've always had kind of a problem with the brown shirted guard's firing animation, always seemed too 2-dimensional, seemed to kind of stick out (especially compared to the great SS and officer firing animations).

So I decided to figure out exactly what that was and try to fix it. I'm not completely happy with it but I do think it's an improvement, so here it is if anyone would like to use it.

Let me know if you see anything that would improve it even more and I'll definitely consider giving it a shot.

Also I darkened his boots a bit (to fit more with the SS, officer, and title screen guards), so if you use it you'll probably want to darken the boots for every frame.
Thomas
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PostPosted: Wed Aug 06, 2014 2:34 pm
   Subject: Re: Basic guard alternate firing animation
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Very nice. I can see a clear difference... A challenge for you - try to make a Lost Episodes guard look normal - lol.
gerolf
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PostPosted: Tue May 05, 2015 6:25 pm
   Subject: Re: Basic guard alternate firing animation
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Does anyone have the images anymore? The link is down.

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Zach
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PostPosted: Fri May 29, 2015 9:28 pm
   Subject: Re: Basic guard alternate firing animation
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gerolf wrote:
Does anyone have the images anymore? The link is down.

Hey Gerolf, sorry about that. I still have them; if you're interested get a hold of me and I can send them to you or re-upload them. We really need a graphics (enemies/weapons/textures, etc) database like the Doom community's Realm667 Repository.
Tricob
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PostPosted: Sat May 30, 2015 4:55 am
   Subject: Re: Basic guard alternate firing animation
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Zach wrote:
We really need a graphics (enemies/weapons/textures, etc) database like the Doom community's Realm667 Repository.
We were actually working on doing that little by little in Majik Monkee's Image World. Unfortunately, it didn't go quite that far. Sad
fraggeur
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PostPosted: Sat May 30, 2015 2:06 pm
   Subject: Re: Basic guard alternate firing animation
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Why not build another one, or updating the Monkee's if he is still around/available for this?
Tricob
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PostPosted: Sat May 30, 2015 3:41 pm
   Subject: Re: Basic guard alternate firing animation
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It's been suggested before. If someone can get something like that up and running, I say go for it. Smile
fraggeur
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PostPosted: Sun Jun 07, 2015 7:31 am
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Let me see if I can find motivation+time to build a little website, I have the web server and everything needed already.
Tris
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PostPosted: Sun Jun 07, 2015 8:54 am
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I will host a resources page on the new Dome.
Submissions welcome!
fraggeur
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PostPosted: Sun Jun 07, 2015 1:08 pm
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Yeah sorry I read the same in the meantime, the floor is all yours
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