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Destructible objects in various mods/TCs
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Tricob
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PostPosted: Sun Jun 14, 2015 6:16 am
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Now that is awesome. Smile
doomjedi
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PostPosted: Sun Jun 14, 2015 7:15 am
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Thanks Smile
Made some quick fix of debris disappearing from 2 of the frames.
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PostPosted: Sun Jun 14, 2015 10:15 am
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Tricob
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PostPosted: Sun Jun 14, 2015 1:11 pm
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Wow! Total, unimpaired destruction. Superb. Too Cool
ronwolf1705
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PostPosted: Sun Jun 14, 2015 1:44 pm
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Cool stuff indeed! Smile
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PostPosted: Mon Jun 15, 2015 12:27 am
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Thanks, guys Smile
Maybe I'll make downloadable "art collection" of all those destruction animations for general Wolf3D modding use.

Maybe even to add SOD ones...
Thomas
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PostPosted: Mon Jun 15, 2015 12:37 pm
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How about the pots and pans. Or maybe make the big pan a pickup weapon. I always dreamed sneaking up on a Nazi bastard marching away with a big frying pan on hand. Bam! Thud!
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PostPosted: Mon Jun 15, 2015 12:50 pm
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From my old Mapset:







@Thomas: love the idea of the pan being a weapon! Someone with better graphic skillz, get on it! Mr Green
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PostPosted: Tue Jun 16, 2015 12:40 am
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Tricob
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PostPosted: Tue Jun 16, 2015 3:29 am
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This is a very fun thread. Thumbs Up
Zach
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PostPosted: Wed Jun 17, 2015 11:49 am
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A few more. I'd like to make it so the stove throws some flaming stuff that can hurt the player and enemies besides just exploding, but I have to learn some more before I'm able to do that I think.






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PostPosted: Wed Jun 17, 2015 1:00 pm
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Nice work! Smile
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PostPosted: Wed Jun 17, 2015 1:32 pm
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Pretty much every sprite posted in this thread has been amazing. Great work! Smile
Zach
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PostPosted: Wed Jun 17, 2015 2:37 pm
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Thanks guys, really it means a lot. If DoomJedi doesn't mind me using a few of his sprites, between the two of us and whatever else we can find, objects in this mod should fall apart with style Cool

And as DJ mentioned, they will be here and can even be a collected resource for future modders.

I actually came here to post this. Was messing with finding good floors and ceilings for E1M10, and somehow accidentally did this with the walls... if it wasn't so non-canonical I'd keep it XD

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PostPosted: Wed Jun 17, 2015 2:40 pm
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Wow, that looks really good!
Thomas
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PostPosted: Wed Jun 17, 2015 4:38 pm
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Making the old gray concrete from Spear purple... Great stuff, man. The exploding stove and the broken lamp though - wonderful as well.
Zach
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PostPosted: Wed Jun 17, 2015 4:56 pm
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Thomas wrote:
Making the old gray concrete from Spear purple... Great stuff, man. The exploding stove and the broken lamp though - wonderful as well.


Thanks guys. Getting that thing to animate without looking weird was tough, might still look weird.

And yeah for the floors and ceiling I'm trying to imagine what those textures most likely would have been. Almost definitely something rough (WolfenDoom had a good-looking concrete texture, gave the ceiling a very heavy, solid feel), and maybe something to compliment the cave-like, catacomb-like, dank tunnel feel of the original. I remember as a kid being genuinely afraid of that level lol. I think it was the low-blow SS in that first room, mostly Smile

I like how it looks so far but I'm more than welcome to suggestions, can always improve.
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PostPosted: Wed Jun 17, 2015 10:42 pm
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Quote:
If DoomJedi doesn't mind me using a few of his sprites

Sure Smile Use as you like Smile

...the off lamp I did at the time is better I think
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PostPosted: Thu Jun 18, 2015 12:34 am
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Thomas
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PostPosted: Thu Jun 18, 2015 6:41 am
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Could be cool adding a bed which had money stuck inside the linen, giving extra treasure score... lol...
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PostPosted: Thu Jun 18, 2015 7:39 am
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Indeed cool idea Smile
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PostPosted: Thu Jun 18, 2015 7:56 am
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I guess you could do stuff like that with cages as well - hanging cages with keys or treasures in them, stuff like that. Vases with chalaces in them. Lots of possibilities. Very Happy
Zach
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PostPosted: Thu Jun 18, 2015 10:48 am
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Wow DoomJedi, you aren't kidding XD I actually struggled with how to begin to darken the lamp. Wasn't sure what shape the shade was supposed to be lol, seems like just a blob. I might actually replace mine with yours, definitely an improvement.

And this bed! My idea for the bed was so similar, actually plan on trying a slow pillow feathers falling animation haha.

Thomas, that is 100% doable having some treasure or cash fall out. In Zdoom decorate, you can easily program 'killed' sprites to drop whatever you want. So far I have barrels that do this, but honestly, like ronwolf suggested, I might have chalices drop from destroyed vases sometimes. Eventually treasure is going to count for something.
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