DieHard Wolfers Forum Index DieHard Wolfers
A Wolfenstein 3d Fan Community


  Hosted by: MCS & Areyep.com - Designed by: BrotherTank

Original Yahoo Forum - Die Hard Archives

AReyeP HomepageAreyep Homepage DieHard Wolfenstein BunkerDieHard Wolfenstein Bunker Log inLog in RegisterRegister Banlist FAQFAQ Search ForumsSearch

  Username:    Password:      Remember me       

Mod HUD idea options
Page 1 of 1
DieHard Wolfers Forum Index -> Artists Archive View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page BottomView Next Topic
Post new topicReply to topic
Author Message
Zach
DieHard Guard
DieHard Guard


Joined: 11 Mar 2003
Last Visit: 12 Dec 2015

Topics: 30
Posts: 258

blank.gif

PostPosted: Thu Jun 18, 2015 10:43 am
   Subject: Mod HUD idea options
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Next PostGoto Bottom of Posts

Ok, so far, three options. Brief as possible explanation: Aiming for the aesthetic feel of the original game, but not trying to be overly strict about it. For example, the status bar in the original game had kind of an old-English/German font, which fit with the themes established in the menus and title screen. But I kind of think it might be a little out of place on the status bar. Rationale: The status bar is kind of an expression of BJ, what's going on in his mind, his persepctive. He's keeping an eye out on his ammo, feels his health, knows his score.... how many lives he has left XD But seriously, BJ is an American military P.O.W., and I kind of think something like this stencil font might do a slightly better job expressing that. Maybe. That's why I'm curious what thoughts you guys might have. Also different experiments with key icon placement, not sure what looks best there.

But yeah, nothing is decided. What would YOU most enjoy having on your screen all the time as your playing? I copped the idea for the ammo count from RtCW, but maybe there's a nicer way? Should the percent sign be there? Numbers at all? Any and all thoughts will be respectfully considered. Thank you.

PS None of this is rendered, all image editing experimentation. Actually, it looks like implementing custom fonts is going to be kind of a task.
PPS There will be a traditional status bar option, turns out that's very easy in SBARINFO




And then here's a more traditional style, old-English font and all:


And then there's this orange font which I think looks damn slick, but it's the biggest departure from the original game of them all. But still, maybe it works?
Tricob
Moderator
<B>Moderator</B>


Joined: 14 Mar 2005
Last Visit: 15:02 ago.

Topics: 160
Posts: 8011
Location: Neo-traditions, Inc.
usa.gif

PostPosted: Thu Jun 18, 2015 1:38 pm
   Subject: Re: Mod HUD idea options
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

I like the middle font, as it's the easiest to read. Although the vertical line for the northwest corner of the "5" is a little thin ...
Zach
DieHard Guard
DieHard Guard


Joined: 11 Mar 2003
Last Visit: 12 Dec 2015

Topics: 30
Posts: 258

blank.gif

PostPosted: Thu Jun 18, 2015 1:53 pm
   Subject: Re: Mod HUD idea options
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Tricob wrote:
I like the middle font, as it's the easiest to read. Although the vertical line for the northwest corner of the "5" is a little thin ...


I might include both as options, just a thought. 'Traditional' and 'Militaristic' or something.

Here's progress so far, sans baby Blazcowicz XD:



Also the grey needs to be lightened; it's hard to see sometimes, even with the shadow effect on the font.
Zach
DieHard Guard
DieHard Guard


Joined: 11 Mar 2003
Last Visit: 12 Dec 2015

Topics: 30
Posts: 258

blank.gif

PostPosted: Mon Jun 22, 2015 12:56 pm
   Subject: Mod HUD idea options
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Bottom of Posts

Update: Editing fonts in zdoom has turned out to be surprisingly difficult, so I'm using this one from WolfenDoom Blade of Agony as a placeholder for the moment. Although it looks really nice and I think it's a re-upholstering of the original Wolf3D menu font, so we'll se... And this is actually rendered, not just conceptual stuff. Reloading works. 'Ironsights' zooming also.

Display posts from previous:   
Post new topicReply to topic Time synchronized with the forum server time
DieHard Wolfers Forum Index -> Artists Archive View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page TopView Next Topic
Page 1 of 1
Jump to:  

Related topics
 Topics   Replies   Views   Last Post 
No new posts Image World - Updates and general info
Author: Majik Monkee
76 8149 Tue Jul 11, 2006 5:50 am
Majik Monkee View latest post
No new posts Wolf3D Fonts
Author: IanFranken
8 1957 Fri Oct 08, 2004 7:23 pm
BlackLion View latest post
No new posts Last Boss Idea
Author: Spiritblade-inc
4 1203 Mon Aug 23, 2004 10:46 am
Spiritblade-inc View latest post
No new posts New walls I made for my mod.
Author: Metal Overlord
5 2044 Sat Aug 14, 2004 7:36 am
Commodore View latest post
No new posts Image World banner??
Author: Majik Monkee
10 1784 Mon Apr 12, 2004 11:58 am
Guest View latest post
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
   You cannot delete your posts in this forum
You cannot vote in polls in this forum


Copyright ©2003-2008 DieHard Wolfers
A Modified subBunker Theme by BrotherTank
Powered by phpBB © 2001, 2005 phpBB Group