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Next Community Set
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What should be the base for the next community set?
Vanilla Wolfenstein 3D
0%
 0%  [ 0 ]
Vanilla Spear of Destiny
18%
 18%  [ 3 ]
Spear: Resurrection
31%
 31%  [ 5 ]
Klooni SDL
6%
 6%  [ 1 ]
Totengraeber
31%
 31%  [ 5 ]
Wolfendoom SDL
12%
 12%  [ 2 ]
Voted : 16
Total Votes : 16

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AlumiuN
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PostPosted: Mon Nov 02, 2015 1:19 am
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serpens wrote:
AlumiuN wrote:
EDIT: Also, seeing as it didn't win, I think I might make my own Wolfendoom set. I've wanted to map for that for aaaaaaaages. Razz


Out of curiosity, are there even any mapper tools available for Wolfendoom?


It doesn't use any non-standard wall textures or objects, so I can make one myself pretty easily.
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PostPosted: Mon Nov 02, 2015 6:46 am
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AlumiuN wrote:
EDIT: Anyone know how (or if) I can contact MCS? He's the one who did the SDL conversion of Totengraeber, so if he still has the source it would be handy Smile


Don't know about email or anything, but I do know that he hasn't visited the DHW forum in quite a while.

How do others feel about the setup for the new community set, btw? Should we just stick to the original, a true mapset, as Thomas suggests? Or is it preferred to remove the limits and give the mapper control over floor/ceiling colors? I'm fine with either, but I'm interested in what other potential contributors think.
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PostPosted: Mon Nov 02, 2015 9:08 am
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I'd say keep the original colors etc.
MrWolfForever
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PostPosted: Thu Nov 05, 2015 2:06 am
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I think authors should try to adhere at least somewhat to the original progression, though don't get obsessed with nothing but mutants for Levels 13-17. A good starting point IMO would be that if an author does multiple levels, they at least initially make each one a theme that would best fit into a different section. That way not as likely to get flooded with too many levels of one theme and a scarcity of another theme.

I also think SDL is quite important, hopefully there's a way to do it (either up front or to convert the end product) or I'd almost recommend just switching it to Spear Resurrection or whatever the most popular vote is that can be done SDL.

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PostPosted: Thu Nov 05, 2015 2:56 am
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I was actually pretty impressed with the Mutant use in Totengraeber, it seemed rather reserved. It's possible to do Mutant-only maps, long as the player knows beforehand that they have to take things more slow and cautiously. Item distribution is going to be lesser than regular levels due to depleted supplies, but if you're like me and hump every wall, secrets will keep you going strong.

That and saving like a madman. Razz
AlumiuN
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PostPosted: Thu Nov 05, 2015 4:08 am
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MrWolfForever wrote:
I also think SDL is quite important, hopefully there's a way to do it (either up front or to convert the end product) or I'd almost recommend just switching it to Spear Resurrection or whatever the most popular vote is that can be done SDL.


There is an SDL version of Totengraber, so that's not an issue.
Thomas
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PostPosted: Thu Nov 05, 2015 6:02 am
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Cyanosis wrote:
I was actually pretty impressed with the Mutant use in Totengraeber, it seemed rather reserved. It's possible to do Mutant-only maps, long as the player knows beforehand that they have to take things more slow and cautiously. Item distribution is going to be lesser than regular levels due to depleted supplies, but if you're like me and hump every wall, secrets will keep you going strong.

That and saving like a madman. Razz

Rather reserved? Well... Kind of. With the chain gun jamming you sort of get a challenge, at least on skill 4. Levels 13-18 and 34-40 contain heaps of mutants, and I hope you guys will follow this principle as well. Either way I'm still kind of psyched. Could totally get into making levels for this once I finish my own mod (10 more levels to go).
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PostPosted: Thu Nov 05, 2015 6:42 am
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I cant wait to begin!
If wanted I can touch up wall art etc.
AlumiuN
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PostPosted: Thu Nov 05, 2015 7:18 am
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While I think we should get the source and make the same changes as we did to the LE set, I'd rather we left the content the same.
Thomas
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PostPosted: Thu Nov 05, 2015 4:28 pm
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Agree 100 % - Totengraeber already uses the souped up MAC walls. The VSWAP lacks nothing.
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PostPosted: Wed Nov 11, 2015 3:24 am
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AlumiuN wrote:
MrWolfForever wrote:
I also think SDL is quite important, hopefully there's a way to do it (either up front or to convert the end product) or I'd almost recommend just switching it to Spear Resurrection or whatever the most popular vote is that can be done SDL.


There is an SDL version of Totengraber, so that's not an issue.


But there's only a code for the Dos version, hence this would need to be developed using the Dos version then converted to SDL, or the Dos code be converted to SDL first (unless a code for the SDL version can directly be obtained).

The only other question I'd have would be map target. If it doesn't look like we're going to get 48 maps (or 41 non-secret maps), I think we should agree to something less as opposed to letting this just sit in development forever with slow progress.
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PostPosted: Wed Nov 11, 2015 3:28 am
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I have my own SDL port of Totengraeber that's over 90% done. The Ambient Sounds don't work right yet (and I think I know how to fix it), but aside from that, little needs to be done to finish it up. Just haven't gotten the compiler up and running yet ...
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PostPosted: Wed Nov 11, 2015 8:43 pm
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What about the ECWolf version?
AlumiuN
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PostPosted: Sat Nov 14, 2015 9:00 pm
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It sounds like MCS might still have the Totengraeber SDL source; we'll see in about a week.
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PostPosted: Sun Nov 15, 2015 6:56 am
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Fingers crossed. Smile
AlumiuN
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PostPosted: Thu Nov 19, 2015 8:00 pm
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I am now in possession of the Totengraeber SDL source. Many, amny thanks to MCS for that. Sadly my mental state at the moment is not what it could be, but I'll see what I can do about adding in the necessary changes soon. If people want to get started mapping, the same map settings as the Lost Episodes set will apply.
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PostPosted: Sat Nov 21, 2015 8:30 am
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Cool, let's hope we can get a set as varied and as a good as the LE community set. Smile
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PostPosted: Sat Nov 21, 2015 10:20 pm
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I'll definitely try and get a map or two made for this one!

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