DieHard Wolfers Forum Index DieHard Wolfers
A Wolfenstein 3d Fan Community


  Hosted by: MCS & Areyep.com - Designed by: BrotherTank

Original Yahoo Forum - Die Hard Archives

AReyeP HomepageAreyep Homepage DieHard Wolfenstein BunkerDieHard Wolfenstein Bunker Log inLog in RegisterRegister Banlist FAQFAQ Search ForumsSearch

  Username:    Password:      Remember me       

Mapping Advice for Beginners
Page 1 of 1
DieHard Wolfers Forum Index -> Mapping Mania View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page BottomView Next Topic
Post new topicReply to topic
Author Message
Joshua
DieHard SS
DieHard SS


Joined: 15 Mar 2012
Last Visit: 11 Dec 2017

Topics: 156
Posts: 386

usa.gif

PostPosted: Mon Jun 30, 2014 7:28 am
   Subject: Mapping Advice for Beginners
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Next PostGoto Bottom of Posts

I actually think if you are a beginner, it is best to get your inspiration from the episode 1 Wolfenstein 3D levels. I think creating different but in the same style that episode 1 levels of Wolfenstein 3D have is a great start to mapping. Episode 1 level 1 is a really basic level. A beginner can use the same style yet not make it an exact replica with wall and texture changes.
ronwolf1705
Moderator
<B>Moderator</B>


Joined: 31 Jul 2006
Last Visit: 5:55 ago.

Topics: 69
Posts: 3673

blank.gif

PostPosted: Mon Jun 30, 2014 8:21 am
   Subject: Re: Mapping Advice for Beginners
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Moved to the Mapping Mania section.
Tricob
Moderator
<B>Moderator</B>


Joined: 14 Mar 2005
Last Visit: 1:34 ago.

Topics: 160
Posts: 8008
Location: Neo-traditions, Inc.
usa.gif

PostPosted: Mon Jun 30, 2014 8:52 am
   Subject: Re: Mapping Advice for Beginners
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

I personally think the maps from the Nocturnal Missions are a better way to go. In Episode One, there's very little wall variety, and the following two episodes aren't much better. In particular, I thought the "Grey stone 1" wall (which has a value of "One" on the first Plane of the map) was blatantly overused in Wolf3D. "Grey stone 2", "Grey stone 3, and "Grey stone w/slime" would also appear, but things like "Grey stone w/Hilter" and "Grey stone w/banner" still used "Grey stone 1" as a base, so you'd keep seeing the "Grey stone 1" image even if the "Grey Stone 1" wall wasn't used anywhere in the map.
Thomas
Mapping Master
Mapping Master


Joined: 23 Nov 2004
Last Visit: 10:24 ago.

Topics: 186
Posts: 5206

denmark.gif

PostPosted: Mon Jun 30, 2014 10:13 am
   Subject: Re: Mapping Advice for Beginners
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

It looks to me like the original maps were made the way they're played. Obviously E1L1 is worlds apart from E6L10. But I agree - Episode 1 a basic, natural way to start your creative juices' flow. I know personally that I scaled down my mapping aspects after I'd played it for the first time in many years, and instead of creating monstrosities with lots of sprites and wall variation, I went with the more concise ideas that Episode 1 project.

But it all depends on what you want! As Tricob said, wall variation is very infrequent early on, but I personally think that Episode 2 gels extremely well as an episode. All the first 3 episodes do, by the way. Once you get to Episode 4, things become more and more unpredictable, but they still play well so... It's all about what you want.

But jpb is very green in terms of mapping, I assume. For me I agree with him that Episode 1 is a great way to start. I mean, the original game is what it is! If my very first Wolf experience had been E6L1, for example, I would've quit 'cause to the novice player it's just impossible and tedious. I love it, you know, but as the very first thing?! No way.
Barry
DieHard Officer
DieHard Officer


Joined: 27 Aug 2008
Last Visit: 28 Oct 2017

Topics: 64
Posts: 565

blank.gif

PostPosted: Sun Jun 12, 2016 9:47 pm
   Subject: Re: Mapping Advice for Beginners
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Bottom of Posts

I personally like Episode 1's maps. Episode 5's maps are more basic in terms of the design itself, though there is a bit better wall/decoration variety. Episode 1 was great for what it was though. Maybe I feel that way because for years before I finally got my hands on the full, 60-level registered Wolf3D all I had was the shareware version containing only Episode 1. I didn't have cheat book or a map editor, so I spent hours and hours exploring the levels finding every secret. I remember finally getting the registered version in 1997 and it was like I was in heaven.

One thing I really like about the original maps is each episode has its own style of maps and then SOD steps it up a notch in complexity.

For beginners, I would recommend these four things.

1) Before beginning your map, think about what you want its theme to be. Choose wall styles and decorations to fit that theme
2) Design each "area" separately rather than the entire floor at once, and launch Wolf3D to test out each area as you design it.
3) Think about what aspects of Wolf3D made you fall in love with it the first time you played it, and incorporate those aspects into your maps while making them your own.
4) Read BJ Rowan's mapping tips: (http://diehardwolfers.areyep.com/bunker/bjdesign.htm)
Display posts from previous:   
Post new topicReply to topic Time synchronized with the forum server time
DieHard Wolfers Forum Index -> Mapping Mania View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page TopView Next Topic
Page 1 of 1
Jump to:  

Related topics
 Topics   Replies   Views   Last Post 
No new posts TGOEL Wants you, to help with mapping!
Author: Metal Overlord
10 2079 Tue Jan 18, 2005 7:37 am
Metal Overlord View latest post
No new posts mapping help for Die Hard Wolfer's TC needed
Author: Ringman
16 3156 Sun Aug 01, 2004 6:53 pm
Ringman View latest post
No new posts Mapping help
Author: wolf3dbreaker
1 1045 Thu Jul 24, 2003 10:53 am
Adhesive_Boy View latest post
No new posts Important Aspects of Level Design...
Author: Guest
13 360 Sun Apr 13, 2003 4:09 am
Guest View latest post
No new posts Level help!
Author: Guest
8 139 Fri Mar 28, 2003 3:17 pm
Guest View latest post
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
   You cannot delete your posts in this forum
You cannot vote in polls in this forum


Copyright ©2003-2008 DieHard Wolfers
A Modified subBunker Theme by BrotherTank
Powered by phpBB © 2001, 2005 phpBB Group