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Your opinions on guard placement?
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Barry
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PostPosted: Sun Jun 12, 2016 10:09 pm
   Subject: Your opinions on guard placement?
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So when you design levels, how do you go about guard placement? The original Wolf3D levels were rather sparsely guarded by the standards of modern shooters. With Wolfenstein Forever, I have been really working on more complex guard placement than my previous sets. I have been using things like moving guards a lot more and also creating "arenas" where enemies will come at them from multiple directions and the player will have to find cover as well as a source of ammo/health in order to get through it. It may take you a few tries as you explore the level if you don't know where to go right off the bat. My questions are how to you choose between using the tan guards, officers, or SS and how heavy to pack an area? What about corridors and non-important rooms? What about the use of dogs (which are excellent if you want the player to waste ammo)? What about deaf guards? After an area is cleared, I still want there to be action so I have been using deaf guards for this purpose. What about floor codes? In my previous sets, I didn't use floor codes to their full potential because I didn't want guards to be activated and then open a locked door, allowing the player to complete it without finding all four keys. In Wolfenstein Forever, I have been doing more experimenting with floor codes to help keep the action going.

Also, how do you go about difficulty progression between the beginning, middle, and end game and how does that factor in in terms of guard choices?
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PostPosted: Mon Jun 13, 2016 3:32 pm
   Subject: Re: Your opinions on guard placement?
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I'd say place the guards in whatever way works best for each room. There's always methods that will work well with one kind of room but not another.

As a general rule though, small rooms usually don't work well if a lot of guards are jammed into there (unless they're coming from a room you're not entering at the time). And yes - the original Wolf3D maps break this "rule" a lot. Smile
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