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Does anyone have the wolf con text file?
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Joshua
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PostPosted: Tue Jun 14, 2016 8:19 am
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The wolf con txt file from http://www.canadianphilatelics.com/choksta/wolfcon.txt is no longer available because the account has been suspended. I checked archive.org, it is not on there either. Does anyone have the wolfcon.txt file? Another thread stated that it came from the Blake Stone and Wolfenstein 3D companion CD. The companion CD also contains bonus levels. Have these bonus levels been released as freeware?
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PostPosted: Tue Jun 14, 2016 9:56 am
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Hi jpb6891. I don't know what happened to my CD, but the one I had is on ebay right now and looks like this:



Canadianphilatelics was ack's old site that he let me upload stuff to a long time ago. I'm surprised it was up as long as it was (11 years since I remember the password? lol). I think ack has gone into hiding with MCS and AReyeP and Andy somewhere. Laughing
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PostPosted: Wed Jun 15, 2016 6:43 am
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Tell me more about wolfcon.txt. What does it do? How is it new or different?
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PostPosted: Wed Jun 15, 2016 11:06 am
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I think it is a transcript of a conference/convention panel in which Wolfenstein 3D was discussed. Similar to the wolf chat text file available at https://archive.org/details/Wolfenstein3dEarly90sChat
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PostPosted: Fri Jun 17, 2016 7:20 am
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Is there anything else about this expensive CD that makes it worth my time & money? I'm wondering if I should buy it just to upload files from it to my web site.
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PostPosted: Fri Jun 17, 2016 12:04 pm
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Chris wrote:
Hi jpb6891. I don't know what happened to my CD, but the one I had is on ebay right now and looks like this:



Canadianphilatelics was ack's old site that he let me upload stuff to a long time ago. I'm surprised it was up as long as it was (11 years since I remember the password? lol). I think ack has gone into hiding with MCS and AReyeP and Andy somewhere. Laughing


Does that cd contain the shareware versions or full versions? If nobody is going to buy it by Thursday, I will gladly purchase it!

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PostPosted: Fri Jun 17, 2016 12:42 pm
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It contains shareware versions of Blake Stone and Wolfenstein 3D and maybe extra shareware levels of them.
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PostPosted: Fri Jun 17, 2016 6:44 pm
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I would buy it but the seller doesn't ship to New Zealand >.<
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PostPosted: Wed Jun 22, 2016 6:58 pm
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I clicked on the Ebay link to buy it & it's sold out. Gerolf, if you bought it, then can you please upload the files that don't seem to be anywhere on the internet?
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PostPosted: Thu Jun 23, 2016 12:10 am
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Unfortunately it wasn't me who bought it, but I found another one for sale. It has a different case though so I'm unsure if it's the same thing.

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PostPosted: Tue Jun 28, 2016 8:36 pm
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Is this the same thing but with a different case?

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PostPosted: Mon Jul 11, 2016 11:56 am
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UPDATE I bought the disc that I posted about above, and it is the same as what Chris was selling, but the cover art for the case is different.

Here's the Wolf3d.CON document:


Quote:
=================================================================
-- WOLFENSTEIN 3-D CONFERENCE TRANSCRIPT --
The Gamers' Forum -- CompuServe Information Service
May 23, 1992
=================================================================

Nightie/HOST: Welcome, everyone! Tonight's conference is intended as an
exchange between WOLFENSTEIN 3-D players and the game's designers. Hints,
strategy tips, technical help, etc. will be covered. Our special guests
include representatives of Id Software, designers of WOLF3-D as well as the
two COMMANDER KEEN series games. Id produces shareware games for
IBM/compatibles. Reps here tonight are: Jay Wilbur, business and online
support; John Carmack, software wizard of the group; John "Kill or be Killed"
Romero, software engineer and resident WOLF3D expert (his best time for a
game is 6:55); Tom Hall, creative director; and Kevin Cloud, artist/desktop
publishing. As a reminder, this is a formal conference. If you're not
familiar with the protocol, please read the FORMAL.CON file in Library 1
(General/Help). Now I'll begin by taking a list of questioners. Anyone
who'd like to ask a question, please signify now by entering a "?" on a line
by itself. GA

[At this point, a list of questioners was taken.]

Nightie/HOST: Okay, let's start with Brian. GA, Brian!

Brian Sauls: Are you planning to use this technology with any other games?

Id Software: This technology is already way surpassed. We'll be using a
modified version in the future for a gothic horror game -- VERY SCARY!

Brian Sauls: As a programmer, I can appreciate the work ya'll did. I look
forward to your next game.

Nightie/HOST: Mark Adams is up next. GA, Mark.

Mark Adams/SportSL: I am quite impressed with the new game Wolfenstein 3-D!
How do you see its use in other than "shoot-'em-up" type games? Specifically
adventure and RPG games? GA

Id Software: We could put viewscreens on the walls, computers, etc.
Anything that would model a real world with a story around it.

Nightie/HOST: Okay, GA David.

David E. Bork: 6:55? What level was that on? And what system was it on?

Id Software: The ENTIRE GAME was finished in 6:55 (Episode 1). On a 386/33.
GA

David E. Bork: I meant what setting? Can I play daddy? Or I am Death
Incarnate?

Id Software: That was on Bring 'Em On level using both mouse and keyboard. GA

Nightie/HOST: Okay, Mark Betz. GA, Mark.

Mark Betz/GD SL: Hi, guys. Thanks for coming. First off, ritual congrats on
an awesome piece of work.

Id Software: Thanks. GA

Mark Betz/GD SL: As you've noticed, I'm sure, the game got quite a reaction.
I'd like to know if the comments about the game's violence has impacted you
as designers? Umm..._have_ impacted <g>.

Id Software: We just saw Lethal Weapon 3 and Alien3. We have judged Wolf3d
as kinda wimpy compared to those modern-day entertainment vehicles.

Mark Betz/GD SL: I agree. Thanks for the response. GA

Nightie/HOST: I'd like to ask the guys from Id if they have a few comments
in response to various technical problems I've seen raised on the board here.
Since we're capturing a transcript of this conference, Id has an opportunity
now to memorialize <g> some responses that they're probably tired of typing.
GA

Id Software: Basically, all the tech problems have been fixed with version
1.1. We eliminated split-screen mode and got us a not-quite-compatible card
and figured out any remaining technical bugs. Thanks to everyone.

[At this point, Id lost connection.]

Nightie/HOST: Okay, Id may be having a comm problem at the moment. Let's
give 'em a minute or two to get back online. In the meantime, let's hear
some quick opinions from players about the game. Things you'd like Id to
know. Who's playing/finished, and what do you think? GA

Mark Betz/GD SL: Nightie...I've finished twice, and I think it's a heck of a
lot of fun.

Nightie/HOST: How fast, Mark? <g>

Mark Betz/GD SL: Nightie...umm, something on the order of 10:15:00 <g>.

(\)ight(\/)ask): Well, just thought I'd say that it definitely beats the
originals, which I had beaten on the Apple. My only complaint is that the
keyboard controls are way too touchy. That's it.

Id Software: CIM lost its mind. We're back. That 10:15 was most definitely
a bug if you had re-loaded the game while playing.

Nightie/HOST: Thanks! Okay, let's get back to formality. Next up with a
question is Dr. John. GA.

Dr John Linendoll: Comment: Murphy Brown vs. Arnold Schwarzenegger.
Question: Anything new on the German front? <g> GA

Id Software: We are in an information vacuum, just like everybody else. As
far as we know, it's not on the German-banned list. GA

Dr John Linendoll: Personally, do you feel the issue is one of sensitivity
to symbols or one of violence? GA

Id Software: Most likely, violence. GA

Dr John Linendoll: Thanks GA

Nightie/HOST: Okay, Mark Betz is up. GA

Mark Betz/GD SL: I liked the "hollow-sounding wall" on level 10. Is that
duplicated elsewhere in the game? GA

Id Software: What "hollow-sounding wall"? GA

Nightie/HOST: (Good one, Mark! <g>)

Mark Betz/GD SL: Oh, have I got a bug? On level 10, in the room with the
Knight, you can see an empty square behind the Knight. Pounding on the wall
in that vicinity you hear a definite change in tone. It sounds hollow <g>. I
later found that the part behind the Knight was accessible from another room.
GA

Id Software: That is a "pushable wall" that is not pushable from the
position you're in when you're in the room with the knight. It's a shortcut
back from where the key is! GA

Mark Betz/GD SL: Pretty cool! I'm wondering why level 10 is accessible from
level 1, and not from level 9. GA.

Id Software: Because we decided to make the Secret Level accessible from
Level 1. GA

Mark Betz/GD SL: What a great reason! <g>>

Id Software: We just pick arbitrary numbers. GA

Nightie/HOST: Okay, ChrisR is next. GA

ChrisR: From an engineering standpoint, how many man years did this take, do
you use some third party libraries for anything, what compiler are you using,
and you mentioned the technology for Wolf3d is old, how long have you been
working on the "new" tech? GA

Id Software: This project was started on Dec. 15 and will be finished
shortly. It took roughly 5 months with 4 full-time guys working on it. We
don't use ANY other libraries other than our own; we compiled with Borland
C++ 3.0. The technology took about 4 weeks to create. The New Tech took 4
weeks as well to develop. GA

Nightie/HOST: Okay, next up is Crusader. GA

Crusader: I find that the basic stategy (once discovered) doesn't change
much (lure guards to a doorway). Will there be any new "wrinkles" in the
other 5 games? GA

Id Software: The new actors (mutants, officers, new bosses) take new
strategies to conquer, but it's basically the same tactics. But -- you notice
that you don't seem to stand in doorways very much when you're really P***ED!
The other episodes are also incrementally tougher. GA

Crusader: WRT the speed you ran through the game (6:55) and the "par" for
each level, this CAN'T include getting ALL the guards, treasures, and
secrets, can it?

Id Software: No. This is getting to the elevator as FAST as you can! GA

Crusader: I ran lev 1 at "Daddy" and made it in 1:25 (going as fast as I
could)!! Right, what I thought. Thanks. GA

Id Software: It can be done in 25 seconds on Death Incarnate. GA

Nightie/HOST: Night Mask is up next. GA

(\)ight(\/)ask): This may have been asked, but will there be versions of
your games for the games systems, such as Genesis? GA

Id Software: Lynx! GA

(\)ight(\/)ask): Well...when you get a Genesis version, lemme know! Smile
Thanx!

Id Software: Genesis and Super Nintendo are sprite-based systems that don't
handle texture-mapping very speedily. GA

Nightie/HOST: Okay, why don't we just go informal now since we're a small
group. Brian can start. If Id starts getting overwhelmed, I'll jump in <g>.
GA Brian.

Scott Miller: Never done this before!

Mark Betz/GD SL: Hi, Scott! Welcome aboard!

Brian Sauls: Does ID software actually work in Texas (Garland)?

Id Software: Big time! GA

Brian Sauls: Why did ya'll choose to use Apogee for distribution?

Id Software: We've been working with Apogee for 2 years now. We didn't
change anything! GA

Brian Sauls: I also am designing a game with a friend that was gonna compete
w/ Apogee (ID!).

Mark Betz/GD SL: Brian...you've got your work cut out for you! <g>

Mark Betz/GD SL: Carmack-people... I've been wondering, did you have the
artists produce wall segments at small detail, and scale them up, large
detail and scale them down, or somewhere in the middle?

David E. Bork: Id, do you have any other games that aren't marketed by
Apogee?

Nightie/HOST: Id has a couple of questions waiting, so others take your
time, please.

Id Software: They were drawn at 64x64 size then scaled up/down in the game.
By the way, our artist's last name is Carmack, too -- but no relation.

Scott Miller: Hi Kevin, can you read this, I have no idea what I'm doing! Smile

Nightie/HOST: We see you, Scott. Just hang in there <g>.

Id Software: AND that's Id, as in "DID"...not eye-dee! GA

Mark Betz/GD SL: Id...thanks for the info! The persping algorithms are
beautiful! Did you do the rotations by mapping to a wire-frame?

Brian Sauls: No kidding! I thought about contacting ID to see if they needed
more help.

Id Software: We have written LOTS of games that in the past 2 years that
aren't marketed by Apogee! GFA

Brian Sauls: I also live/work in Carrolton, TX.

Nightie/HOST: Like what, Id? GA

Id Software: Short, quick games for Gamer's Edge that helped us develop our
tools and experience. They're published by Softdisk Publishing. Dangerous
Dave II and Rescue Rover are some of our favorites. You've probably seen them
on some pirate boards. GA

Crusader: Scott, you wanna drop a hint about the _one_ secret that won't be
in the hint book (that you hinted at a couple of weeks ago)?? Smile

Scott Miller: Crusader, The secret that won't be in the Hint Book is about
a *major* contest within the game regarding a secret area!

Id Software: We didn't map to wire frames. The engine is image-based rather
than object-based. GA

Brian Sauls: When can we expect your next EXCITING game?

Id Software: Before Christmas, an awesome high-tech racing game -- a cross
between the SNES F-Zero and Spy Hunter! With modem and Novell support! ga

ChrisR: Just Novell support? Why not other LANS too?

Mark Betz/GD SL: Scott.. please _do_ go on! <g>.

Crusader: Scott, I just LOVE hints like that!! <GG>

Scott Miller: The secret area is in one of the registered episodes, the
first to discover it will get a ***BIG*** prize...that's all I can say now.
<g>

Crusader: Scott, well, you better change how the maps are stored, cause
otherwise it'll be a SHORT contest!

Id Software: RE: Novell -- working on other nets. GA

ChrisR: Hmmmm....

Id Software: WOW! GOOD POINT! Time to "xxxxxx" the maps! GA

Scott Miller: I bet it'll be months before anyone finds the secret. We made
it tough!!!

Nightie/HOST: Now that's a challenge, Scott! <g>

Id Software: Scott, there's a map printer OUT THERE! GA

Scott Miller: Jay, I know, what are we gonna do! <g>

Crusader: Not ONE map printer...TWO!!

David E. Bork: THREE

Mark Betz/GD SL: Cru... GAMERS has the best hackers, don't we <g>?

Id Software: What are they named? EAT HOT-SCRAMBLED MAPS! GA

Bill Holmes/Sports: Sold to David Bork for Three! <g>

Crusader: Gee, Scott, you don't sound too worried. <g>

Id Software: Hack the maps after we toy with them! GA

Crusader: Mark, Right on! Smile

Mark Betz/GD SL: Id... and another challenge! <g>.

Scott Miller: Ya gotta be register to win, though. hehe

David E. Bork: Scott...check the messages. There are THREE versions in the
GAMERS files. GA

Id Software: NO ONE WILL DECODE ID'S NEW MAPS! HA HAH HA HA HA! GA

Crusader: Scott, taken care of <g>

Mark Betz/GD SL: Id... Ha! you think a 128 bit CRC is enough! <g>.

Nightie/HOST: As long as Id can hack it!

Crusader: Id - a challenge like THAT is irresistible... <GGGG>

Nightie/HOST: Okay, I'm going to gavel this meeting to an official close.
Anyone who'd like to receive SPOILERS via /SEN from Id can remain <g>.
Thanks again for coming!

Bill Holmes/Sports: <yay ID>

Dr John Linendoll: Thanks Jay, Scott, everyone. Nice meeting.

Id Software: HAVE FUN WITH THOSE MAPS! 64-BIT KEY!

Mark Betz/GD SL: Great CO, everyone! Have an excellent Memorial Day!

Nightie/HOST: <clap clap clap> And a safe one!

Crusader: Party! Wink

Bill Holmes/Sports: Don't drink and game.

Mark Betz/GD SL: GUTEN TAG!

Brian Sauls: (Hard disk crash)

Dr John Linendoll: Auf wiedersehen

ChrisR : Ciao Dudes!

Nightie/HOST: Yeah, stay home and play WOLF3D <g>.

Id Software: The Boss on level 9 is called "Hans"! GA

Nightie/HOST: Nightie night, all!

David E. Bork: Bye, Yalll!!

Crusader: <ouch>

Mark Betz/GD SL: Id.. Happy Hans, the Man with Two Guns. He's a poor shot at
a distance...but don't get close! <g>.

Mark Betz/GD SL: Seeya David!

Dr John Linendoll: Night all.

Id Software: He can be dealt with in 35 seconds! GA

Mark Betz/GD SL: Id... 35 seconds? I think I dropped him in less than that.
Bye guys! Thanks for coming!

Id Software: Bye everyone!

[End of File]

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PostPosted: Mon Jul 11, 2016 5:59 pm
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The wolf3d.con file can also be downloaded at https://archive.org/download/jpb1991_2_5/WOLF3D.CON .
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PostPosted: Fri Jul 15, 2016 10:13 am
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Thanks gerolf! Which version of WolfMaster does your CD have? I remember mine had an older one before B.J. Rowan's maps were added. It seemed like the levels in that one were less quantity but better quality, but I might be misremembering things.
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PostPosted: Fri Jul 15, 2016 6:30 pm
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Mine has Wolfmaster v1.1, and it seems to include "5 Hard SOD Levels" "Difficult SOD" "Shankenstein 1" and "60 Wolfenstein 3d Levels"

Other version numbers for other files:
WolfEdit v1.0
MapEdit v4.1
Wolf Shareware v1.4

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PostPosted: Fri Jul 15, 2016 6:57 pm
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Okay guys so I've put together all the usermaps into a file for download. It includes 2 SOD sets, one is about 12 levels long and the other is only 5 I believe. Shankenstein, and a full 60 level mapset. There weren't any changed graphics or anything, so there should be no issue posting this as it's nothing but mapfile data and some text files. Plus, I'm pretty sure 3 out of 4 of these are already on the Wolf 3d dome or have circulated through the internet by now. I've included the folders AND the zip files, for archival purposes.

If anyone is interested, I could make an ISO of this disc, also for archival purposes. I've done this with several shareware sets of mine. I also have a Wolf 3d shareware disc that is just v1.4 but the disc is really cool lol.

Anyways, here's the link:
https://www.mediafire.com/?v2a4o6hav87x7e6

All these sets are from 93 except the 60 level set, that is from 94. So expect some crazy map layouts Very Happy

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PostPosted: Sat Jul 16, 2016 12:04 am
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I would be interested in an iso of the wolf Blake Stone shareware disc. Copyright should not be a problem should it since it is shareware?
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PostPosted: Sat Jul 16, 2016 1:10 am
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AFAIK, it shouldn't. I'll wait until I get some sort of confirmation, but seeing as everything on the disc is most likely already on the Dome, I don't see the issue. The only thing on the disc I don't think is online is Episode 1 map layouts displayed in ASCII, and some icon pics that could be used to run Wolf 3d and SOD (I believe they were drawn specifically for this release).

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PostPosted: Sat Jul 16, 2016 7:40 am
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Joshua wrote:
I would be interested in an iso of the wolf Blake Stone shareware disc. Copyright should not be a problem should it since it is shareware?
I suspect that this would be the most useful ISO. It's a massive collection of Shareware releases, not just Blake Stone by itself. Blake Stone is just a few megabytes in size, leaving over 690 MB left over on the CD. You might as well have something else on there. Smile

Edit: The ZIP files of Blake Stone are accessed from the ENT folder.
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PostPosted: Sat Jul 16, 2016 11:58 am
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This disc includes Wolf 3D and Blake Stone shareware with editing tools and other documents of interest. I will make an ISO for download tonight Smile

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PostPosted: Sat Jul 16, 2016 6:50 pm
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gerolf wrote:
Mine has Wolfmaster v1.1, and it seems to include "5 Hard SOD Levels" "Difficult SOD" "Shankenstein 1" and "60 Wolfenstein 3d Levels"

Thanks. I think Wolfen60 was one of the more interesting sets at the time. I remember Shankenstein being longer and mazey.
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PostPosted: Sun Jul 17, 2016 10:33 am
   Subject: Re: Does anyone have the wolf con text file?
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gerolf wrote:
This disc includes Wolf 3D and Blake Stone shareware with editing tools and other documents of interest. I will make an ISO for download tonight Smile


Is the link ready yet? Take your time. No need to rush.
gerolf
DieHard Wolfer
DieHard Wolfer


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PostPosted: Mon Jul 18, 2016 1:24 am
   Subject: Re: Does anyone have the wolf con text file?
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Here it is:

https://www.mediafire.com/?hgq8ataag99i0t4

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