You can build for pretty much any wolf3d version with NY00123's restoration:
Here's an interesting note at the bottom:
A few final notes
The source code as originally released by ID Software seems to be in some intermediate state in-between the late GT Interactive release of Wolf3D and the Activision release. As in the former, the GT logo is shown in the signon screen and some text is shown on quit (after changing to text mode). On the other hand, the project file is closer to the one used here for the Activision release of Wolf3D, having the source files WOLFHACK.C and WHACK_A.ASM added to the project, as well as targeting 80386 rather than 80286. If a guess can be made, maybe the changes were done while preparing the Japanese version of Wolfenstein 3D for the PC-98, to be published by Imagineer. There were at least a few more localized versions (apparently for DOS), though, so this could apply to any of these.
I haven't tried a byte-for-byte comparison between GT214 and ACT14 to see which one the Source version is closest to though.