TCs - What's left? You decide.
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DieHard Wolfers -> Addons/Mods/TC's

#91: Re: TCs - What's left? You decide. Author: WSJ PostPosted: Tue Apr 13, 2010 2:43 pm
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Ubermutant wrote:
I just finished playing Castle Totenkoph SDL and I got the idea of playing as a Mutant against the allies or rebelling against the Nazis

Interesting. That's kind of like the premise for the game Ubersoldier. If the player's a mutant, then maybe there could be a new weapon system which involved triple-wielding or even quadruple-wielding. Smile

#92: Re: TCs - What's left? You decide. Author: wolfie3dfanLocation: T or C PostPosted: Tue Apr 13, 2010 9:45 pm
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Know what's left?.... converting all of the best maps to SDL. Starting with lets say, wolfendoom...ha ha ha
At least one SDL conversion a month would be excellent.

Thank you to those who are keeping wolfenstein3d alive after the death of DOS!

#93: Re: TCs - What's left? You decide. Author: TricobLocation: Neo-traditions, Inc. PostPosted: Wed Apr 14, 2010 7:57 pm
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I've actually run Wolf4SDL versions of many popular Wolf3D mods. Fact is, aside from Par Time changes, floor/ceiling colors, and episode names (which is truly beginner's work), many Wolf3D mods require no code changes at all. Smile

#94: Re: TCs - What's left? You decide. Author: bitshifterLocation: Massachusetts PostPosted: Wed Apr 14, 2010 9:51 pm
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wolfie3dfan wrote:
Thank you to those who are keeping wolfenstein3d alive after the death of DOS!

DOS will never die.
*Pets his 80286 and smiles*

#95: Re: TCs - What's left? You decide. Author: gerolfLocation: Virginia PostPosted: Fri Jul 16, 2010 2:02 pm
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i think all mods should be converted to SDL.

#96: Re: TCs - What's left? You decide. Author: Thomas PostPosted: Mon Jul 19, 2010 3:48 pm
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.....

Last edited by Thomas on Mon May 30, 2011 9:42 am; edited 1 time in total

#97: Re: TCs - What's left? You decide. Author: doomjediLocation: Israel PostPosted: Mon Jul 19, 2010 10:13 pm
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I agree Smile

#98: Re: TCs - What's left? You decide. Author: DeanLocation: Australia PostPosted: Tue Jul 20, 2010 7:35 pm
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I also agree with the creator maps, I always hated those and thought that people releasing them was an absolute cop out.

Keep Thomas' old mods though! Wink

#99: Re: TCs - What's left? You decide. Author: gerolfLocation: Virginia PostPosted: Sat Jul 31, 2010 2:47 pm
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who would do that? thats messed up.

#100: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Tue Mar 22, 2011 1:36 pm
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How about a sequel to AReyeP's WolfDoom? Sure we may be a year late (according to WolfDoom's ending).. but a full SDL sequel of WolfDoom, I believe, would be spectacular.

#101: Re: TCs - What's left? You decide. Author: gerolfLocation: Virginia PostPosted: Wed Apr 06, 2011 2:15 pm
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..........

Last edited by gerolf on Fri Dec 07, 2012 2:50 pm; edited 1 time in total

#102: Re: TCs - What's left? You decide. Author: Majik MonkeeLocation: Missouri PostPosted: Sun Jul 10, 2011 7:22 pm
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There are no limits to what can be done with Wolf 3D, even without coding changes. I myself have had almost twice as many ideas as I've been able to implement, and all of the ones I haven't completed still have not been done in exactly the way I'd planned. Every person's vision is unique, and as long as they're not outright ripping off an idea, each vision is unique in it's own way. I'll play a dozen mods all focused on finding and eliminating Hitler for example if each person makes their mod their own, I don't care as much about code changes as I do unique story and gameplay. I can't speak from a coding aspect, since I don't code, but I'm here to say that as far as straight up modding is concerned, there are no limits to what can still be done, even with the original Wolfenstein engine. Very Happy

#103: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Thu Nov 29, 2012 11:12 pm
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Perhaps someone could continue the making of Raw Meat where Ryn Steinbruner left off?

#104: Re: TCs - What's left? You decide. Author: Thomas PostPosted: Fri Nov 30, 2012 1:15 am
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The demo of that one was awful, just saying. But other screenshots from it looked all right. Hey, at least he got the Doom guy integrated into the classic status bar, hats off to that.

#105: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Fri Nov 30, 2012 2:47 am
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What we Really should do is port all of Laz Rojas's mods to PC.
I've always wanted to play those. I have all the .sit files that apparently have his "Scenarios" inside them.

#106: Re: TCs - What's left? You decide. Author: Thomas PostPosted: Fri Nov 30, 2012 3:00 am
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Oh, that would be so sweet! I've been drooling about all those MAC mods since day one. But I've never played them. I did play some of his WolfenDOOM mods though... Wonderful stuff!

#107: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Fri Nov 30, 2012 3:20 am
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I remember when I was younger, I was so disappointed I couldnt play Hitler's Graveyard or Munchkinstein on my old Windows 98

#108: Re: TCs - What's left? You decide. Author: Thomas PostPosted: Fri Nov 30, 2012 3:26 am
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Haha, me too! And I had no idea what .sit or MAC or anything meant. I was just sulking about it and played downloads (with all files only). Wasn't until late 2004 or something (started playing mods in July 2003) I knew how to download games that only had map files, or map and VGA files etc.

#109: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Fri Nov 30, 2012 3:40 am
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I think this may have happened when I was around about 9 or 10, possibly even 7 or 8.. what happened was one of two things. Either I tried opening one of Laz's mac files and inevitably failed, or I downloaded a Wolfenstein mod that required one or more files from the full Registered game.. Either way, I E-Mailed Mr. Lowe and asked him if there were any 'addons' that you could just 'Download & Play'.

I wonder if Mr. Lowe still has that email, I wouldnt mind seeing it

Also, If any of the moderators wouldnt mind removing my title of Spammer, I would greatly appreciate it, I believe I was younger and less mature when I acquired it
Thank you kindly

#110: Re: TCs - What's left? You decide. Author: TricobLocation: Neo-traditions, Inc. PostPosted: Fri Nov 30, 2012 2:54 pm
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Ubermutant wrote:
What we Really should do is port all of Laz Rojas's mods to PC.
I've always wanted to play those. I have all the .sit files that apparently have his "Scenarios" inside them.
There's at least one port I know about.

#111: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Fri Nov 30, 2012 3:04 pm
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Halten Sie! is another

#112: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Mon Dec 03, 2012 8:50 pm
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Maybe Laz's mods could be ported to Mac-enstein SDL

#113: Re: TCs - What's left? You decide. Author: Thomas PostPosted: Tue Dec 04, 2012 12:41 am
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That would be really sweet. I really need to play the original MAC though. All the guard sounds I've used over the years... I'm getting the feeling that they come from that, the 3DO version (whatever that is) and the whatitscalled... Acorn? Amiga? I don't know. BJ Rowan's sounds, the "Achtung!" you hear in e.g. Panzerschiff and all that.

#114: Re: TCs - What's left? You decide. Author: TricobLocation: Neo-traditions, Inc. PostPosted: Tue Dec 04, 2012 4:32 pm
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From what I understand, the SNES port came first, then the Mac version. 3DO and Jaguar ports came after that. There was an Acorn version released some time back, but I don't have many details on it. But yes - if the maps can be exported, Mac-enstein is the most practical way to bring it to SDL. Good suggestion, Thomas. Smile

#115: Re: TCs - What's left? You decide. Author: UbermutantLocation: Napier PostPosted: Tue Dec 04, 2012 8:18 pm
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Or, we could kick it up a notch and use ECWolf, if we wanted to

#116: Re: TCs - What's left? You decide. Author: Blzut3 PostPosted: Wed Dec 05, 2012 8:15 am
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Keep in mind that ECWolf does plan to support Mac Wolf (and any vanilla mods for it hopefully) in the relatively near future. So if anyone has any information on extracting the data from the binary or whatever, please send it my way (PM or email). (Same goes to any programmers that want to help with the project.)

Of course if you really want to go the route of porting it to existing PC formats, I believe ECWolf should have all the features you need short of status bar layout changes.

#117: Re: TCs - What's left? You decide. Author: TricobLocation: Neo-traditions, Inc. PostPosted: Wed Dec 05, 2012 7:28 pm
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Ubermutant wrote:
Or, we could kick it up a notch and use ECWolf, if we wanted to
Personally, I found ECWolf to be too high-maintenence for simple mod releases. For development purposes, it does a lot, but next to simple Wolf4SDL releases, you have to do far too much just to get it running. Sad

#118: Re: TCs - What's left? You decide. Author: Executor PostPosted: Wed Dec 05, 2012 8:18 pm
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I've never had to do anything to "get it running"; you install it and it goes. Don't blame him for the fact that ChaosEdit corrupted your VGAGRAPH. In Doom modding there is no reason to do anything to doom2.wad and in ECWolf modding there is no reason to do anything to .wl6 files.

For simple mod releases it works extremely well because your mod is in one file and doesn't overwrite the game data. You can have infinite mods in one folder, run multiple mods simultaneously, etc.

#119: Re: TCs - What's left? You decide. Author: ThunderEnemaLocation: Washington PostPosted: Thu Dec 06, 2012 12:09 am
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Like I've said... I plan on using ECWolf when it has had more time to mature.

@Executor: A bit off topic, but are you guys working on a Wolfenstein level-editor that's specifically designed for ECWolf?

#120: Re: TCs - What's left? You decide. Author: Blzut3 PostPosted: Thu Dec 06, 2012 4:31 am
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ThunderEnema wrote:
@Executor: A bit off topic, but are you guys working on a Wolfenstein level-editor that's specifically designed for ECWolf?

One thing I'm considering releasing is a GAMEMAPS to WAD dumper, but otherwise there's nothing planned from us. I don't have time to work on an editor and the source port at the same time and Executor doesn't code. I know WDC 2 plans to support ECWolf's native map format though.

That said, if someone made a Linux compatible, open source editor I would probably contribute to it from time to time.



DieHard Wolfers -> Addons/Mods/TC's


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