Kurlandfront SDL (in progress)
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DieHard Wolfers -> Addons/Mods/TC's

#1: Kurlandfront SDL (in progress) Author: TrisLocation: Wien PostPosted: Tue Jan 02, 2018 12:47 pm
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Kurlandfront SDL
a Wolfenstein 3D add-on by Tristan
coding by ronwolf1705

Storyline:
B.J.'s at it again - this time in Kurland, in German-occupied Latvia.
Here he must seek out Hans Grosse and his henchmen and stop them from launching the Nazi invasion of Great Britain.
Are you up to the task? You will travel through icy snowcaves, dark dungeons, cosy officer clubs and - ultimately - Hans' lair.
Best of luck Captain, you'll need it.


Features:
    - 15 seamless levels in Spear of Destiny-style (no mazefests)
    - 128x128 graphics, many made from scratch, all of which can be used for your own projects after release

SDL code tweaks by ronwolf1705:
    - "Goobers" no longer required to cheat
    - 200 bullets
    - Ambient sounds
    - Animated sprites
    - Bosses drop key when killed
    - Directional sprites
    - Gun bobbing
    - Heartbat sound
    - Hurt sound when hit
    - Knife is silent when attacking
    - More wall textures
    - Moving water texture (4 frames)
    - Multiple floor and ceiling textures
    - No damage flash in God mode
    - Push space & hitwallsound removed
    - Rocket launcher weapon
    - Seamless level flow
    - Shading
    - Signon screen removed
    - Silver and gold key have their own locked door images
    - Spear of Destiny music added
    - SS always throws machine gun
    - Tougher enemies and bosses (hitpoints increased)

Progress report
    - Level design: 10% complete
    - Graphics design: 95% complete
    - Sound design: 95% complete
    - VGAGRAPH design: 100% complete


Last edited by Tris on Thu Jan 11, 2018 3:04 pm; edited 1 time in total

#2: Re: Kurlandfront SDL (in progress) Author: Atina PostPosted: Tue Jan 02, 2018 3:00 pm
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gg, next time try to reply on a pm before anyone wastes time.

#3: Re: Kurlandfront SDL (in progress) Author: Wolf3DGuyLocation: Hungary PostPosted: Tue Jan 02, 2018 3:01 pm
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Yeah, I can say the same.

#4: Re: Kurlandfront SDL (in progress) Author: TrisLocation: Wien PostPosted: Wed Jan 03, 2018 1:34 am
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My apologies, had not realised that you had already put effort in it.
I thank you both for your replies Smile

#5: Re: Kurlandfront SDL (in progress) Author: WLHackLocation: Loppi - Finland PostPosted: Sun Jan 14, 2018 3:32 am
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This looks promising.



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