Wall mirrors
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DieHard Wolfers -> SDL Code Crackers

#1: Wall mirrors Author: linuxwolf PostPosted: Sun Jun 24, 2018 9:00 pm
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Can someone do it in Wolf4SDL? I want to add to my next mod. I can't imagine it would be that difficult. Its just a matter of reflecting the rays in AsmRefresh and drawing a few extra sprites on the other side of the wall.

#2: Re: Wall mirrors Author: fraggeur PostPosted: Sat Jul 14, 2018 12:29 pm
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What if there is another mirror in the other side? I am not sure it is simple with that engine.
The player itself also has no sprite to be drawn.

#3: Re: Wall mirrors Author: TricobLocation: Neo-traditions, Inc. PostPosted: Sat Jul 14, 2018 1:23 pm
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Let's not forget enemy attack frames, doors, and door sides.

#4: Re: Wall mirrors Author: AlumiuNLocation: Christchurch, New Zealand PostPosted: Sat Jul 14, 2018 6:09 pm
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- You can probably set a reflection limit if you end up with two mirrors reflecting each other
- A player sprite and enemy attack frames can be added (see Splitwolf)
- Doors and door sides shouldn't require a special case

The main trouble will probably be ensuring that enemies that are visible both through the mirror and in the frame normally are drawn twice and reflected correctly.



DieHard Wolfers -> SDL Code Crackers


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