DieHard Wolfers Forum Index DieHard Wolfers
A Wolfenstein 3d Fan Community


  Hosted by: MCS & Areyep.com - Designed by: BrotherTank

Original Yahoo Forum - Die Hard Archives

AReyeP HomepageAreyep Homepage DieHard Wolfenstein BunkerDieHard Wolfenstein Bunker Log inLog in RegisterRegister Banlist FAQFAQ Search ForumsSearch

  Username:    Password:      Remember me       

Old Wolf level design tips
Page 1 of 1
DieHard Wolfers Forum Index -> Mapping Mania View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page BottomView Next Topic
Post new topicReply to topic
Author Message
The Master
Don't Hurt Me
Don't Hurt Me


Joined: 11 Mar 2003
Last Visit: 27 Nov 2006

Topics: 14
Posts: 70
Location: Here.
blank.gif

PostPosted: Fri Dec 12, 2003 1:12 pm
   Subject: Old Wolf level design tips
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Next PostGoto Bottom of Posts

Here's a level design tips doc I did who-knows how long ago.

It mainly explains what to do with the static objects and wall textures.

I haven't read it closely at all, so I dunno if it sucks or not. I didn't even remember I wrote it until I was cleaning out my HD.

Anyway, maybe you'll get something out of it. Have some fun.

http://www.wolfenstein3d.co.uk/tips.zip

EDIT: Ooops, Brothertank, you can move this to the level design forum.
Guest




Last Visit:





PostPosted: Tue Dec 16, 2003 7:05 am
   Subject: Re: Old Wolf level design tips
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

My Design Tips Are These:

1-Make Nice,Long,Difficult Maze Like Levels.
2-Flood The Levels With A Sh*t Load Of Eneemies.
3-Give The Levels A Nice Castle Like Theme.
4-Put At Least One Elevator In The Level Unless It's A Dull 1 Floor TC.

And There's My Tips On Level Editing.
Martin
I am Death Incarnate
I am Death Incarnate


Joined: 13 Mar 2003
Last Visit: 09 Sep 2014

Topics: 8
Posts: 152
Location: Wroclaw
poland.gif

PostPosted: Tue Dec 16, 2003 8:48 am
   Subject: Re: Old Wolf level design tips
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Bottom of Posts

Valuable. Confused

_________________
Martin
Display posts from previous:   
Post new topicReply to topic Time synchronized with the forum server time
DieHard Wolfers Forum Index -> Mapping Mania View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page TopView Next Topic
Page 1 of 1
Jump to:  

Related topics
 Topics   Replies   Views   Last Post 
No new posts Sticky: What is your definition of a good level ?
Author: Loki
29 10422 Wed Sep 23, 2009 4:08 am
Guest View latest post
No new posts Have you ever created a map with hidden design in it?
Author: Martin
3 4065 Wed Feb 18, 2004 5:15 pm
Adhesive_Boy View latest post
No new posts Tip #1 - randomize the "variation" textures
Author: Adhesive_Boy
4 1831 Thu Sep 25, 2003 2:16 am
Chris View latest post
No new posts Important Aspects of Level Design...
Author: Guest
13 360 Sun Apr 13, 2003 4:09 am
Guest View latest post
No new posts Level help!
Author: Guest
8 140 Fri Mar 28, 2003 3:17 pm
Guest View latest post
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
   You cannot delete your posts in this forum
You cannot vote in polls in this forum


Copyright ©2003-2008 DieHard Wolfers
A Modified subBunker Theme by BrotherTank
Powered by phpBB © 2001, 2005 phpBB Group