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BrotherTank
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Joined: 01 Mar 2003
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Location: Ontario

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Posted: Tue Oct 26, 2004 2:39 am
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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| What source file are we supposed to add this to? |
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Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 1:44 ago.
Topics: 32
Posts: 1948
Location: Midsouth

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lucky_foot
Don't Hurt Me


Joined: 05 Nov 2004
Last Visit: 15 Mar 2007
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Location: Pennsylvania

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Posted: Fri Nov 05, 2004 4:34 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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I'm assuming that the name of the map is placed in from the name given in Mapedit 8.4?
If not, how do you name the maps? |
_________________ JonathanS
Lucky foot Productions
www.luckyfootproductions.jtworld.net
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Adam Biser
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Joined: 06 Jun 2003
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Posted: Fri Nov 05, 2004 5:59 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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| @lucky_foot: Correct. Though I suppose you could also set up some form of string array in code if you wanted. |
_________________ My band, Odd Normality
Orb of Dilaaria
Star Wars: Bloodlines
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lucky_foot
Don't Hurt Me


Joined: 05 Nov 2004
Last Visit: 15 Mar 2007
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Location: Pennsylvania

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Posted: Sat Nov 06, 2004 11:58 am
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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Thanks.
I. myself, am i tutorial person who follows directions and has a slight knowledge of coding.  |
_________________ JonathanS
Lucky foot Productions
www.luckyfootproductions.jtworld.net
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BrotherTank
Forum Administrator

Joined: 01 Mar 2003
Last Visit: 07 Feb 2010
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Posts: 2071
Location: Ontario

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Posted: Thu Nov 18, 2004 3:29 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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Check the lines of code before the code added. Chances are there is something missing... a ";" semi-colon somewhere or bracket pair that is still open. What you posted looks right.
Greg
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Posted: Thu Nov 18, 2004 3:37 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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| Thanks for your help, I'd deleted one of the semi-colons from the code above by mistake and it has compiled this time. Thanks again for the help. |
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BrotherTank
Forum Administrator

Joined: 01 Mar 2003
Last Visit: 07 Feb 2010
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Posts: 2071
Location: Ontario

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Posted: Wed Dec 08, 2004 1:17 am
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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Adam...
Don't know if you've found this or not... But this code works sometimes and others will throw wierd strings in the name. MCS found the problem when building EoD.. (which is one of the problems he is having now as he needs the string space back and wants to use this tutorial, but it sometimes throws the wierd characters).... And he's put it to me to figure out why this isn't working....
Here's what we've done so far...
Edit maps with Mapedit... change names to appropriate names... if the string entered isn't 16 characters before you hit enter, then the name will sometimes show properly, other times will add odd characters.
Edit the maps with WDC... This seems a little more stable, but will sometimes show blank or the odd time will add wierd or odd characters....
As an example... level 22 in EoD is called "Otto" ... 99% of the time it will show just Otto... but sometimes it will show "Otto ]$#%" or something to that effect. It does this more often when maps are named with Mapedit, but will do it as well with maps named with WDC.
The current problem with EoD is string space. MCS has run out... he was using an array to hard code the names (because he found this problem)... and now he needs for it to go back to using the variable from the mapheaderseg as in your tutorial.. This will save him close to 700bytes in string space (and hopefully fix the last of the problems in EoD).
So... I'm asking for your help in figuring out the problem... All EoD's maps were done with Mapedit... so if you can help with a fix, that would be greatly appreciated and help bring to an end the problems he's having fixing EoD.
Greg
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Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 1:44 ago.
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Location: Midsouth

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BrotherTank
Forum Administrator

Joined: 01 Mar 2003
Last Visit: 07 Feb 2010
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Location: Ontario

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Posted: Wed Dec 08, 2004 5:18 am
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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Thanks Adam... will pass it on to MCS to give it a test... As well as testing it here...
Greg
BrotherTank
Edit: Seems to work fine here.. Hope MCS has the same success... |
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MCS
Site Administrator


Joined: 01 Mar 2003
Last Visit: 21 May 2009
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Location: Amsterdam, the Netherlands

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Posted: Wed Dec 08, 2004 9:49 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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Works flawlessly... thanks!  |
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Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 1:44 ago.
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Posts: 1948
Location: Midsouth

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Posted: Wed Feb 09, 2005 2:06 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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| This code was updated to work with episode based games. See post #11 for details. |
_________________ My band, Odd Normality
Orb of Dilaaria
Star Wars: Bloodlines
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Reactor
DieHard Guard

Joined: 17 Mar 2005
Last Visit: 06 Feb 2010
Topics: 23
Posts: 274
Location: Hungary

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Posted: Tue Mar 29, 2005 6:55 pm
Subject: Title Terror
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Greetings!
My problem is with my level titles. Some of them are too long for Wolfenstein Data compiler, I can't type them. I wonder if there is any way to enter longer level titles. |
_________________ INCOMING TRANSMISSION
"Marine! Er....never mind..."
TRANSMISSION ENDS
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Adam Biser
Utility Developer


Joined: 06 Jun 2003
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Posts: 1948
Location: Midsouth

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Posted: Tue Mar 29, 2005 7:09 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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| 16 characters is the limit of the GAMEMAPS structure. An idea for having a longer name might be to store all the map names in an ENDART chunk, load that chunk, find the name for the map and the display it. I've not tried this, and I don't have code for it, but it should be somewhat similar to the text grabbing stuff in WL_TEXT.C. |
_________________ My band, Odd Normality
Orb of Dilaaria
Star Wars: Bloodlines
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Reactor
DieHard Guard

Joined: 17 Mar 2005
Last Visit: 06 Feb 2010
Topics: 23
Posts: 274
Location: Hungary

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Posted: Tue Mar 29, 2005 8:02 pm
Subject: Title Terror act 2.
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Uh-oh,that sound so complicated to me!
Anyone has a small tutorial for me? I'll lose 50 life meter points!  |
_________________ INCOMING TRANSMISSION
"Marine! Er....never mind..."
TRANSMISSION ENDS
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Tricob
DieHard Wolfer


Joined: 15 Mar 2005
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Location: Neo-traditions, Inc.

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WLHack
DieHard Wolfer


Joined: 10 Jul 2005
Last Visit: 2:04 ago.
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Location: Loppi - Finland

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Posted: Tue Nov 29, 2005 4:26 pm
Subject: Re: [Code] Displaying Map Name on Get Psyched Screen -Adam B
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I have noticed that when you use the secret cheat (ILM, BAT, etc.),
then the map name isn't shown anymore in the Get Psyched screen
(To make it work again you must close the program and start again).
Is there anyway to prevent this? |
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Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 1:44 ago.
Topics: 32
Posts: 1948
Location: Midsouth

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