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[Info] Main Menu Colours Explanation
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KyleRTCW
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Joined: 30 Jul 2003
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PostPosted: Sat Jan 24, 2004 1:20 pm
   Subject: [Info] Main Menu Colours Explanation
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Open WL_MENU.H can look for

::: CODE :::

//
// WL_MENU.H
//
#ifdef SPEAR

#define BORDCOLOR             0x99   // Spear
#define BORD2COLOR         0x93   // Spear
#define DEACTIVE             0x9b  // Spear
#define BKGDCOLOR             0x9d  // Spear
//#define STRIPE             0x9c  // Spear

#define MenuFadeOut()   VL_FadeOut(0,255,0,0,51,10)  // Spear

#else

#define BORDCOLOR         0x29 // Dark Border
#define BORD2COLOR      0x23 // Light Border
#define DEACTIVE         0x2b // Inactive Menu Option
#define BKGDCOLOR         0x2d // Menu Color Backgnd
#define STRIPE         0x2c  // may be bottom of screen

#define MenuFadeOut() VL_FadeOut (0,255,43,0,0,10) //FadeOut clrs

#endif

#define READCOLOR        0x4a
#define READHCOLOR     0x47

#define VIEWCOLOR   0x1e // Change View Bottom Part
#define TEXTCOLOR   0x17 // Color of Menu Text
#define HIGHLIGHT   0x13 // Color of Highlighted Text
#define MenuFadeIn()    VL_FadeIn(0,255,&gamepal,10)//FadeIn clrs



Now change the 0x## to your needs using the color chart below.
Watch out for the #ifdef SPEAR, because that's for Spear unless your editing Spear.


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