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Posted: Tue Aug 10, 2004 7:53 pm
Subject: Help adding walls in SOD
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When I add a wall to SOD the map ID get is 64 and that is the the ID the game engine restarts at ID 1 with Does anyone where this function is located in the code so I could rewrite it? |
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WSJ
DieHard Officer

Joined: 17 Apr 2004
Last Visit: 30 Nov 2017
Topics: 24
Posts: 506

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Posted: Sat Aug 14, 2004 6:49 pm
Subject: Re: Help adding walls in SOD
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The Wolfenstein engine is limited to only 64 walls. About a year ago, I came up with a work-around for the 64 walls limit. It's a bit unusual, but it allows for many new wall textures. If you're interested, you can check out my tutorial here. |
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Posted: Sun Aug 15, 2004 3:04 pm
Subject: Re: Help adding walls in SOD
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Dude thanx thats awsome this will will help alot. |
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