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Wolf3d mod mockup challenge
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PostPosted: Wed Oct 13, 2004 1:17 pm
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Haha, this is very cool. I think... I might have a go. In fact, I WILL!

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PostPosted: Fri Oct 15, 2004 9:26 pm
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Bleh. I agree, the ceiling needs to be more foresty, but no textures I can find look good. Blood's has a radically different palette, and is 128x128. It basically turns to grayscale static in conversion. I can't find or make anything that works either. I would REALLY appreciate it if someone could supply me with a ceiling to this floor and this wall.




As for the subject matter of my mini-TC, Ringman's really close. Really really close. In fact, he's technically right, just not completely.

In the meantime, new screenshot, with some overgrowth and a new enemy.


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PostPosted: Fri Oct 15, 2004 11:32 pm
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Oh, I get it........"army of darkness",
right? Cool

It looks very true to the film....Maybe I'll be able to
get you a texture for that sky!

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PostPosted: Sat Oct 16, 2004 11:25 am
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Bingo. You guys nailed that one right on the head! Yes, I'm working on an Army of Darkness mini-TC, and so far, so good. I've got most everything except level design planned out for me, and I think I'm at least so-so with my first level ever. Anyhow, my project takes place from the scene where Ash is running from the Evil in the woods all the way to the final battle with decayed Evil Ash. I've got all my enemies and bosses planned, and two enemies and a boss already in.

I'd go into detail, but I'll ask if it's okay first, seeing as it might be sort of viewed as taking control of the thread. ><

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PostPosted: Sat Oct 16, 2004 5:00 pm
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No, go ahead, I'm fascinated by this! Very Happy


and If you need a hand with anything
(a sprite or texture or two) don't hesitate to
ask! Cool

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PostPosted: Sat Oct 16, 2004 6:35 pm
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Alrighty then. I've laid out the basic premise, now here's some details.

The levels can't be identical to the movie, I have to admit to you. First off, it'd be difficult to capture such things from a movie, what with it zipping about so much. Secondly, Wolf3D isn't cut out to handle the complexity needed to make certain things interesting enough. I couldn't make the windmill scene quite interesting enough if it was just the windmill. So I'm fleshing some things out.

The enemies and their replacements are as follows:

Dog / Skeleton - Already, in quite slick looking.
Guard / Skeleton Commander - Already in, throws axes, really slick.
SS / Skeleton Elite - Under way, not really that incredible, right now it's just a Skeleton with a helmet, shield and yellow eyes. Will shoot flames out of its mouth. Possibly going to add armor.
Officer / Pit Deadite - No sprites done, planning on possibly using Axe Zombie from Blood as a base. Will be opening up a can of kung-fu whoopass on Ash.
Mutant / Not Sure - No idea what to turn the mutant into.

And the bosses?

Level 1 - The Evil. Pac-Man based. Almost completely invisible, follows Ash around and tries to chew him to bits with its whirling forces of pure evil.
Level 2 - The Mini-Ashes - They'll be coming at you three at a time, either shooting or stabbing you, more likely shooting since there's a lack of gun toting enemies.
Level 3 - Evil Ash - What is he? Is he you? Looks exactly like you, but he's evil. And this time, he's got a gun to match your own.
Level 4 - Necronomicon ex Mortis - You picked the wrong book to mess with this time. Flies at you at high speed and gnaws on you.
Level 5 - Evil Ash (Decayed) - He lives again. And this time, he's got exploding arrows. You'd better watch yourself, or you'll be missing a head.

So far, Decayed Evil Ash and The Evil are in. I can get the Necronomicon in soon, and once Majik Monkee gets around to fixing up my Ash sprites, I can easily do the remaining bosses.

Source code changes aren't really anything new. Floor/ceiling textures, gun bobbing, nothing new there. There are a few things, though, that will be pretty cool. I'll hint at one and remind us all of the likes of General John Darian and Sebastian Krist. Anyhow.

Sound-wise, I think I'm all set. All my sounds so far except for... 2, I believe, (excluding sound effects) are original. Decayed Evil Ash will blow you away. IMHO, the voice sounds identical to the real thing.

So really, all I'll be needing is some spriting help, some textures and people to fix up my mapping stuff once I'm done. For my first map, though, I think "The Forest" isn't too bad. Maybe a little imbalanced now that the Evil seems to have problems following you out of the first area, but still, pretty good.

And Raistlin, feel free to get me that texture.

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PostPosted: Sat Oct 16, 2004 8:08 pm
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I can easily fix up the blood texture for you if you send it too me. I can make you the forest texture then no problem. Or I can use the one from shadow warrior as well. Do you want it brown I assume?

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PostPosted: Sat Oct 16, 2004 9:33 pm
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Yeah, brown, maybe a little bare in places, maybe with the sky showing through in a few little spots. If you want to do that, I'll toss the sky texture in here as well. Anyhow, I've got another screenshot, featuring the new status bar face, and the axe tossing skeletons.


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PostPosted: Sat Oct 16, 2004 10:03 pm
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Sure if that's how you want it, I can make it bare with the sky texture. I'll make a few variations that you can choose from.

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PostPosted: Sat Oct 16, 2004 10:13 pm
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Here's the sky! Now go forth and make textures! So I can be happy.

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PostPosted: Sat Oct 16, 2004 10:43 pm
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ohhh man, that is wicked. I guess since it's AOD, you can't have Henryetta. She would be quite scary with a chaingun.
Maybe the demonic tree? A cameo perhaps.

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PostPosted: Sun Oct 17, 2004 12:45 am
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Hey, I'll be looking forward to the release of this
mod, it sounds really good!

Have you released anything else so far?

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PostPosted: Sun Oct 17, 2004 9:02 am
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Nothing else by me out at the time. I'm working on a full TC, 60 levels, called Mikenstein 3D. But I need some major help on that one, so it's kind of stalled right now. Otherwise, nothing really except for some ideas I have floating around in my head.

So no, no other releases from me.

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PostPosted: Mon Oct 18, 2004 5:05 am
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Zero X. Diamond wrote:


Here's the sky! Now go forth and make textures! So I can be happy.


Um, not to burst your bubble or anything, but I kinda need the blood texture... Well I guess I could reinstall blood, but that would require me to not be lazy Mr Green

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PostPosted: Mon Oct 18, 2004 3:40 pm
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It turns to crap if you resize it.

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Last edited by Zero X. Diamond on Mon Oct 18, 2004 5:05 pm; edited 1 time in total
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PostPosted: Mon Oct 18, 2004 4:33 pm
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No, what does it turn to?

It turns to SH*T when you resize it.
Let's try this again, shall we?

Confused

PS.
You might want to read the forums
rules before posting.

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PostPosted: Mon Oct 18, 2004 9:47 pm
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Ok, here they are:

http://img.photobucket.com/albums/v409/Ringman/treetex.bmp

http://img.photobucket.com/albums/v409/Ringman/treetex2.bmp

There are 2 variations. The first one is a the normal tex with a few holes in it showing the sky, and the second one is the same but with the corners cut of to make bigger holes to show through and give it a circular look. These were definitely a pain in the but, but I tried to make em as colorful and detailed as I possibly could, I hope they work!

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PostPosted: Tue Oct 19, 2004 12:12 am
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Okay....are there anymore people?

Otherwise we can go on to number two.....Science fiction Mod.

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PostPosted: Tue Oct 19, 2004 3:06 am
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Ringman, not bad at all. Right now, I'm trying to work on getting them to look right in-game. They're too bright, considering the walls are mostly black. I'm gonna mess with it a bit, see if I can't get it to look right. If not, I may be needing at LEAST a modified wall tree texture. ><

EDIT: Actually, I think I know why it won't quite fit in. The green leaves. Could you perchance make them brown? And maybe tone down the orange look of those branchy things a bit? Because I think it's the bright green that's making the forest look weird, considering most everything in it is of a black/gray/brown palette.

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PostPosted: Tue Oct 19, 2004 4:56 am
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Well, I could make them brown, which I have tried, but then you lose visibility of the branches, but I guess they can still look ok with the sky showing through. When I get back home, I'll send you something.

If we are doing the next one, do we have a winner for the first?

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PostPosted: Tue Oct 19, 2004 4:26 pm
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Well, you could make them two different shades of brown, or make the branches kinda grayish like some of the trees on my wall texture.

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PostPosted: Sun Oct 24, 2004 8:38 pm
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Sorry it took me so long to get around to this, but here's the best I could do. The green one was still my best one, nothing else has looked as good:


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PostPosted: Sun Oct 24, 2004 9:18 pm
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Rad, thanks! The foliage is kind of bright, but it's livable.

As for the project, it's going well, though I could use someone to help me with some enemy sprites. The one I'm stuck on isn't that incredible, just a cut, paste and minor edit job, with the possibility of maybe some actual spriting work. My Elite Skeleton enemy, which shoots fire, I need the frames finished. All it is is my regular skeleton with a helmet, shield and glowing yellow eyes. What I really want is to add some rotting chainmail and make the yellow eyes actual eyes, but in the space provided, the regular eyes won't work.

So if anyone's interested in that, I'd appreciate it a lot.

The first level is almost done. It's my first attempt at ever making a Wolf level, but I honestly think it's pretty good. I'll let anyone who wants to be a beta tester be the judge of that, of course. I could use someone who's good at mapping to go over what I did, eventually, and fix up and balance out things. Coding wise, I've got a few things that have never been done before, so be ready for that. I still need an AOD-ish idea for the mutant replacement, so any help here would be great.

And that's all I have to say for now. No screenshots this time, sorry, I have to get to sleep. By the way, if you enjoy what you've seen of my work here so far, check out my ideas thread in the Addons forum for my (possible) future projects.

EDIT:

Project's going along great! All I really need now are a few coding issues fixed up, a few textures, some sprites, etc., etc. The first map is complete, but I don't know how great it is. If anyone would like to take a look at it, maybe give me some pointers on how to improve it, I'd greatly appreciate it. I already know of one issue, but don't really have a good solution right now. The Evil is having problems being an effective chasing enemy. It likes to get stuck places instead of using a brain and moving around objects. (Right now it bounces back and forth between objects instead of walking around them to continue pursuit, so actually it might be more of a coding thing than a map thing.) At any rate, it's my first map ever, and for a first map, I have to say I think I did at least halfway decently.

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PostPosted: Thu Dec 09, 2004 2:16 pm
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Any word on this? The due dates approaching....

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PostPosted: Thu Dec 09, 2004 9:35 pm
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Well, I don't know about anyone else, but AOD-TC is sadly at a standstill. My coder is working on bigger things right now, I can't bring myself to sprite or make more textures for it right now, I still can't get pics of the titles from the movie, etc., etc.... Just an onslaught of problems. I hope to still finish someday, but if I don't, it'll be yet another abyssmal failure on my behalf.

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PostPosted: Sat Dec 11, 2004 2:49 am
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What things do you need coding, perhaps i could help with a few things, but i don't know ive just been interested in this project, n im only really on my computer when it rains or sumthin like dat now. Evil dead is an amazing film, one of my all time favourties, is this game based off one of the films or is it an entirely new story?
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